awesome13579
Smash Rookie
- Joined
- May 24, 2013
- Messages
- 23
In Super Smash Bros Melee, Sheik had a good back throw for gimps, while her down throw in NTSC had assured combos and tech chases, with the cost of being slow to DI properly for less deadly hits.
In Project M, Sheik's down throw was made to be a mix between NTSC and PAL down throws. While this would seem fine, the throw is VERY fast. In addition to this, her back throw was changed to combo as well, also being fairly quick.
Wasn't the idea of changing her down throw to make her less broken, preventing assured grab combos? Due to its speed and the mix up between that and the back throw, which again is very fast, sheik can combo more easily than in Melee, for it's 50/50 to reaction of the grab, as well as the proper DI.
I feel that her back throw should be reverted back to the Melee back throw. Again, the point of the down throw was to prevent her from being too good, but the speed of it as well as the similar back throw are too much. Project M already has too many free grab combos and kills, and sheik does not deserve more free kills than in Melee.
In Project M, Sheik's down throw was made to be a mix between NTSC and PAL down throws. While this would seem fine, the throw is VERY fast. In addition to this, her back throw was changed to combo as well, also being fairly quick.
Wasn't the idea of changing her down throw to make her less broken, preventing assured grab combos? Due to its speed and the mix up between that and the back throw, which again is very fast, sheik can combo more easily than in Melee, for it's 50/50 to reaction of the grab, as well as the proper DI.
I feel that her back throw should be reverted back to the Melee back throw. Again, the point of the down throw was to prevent her from being too good, but the speed of it as well as the similar back throw are too much. Project M already has too many free grab combos and kills, and sheik does not deserve more free kills than in Melee.