TheMastermind
Smash Ace
- Joined
- Jul 16, 2007
- Messages
- 516
I thought this would be a cool original topic. I'll get right into it.
Possible
Squirtle combos
-High damage and knockback combo
Im guessing the withdraw attack will knock people up at an angle.
At the same time Squirtles up B goes up at an angle.
We also know that after useing an up B from the ground most characters can still preform a jump after and still use an attack.
-Side B, knocks them into the air. then use up B to follow them doing more damage.
Then an up air, followed by a jump followed by a forward air. Then if his neutral B is
Watergun or another type of projectile you can shoot at them on the way down.
If this is done close to the edge you can withdraw back to the edge then shoot at them.
Possible
Ivysaur combos
-Combo that counters heavy characters
If you can get a grab attack in and throw your opponent into the air, your up B move
will grab them sending you up and them down slamming into the ground. you can probably
knock them back into the air by fast falling and useing an airial.
You can probably repeat this over and over if the other person is at a low % or if the other person is a heavy character. This can be an advanced chain grap for Ivysaur.
Posibly if you close to an edge to can throw them directly off the edge with 1 of your combos
Possible
Charizard Combos
-Glide to grab combo
We all know that Charizard can glide, I believe a common combo we will see is him
useing his flame thrower and his glide together. Glideing straight toward an opponent.
then useing his flame when he gets close. This may prevent the other person from jumping
out of the way, letting you start a ground combo.
-Get into a glide and direction it to fly over or a little past your opponent.
-Use flame thrower when you get close or above him.
-Contienue blowing flames straight down until your close enough to preform a grab.
High damage combo
If you can manage to get the opponent into a grab, down throw them then short hop into
a down flame, this maybe another advanced chain grab. It would only work at low %
or against heavy characters.
Edgeguarding
His Rock throw seems to me like a ranged killing move. So if you can somehow
throw them off the edge, the rock smash will pobably be a great edgeguard.
The bolder itself looks big and pritty hard to avoid.
Gimpyfish said that Bowsers flame was aimable, knowing this Charizard could
dash to the edge and just use his flame to edgeguard.
if your faceing a fast character like fox, Flamming edge guard would probable be better.
But if your faceing a flying character like metaknight or pit the rock smash would probably be better.
Post your own Combos and I'll add them to the list
Possible
Squirtle combos
-High damage and knockback combo
Im guessing the withdraw attack will knock people up at an angle.
At the same time Squirtles up B goes up at an angle.
We also know that after useing an up B from the ground most characters can still preform a jump after and still use an attack.
-Side B, knocks them into the air. then use up B to follow them doing more damage.
Then an up air, followed by a jump followed by a forward air. Then if his neutral B is
Watergun or another type of projectile you can shoot at them on the way down.
If this is done close to the edge you can withdraw back to the edge then shoot at them.
Possible
Ivysaur combos
-Combo that counters heavy characters
If you can get a grab attack in and throw your opponent into the air, your up B move
will grab them sending you up and them down slamming into the ground. you can probably
knock them back into the air by fast falling and useing an airial.
You can probably repeat this over and over if the other person is at a low % or if the other person is a heavy character. This can be an advanced chain grap for Ivysaur.
Posibly if you close to an edge to can throw them directly off the edge with 1 of your combos
Possible
Charizard Combos
-Glide to grab combo
We all know that Charizard can glide, I believe a common combo we will see is him
useing his flame thrower and his glide together. Glideing straight toward an opponent.
then useing his flame when he gets close. This may prevent the other person from jumping
out of the way, letting you start a ground combo.
-Get into a glide and direction it to fly over or a little past your opponent.
-Use flame thrower when you get close or above him.
-Contienue blowing flames straight down until your close enough to preform a grab.
High damage combo
If you can manage to get the opponent into a grab, down throw them then short hop into
a down flame, this maybe another advanced chain grab. It would only work at low %
or against heavy characters.
Edgeguarding
His Rock throw seems to me like a ranged killing move. So if you can somehow
throw them off the edge, the rock smash will pobably be a great edgeguard.
The bolder itself looks big and pritty hard to avoid.
Gimpyfish said that Bowsers flame was aimable, knowing this Charizard could
dash to the edge and just use his flame to edgeguard.
if your faceing a fast character like fox, Flamming edge guard would probable be better.
But if your faceing a flying character like metaknight or pit the rock smash would probably be better.
Post your own Combos and I'll add them to the list