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I managed to get in two falling down airs before Up Smash wouldn't count in the combo. I was trying it on Chrom around 50-60%. One more falling up air > Ftilt and the up smash will send them to the blast zone but unfortunately it doesn't connect. You could always go for it if you're feeling lucky I suppose.Fair > Ftilt > Falling Upair > Ftilt > Upsmash
I couldn't seem to ever get the up smash to connect as a combo but I do really like Fair > Dtilt > FtiltMid percents, tested on Corrin at 25%:
Rising Fair > Dtilt > Ftilt > Running Usmash
The Usmash can probably be escaped from but can also be replaced by aerials.
Also, the dtilt may have to be delayed by a few frames to land the tipper.
SH needles seems to combo into forward tilt. I was trying out this "kill confirm" I saw on twitter. The timing is pretty tight, but it works with a single needle. You need to release the needle near to the ground so that it auto cancels. Of course, this is just in training so I'm not sure how di affects everything yet.Short Hop Needles:
--> unsure needs to be labbed
--> grab? (I think I got this one)
I'm putting this is my collaborative Sheik document. How would you like to be credited, outside of being linked?All percents are estimates. They vary match-up to match-up and with rage.
Raising fair:
Low Percents (0-10):
--> grab (DI in)
--> filt (unsure of DI but I recommend this because throws suck)
--> ftilt grab
--> ftilt uptilt grab
Mid percents (10-40 ish depending on character):
--> dash grab
--> forward tilt
--> fair train (end with nair or bair)
--> upair (DI dependent)
--> bouncing fish (seems less guaranteed than in smash 4)
--> nair/bair (ends combo, don't do this unless on the edge)
High percents (40 - 90 and these are less guaranteed)
--> bair/fair/nair
--> up air
Landing fair:
Low percents (0 - 10)
--> free grab (extremely guaranteed)
--> ftilt --> anything
Mid percents (10-50 ish)
--> fair
--> dash grab
--> bouncing fish (easily from 20-40)
--> up air (DI up and away)
--> ftilt --> bouncing fish (20-30 ish on some characers)
--> bair
High percents (40 - 90)
--> bouncing fish or frame trap if off stage with fair (feels like they can air dodge or jump at the upper range)
--> bair
--> upair / nair (depending on DI you have to react)
F throw:
Low percent (0-30 good DI):
--> fair
--> buffer jump bouncing fish (IDK IF THIS IS REAL SOMEONE LAB)
--> drag down up air --> anything (feels nice but probably not real and is escapable)
--> up air
Mid percent (30 - 60)
--> fair or up air
High percent (60+)
--> fair or upair if lucky but usually nothing
--> use back throw or forward throw for positional advantage and then keep it with our good frame data
Full Hop Needles:
Low percent:
--> nair --> grab
--> fair? --> grab
Mid percents
--> nair --> bouncing fish
High percents (100 +)
--> bouncing fish sometimes
--> jump upair (DI up and away)
--> nothing
Short Hop Needles:
--> unsure needs to be labbed
--> grab? (I think I got this one)
Ftilt:
Low percent (0-20):
--> ftilt (2-3x)
--> grab
--> fair
--> up tilt
--> nair/bair ( don't do this ends combo)
Mid percent: (20- 50)
--> rising fair bouncing fish (did this once probably not guaranteed)
--> bair 2x
--> uptilt
--> fair/nair/upair
High percent (50-90):
--> up air
--> fair (do this at the edge if nair can't hit)
--> nair (DI in)
--> bair?
Very high percent 90 -130
--> up air (can frame trap if they air dodge and kills if hits sometimes) (needs to be labbed)
--> fair sometimes
Uptilt:
Low percent (0-20):
--> free grab
--> f tilt
--> fair
Mid (25-60?):
--> bouncing fish (very very true)
--> fair
--> bair
--> upair
High (60 - 100):
--> bouncing fish
--> fair
--> upair (DI in)
Will post more if there is interest.
Bouncing Fish (Her Down B)What's BF?