Do you think anyone could test out Down Throw to Skewer? I've been testing it out and while it's not a true combo, it does leave for some interesting attributes when done at around 0-10% Since it's not a true combo, characters can still airdodge, block, etc but there's a very limited window.
Characters like the heavies seem to be able to avoid the skewer well in advance but other people like Meta Knight and Peach/Daisy often get hit by the skewer. If anyone would like to do some direct testing, see what happens when you try the pseudo combo and have the other player both shield and attack.
If they air dodge away, you obviously just have some distance between you and your opponent.
But what happens if they shield? Do characters like MK possess enough reach, speed and priority to capsize on an attack? How would aerials be effected? Basically I'm curious on what some characters are capable in that small frame of slight vulnerabiliy because getting a down throw to Skewer plus a good read later could you net you anywhere from around 70-100 damage.
See, I've only been doing tests in training on the computer, trying things out at different speeds to see what happens. A computer has a knack for knowing how to immediately respond to something and doesn't really have to worry about that pesky human problem of reaction and mental speed. Heck this easily the most advanced AI we've ever had in Smash.
However, what a computer does doesn't necessarily mean a human can do and unfortunately I can't do much testing with another person. So if someone would like to try it out, see how well you can react to this combo with a bunch of a characters. If there's too much risk and it's too easy to retaliate against Ridley, oh well but if not, again, we got a pretty strong potential combo here to really rack up the damage.