Some preliminary pre-release frame data. Collected by frame-skipping on 720p60fps mode on YouTube. Gifs are generally accurate to the frame, but don't be surprised by human error. "Damage" means base damage, with no short hop/1v1 multipliers added. It's difficult to get accurate calculations with the available footage, so the numbers are mostly estimates.
Parameter|Value|Ranking|Additional comments
Weight|92|T-45th|Tied with 3 others
Walk speed|1.208|T-26th|Tied with 4 others
Dash speed|2.09|T-17th|Tied with 6 others
Run speed|1.54|62nd|
Traction|0.11||
Short hop height|17.611||Air time: 21-30 frames
Jump height|32.02||Air time: 30-43 frames
Double jump height|30.709...||
Gravity|0.13||
Fall speed (Fast-fall)|1.8 (2.88)|T-10|Tied with 5 others
Air speed|1.281|T-6th|Tied with Lucario
Max air acceleration|0.9|T-29th|Base: 0.1, additional: 0.8; tied with 8 others
Update: added some parameter stuff; bair landing lag confirmed 15f (not 16, as previously thought)
Weight|92|T-45th|Tied with 3 others
Walk speed|1.208|T-26th|Tied with 4 others
Dash speed|2.09|T-17th|Tied with 6 others
Run speed|1.54|62nd|
Traction|0.11||
Short hop height|17.611||Air time: 21-30 frames
Jump height|32.02||Air time: 30-43 frames
Double jump height|30.709...||
Gravity|0.13||
Fall speed (Fast-fall)|1.8 (2.88)|T-10|Tied with 5 others
Air speed|1.281|T-6th|Tied with Lucario
Max air acceleration|0.9|T-29th|Base: 0.1, additional: 0.8; tied with 8 others
https://gfycat.com/DefinitivePertinentDrongo
Jab 1: https://gfycat.com/ShockingPettyIvorybilledwoodpecker
Jab 1: https://gfycat.com/ShockingPettyIvorybilledwoodpecker
- FAF: 22
- Transition to jab 2 on frame 6
- Can still interrupt jab 1 with another jab 1 if button is held
- Hits on frame 4 (probably 4-5)
- Damage: 2%
- Transitions to jab 3 on frame 6, too (frame 12 of the combo)
- Hits on frame 4 (probably 4-5, as well); frame 10 (10-11) of the combo
- Damage: 2%
- FAF: 34
- Hits on frame 4 (4-5, presumably); frame 16 (16-17) of the combo
- Damage: 4%
https://gfycat.com/IllfatedShyLeafcutterant
Horizontal hitbox: https://gfycat.com/MeatyJoyousGroundbeetle
- FAF: 38
- Clean hit: active frame 11
- Damage: 11.5%
- Angle: 80°
- Late hit: active ???
- Leg starts to come down on frame 19
- Damage: 9%?
- Angle: 40°? (possibly 361°)
- Total active frames might be 11-18/19
- Probably something like 11-12 clean, 13-18/19 late
Horizontal hitbox: https://gfycat.com/MeatyJoyousGroundbeetle
https://gfycat.com/FamiliarSecretCanadagoose
Forward tilt (on hit): https://gfycat.com/LividFrighteningAmoeba
- Duration: 40 frames
- FAF: 37
- Hit 1: active frame 8
- Damage: 5%
- Hit 2: active frame 9
- Damage: 5%
- Angle: 45°?
Forward tilt (on hit): https://gfycat.com/LividFrighteningAmoeba
https://gfycat.com/PessimisticSpanishIndianringneckparakeet
- FAF: 36
- Active: frame 7
- Damage: 10.5/8%
- Angle: 80°
https://gfycat.com/PhysicalYawningBorzoi
- Duration: 32 frames
- FAF: 26
- Active: frame 5
- Damage: 5.5%?
- Angle: 361°
https://gfycat.com/WearyUntriedDairycow
- Duration: 50 frames
- FAF: 44
- Charge: frame 6
- Active: frame 20
- Damage: 15%
- Angle: 40° (possibly 361°)
https://gfycat.com/NextDentalHake
- FAF: 50
- Charge: frame 3
- Hit 1: active frame 12 (probably 12-13)
- https://gfycat.com/RectangularJointDingo
- Damage: 6%?
- Angle: 100/115
- Hit 2: active frame 18 (18-20? Effects start to fade on frame 21)
- Damage: 14%?
- Angle: 90°
- FAF: 44
- Charge: on frame 3
- Hit 1: https://gfycat.com/SpecificIncredibleImperatorangel
- Active 14-15
- Damage: 14%
- Hit 2: https://gfycat.com/SilkyTestyBedlingtonterrier
- Active 21-22
- Damage: 12%
https://gfycat.com/WelldocumentedBeautifulEsok
- FAF: 43
- Landing lag: 9 frames
- Clean hit: active frame 7-8...>?
- Damage: 10.5%
- Late hit: ...-25?
