Top Boss
Smash Journeyman
- Joined
- Oct 29, 2014
- Messages
- 344
- NNID
- PizzaMonkey24
- 3DS FC
- 2449-5103-4580
Before I start this post, big apologies if this is supposed to be in one of the stickied threads. Anyway:
I was playing a little bit of Bowser Jr. yesterday, who I used to play a bit but now solo Fox, and I came across his short hop air dodge. You will normally see this from characters like Samus or Yoshi to compensate for their bad rolls. I don't know exactly how good/bad Jr.'s roll is, but I can see short hop air dodge being a better evasive option, and can even be applied for offensive purposes & mindgames.
Short hop air dodge+Nair: part of the neutral air animation will come out, but you will still autocancel on landing. Could see this being used to bait shield grabs and punishing with a spaced forward smash and whatnot.
Short hop Air Dodge+forward air: the small landing hitbox will come out upon landing. This is the hitbox that combos into tilts at low percents and up smash at kill percents.
I'll edit this post and add more details when I find the time.
I was playing a little bit of Bowser Jr. yesterday, who I used to play a bit but now solo Fox, and I came across his short hop air dodge. You will normally see this from characters like Samus or Yoshi to compensate for their bad rolls. I don't know exactly how good/bad Jr.'s roll is, but I can see short hop air dodge being a better evasive option, and can even be applied for offensive purposes & mindgames.
Short hop air dodge+Nair: part of the neutral air animation will come out, but you will still autocancel on landing. Could see this being used to bait shield grabs and punishing with a spaced forward smash and whatnot.
Short hop Air Dodge+forward air: the small landing hitbox will come out upon landing. This is the hitbox that combos into tilts at low percents and up smash at kill percents.
I'll edit this post and add more details when I find the time.