So the BBR has reached out to us in getting some data for stages, more namely collisions and several things in the STDT both known and unknown. Here are the things we'll need:
Collisions
If we can get a drawing from BrawlBox on the visible collisions (platform and otherwise), and overlay them onto an image of the stage itself, including the death boundaries itself. If stages have transformations with different collisions, we'll include that as well.
Brawlbox drawings should be easy on some static stages (Battlefield and Japes) but hard on others (Yoshi's Island Brawl) and LOLWTF on a few (Pictochat).
Timer/Respawn Rate (STDT and Stage Rel)
http://opensa.dantarion.com/wiki/Stage_Rel_Constants
http://forums.kc-mm.com/index.php?topic=15618.msg270728
If you don't know what STDT are, "STDT are floating points or hex values that control certain things in a stage. Not all stages have them, though. STDT are usually in MiscData[20] [in Brawlbox]." This would include setting a limit for how much a platforms in Skyworld can do before they break (42%). In the Stage Rel (the little "rel" files in module, used for hacking) also feature similar traits; Pokemon Stadium 1's neutral form only lasts for 2400 frames, as described in the rel file.
We'll need data from those stages if possible, but preferred to be taken from STDT/Rel. Now those might be left to the hackers in the Smash Lab so unless you want to get your hands dirty I'll leave those to those that already know what they're doing
Collisions
If we can get a drawing from BrawlBox on the visible collisions (platform and otherwise), and overlay them onto an image of the stage itself, including the death boundaries itself. If stages have transformations with different collisions, we'll include that as well.
Brawlbox drawings should be easy on some static stages (Battlefield and Japes) but hard on others (Yoshi's Island Brawl) and LOLWTF on a few (Pictochat).
Timer/Respawn Rate (STDT and Stage Rel)
http://opensa.dantarion.com/wiki/Stage_Rel_Constants
http://forums.kc-mm.com/index.php?topic=15618.msg270728
If you don't know what STDT are, "STDT are floating points or hex values that control certain things in a stage. Not all stages have them, though. STDT are usually in MiscData[20] [in Brawlbox]." This would include setting a limit for how much a platforms in Skyworld can do before they break (42%). In the Stage Rel (the little "rel" files in module, used for hacking) also feature similar traits; Pokemon Stadium 1's neutral form only lasts for 2400 frames, as described in the rel file.
We'll need data from those stages if possible, but preferred to be taken from STDT/Rel. Now those might be left to the hackers in the Smash Lab so unless you want to get your hands dirty I'll leave those to those that already know what they're doing