- Damage: 6%
https://gfycat.com/GiddyImmediateEastsiberianlaika
- FAF: 41
- SHAC: confirmed, but strict
- Landing lag: 10 frames
- Hitbox active: 7-10
- Damage: 9.5%
- Angle: 60°
https://gfycat.com/DefiniteShockedGodwit
Sweetspot: https://gfycat.com/DifficultNeatBandicoot
- FAF: 45
- Auto-cancel: 1-2*, very early late auto-cancel (*only confirmed frames)
- Landing lag: 15 frames
- Active: frame 13
- Damage: 11.5/15%
- Angle: 30°
Sweetspot: https://gfycat.com/DifficultNeatBandicoot
https://gfycat.com/FavorableQuerulousIndianhare
- FAF: 41
- Active: 7-9
- Damage: 12.5%
- Angle: 80°
- SHAC confirmed
https://gfycat.com/BluePersonalBass
- FAF: 45?
- Landing lag: 19 frames
- Active: frame 16
- Damage: 15%
- Angle: 270°
https://gfycat.com/DecisiveUnknownBellsnake
- Dash grab active on frame 8
- Fthrow: https://gfycat.com/MetallicShortHoneyeater
- FAF: 39 (weight dependency may cause the timings to vary)
- Collateral hitbox: active frame 10
- Damage: 4%
- Throws on: frame 11
- Damage: 4%
- Angle: 40°
https://gfycat.com/QualifiedFluffyItaliangreyhound
- FAF: 53 (weight dependency may cause the timings to vary
- Collateral hitbox: active frame 23
- Damage: 5%
- Throws on: frame 25?
- Damage: 4%
- Angle: 45°?
https://gfycat.com/RigidFickleDarwinsfox
- Duration: 55 frames?
- FAF: 50?
- Weight-dependency might make the timings variable
- Collateral hitbox active frame 26 (26-27?)
- Damage: 6%
- Throws on frame 28
- Damage: 2%
- Angle: 80°
https://gfycat.com/SilentIllIndusriverdolphin
- Weight-dependency might make the timings variable
- FAF 43
- Throws on frame 25
- Damage: 7%
- Angle: 45°
- Low base knockback; has some combo/trapping potential
https://gfycat.com/AmusedOblongBlackrhino
- FAF: 52
- Blaster generated on frame 2
- Bayonet hitbox: active frame 15 (15-17? White action trail likely indicates the hitbox swinging upward)
- Damage: 7%?
- Angle: 50°
- No facing restriction (can reverse hit)
- Blaster bullet generated on frame 17
- Lifetime: 34 frames
- Damage: 4%, 7% late?
- Angle: 50°?
https://gfycat.com/ChiefFatBrahmanbull
Grounded version (E3 direct): https://gfycat.com/NecessaryBreakableChuckwalla
Aerial version (on hit): https://gfycat.com/AncientScrawnyGermanpinscher
Sourspot clank + special fall and SD: https://gfycat.com/CreamyLikableIsabellineshrike
Momentum properties: https://gfycat.com/FewAcidicLamprey
- Start-up: 18 frames
- Lunge: 2 frames
- End: hits on frame 2; frame 22 overall
- Landing lag: 35 frames
- Sweetspot:
- Damage: 19/16% sweetspot
- Angle: 270/28°
- Hitbox seems to cover the entire slashing graphic in front of Wolf
- Sourspot: https://gfycat.com/IncompleteHairyBillygoat
- Article hitbox that covers the slash graphic behind Wolf
- Damage: 2.5%
- Angle: 45°
- Special fall confirmed
Aerial version (on hit): https://gfycat.com/AncientScrawnyGermanpinscher
Sourspot clank + special fall and SD: https://gfycat.com/CreamyLikableIsabellineshrike
Momentum properties: https://gfycat.com/FewAcidicLamprey
https://gfycat.com/ElementaryGreedyIlsamochadegu
Vertically: https://gfycat.com/SickGargantuanBronco
- Damage: 12% max?
- Hit 1: https://gfycat.com/RespectfulReliableDutchsmoushond
- Active: frame 19
- Damage: 3%
- Angle: 95°
- Multi-hits: active 34>
- Angle: 366°?
- Clankable hitbox (https://gfycat.com/GreenNauticalIsopod)
- Final hit:
- Damage: 5%
- Angle: 45°
- Travel distance reduced, but retains good momentum at the end
Vertically: https://gfycat.com/SickGargantuanBronco
https://gfycat.com/PopularPhysicalDesertpupfish
- Start-up (SpecialLwStart): 9 frames (1-9)
- Reflects as soon as frame 4?
- Intangible: 6-9
- Hitbox active on frame 7
- Damage: 3.5%
- Angle: 60°
- Hold (SpecialLwLoop): 10 mandatory frames (10-19)
- Endlag (SpecialLwEnd) FAF: 11 (20-30; FAF 31)
https://gfycat.com/HonestAnimatedLeafbird
- Timings may vary due to staling
- FAF: 26?
- Intangibility: 3-17
https://gfycat.com/VastOldCockatoo
- Crouch start: 8 frames
- Crouch idle: 60 frames before looping?
- Crouch end: 6 frames
https://gfycat.com/DismalImperturbableAnteater
- The backflip pulls his hurtbox away from the ground, much the same way Sheik's jump animation does
https://gfycat.com/GrizzledBossyGalapagosdove
YERRRRRRRRRRRRRR
YERRRRRRRRRRRRRR
Update: added some parameter stuff; bair landing lag confirmed 15f (not 16, as previously thought)
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