Reidlos Toof
Foot Dive!
- Joined
- Nov 4, 2007
- Messages
- 111
I'm a bit new to the P:M scene, or rather I haven't been around since the very early days, so please forgive me if this has been discussed ad nauseum. Having to transform to detonate Din's Fire early feels extremely clunky, and far too punishing for failure to be viable in anything other than extremely favorable situations given that you then have to transform back into Zelda afterwards, making the total down time for the technique extremely long.
A more viable option, as well as more visibly and competitively fitting, might be to make her side taunt (the fireball one) detonate all currently active Din's Fires. This would keep some level of weakness inherent in the move, as the taunt is decently long and quite punishable, without making it as excessive as it currently is. If the Din's only exploded when the fire in her taunt actually appeared, this would also keep the move from being exploitable through edge cancelled taunting.
Let me know what you all think.
EDIT: Another conceivable option that might also make Zelda a bit more interesting in general would be to change her Down B to a contextual move, where if you simply press down B and release B, she starts to shift, but if you hold B she goes into the transform animation, triggering the Din's Fires, but when she comes out she stays Zelda. This could go the same for Sheik, and would create some interesting mind games. I don't know the viability of this from a coding standpoint, but thought it was worth mentioning.
A more viable option, as well as more visibly and competitively fitting, might be to make her side taunt (the fireball one) detonate all currently active Din's Fires. This would keep some level of weakness inherent in the move, as the taunt is decently long and quite punishable, without making it as excessive as it currently is. If the Din's only exploded when the fire in her taunt actually appeared, this would also keep the move from being exploitable through edge cancelled taunting.
Let me know what you all think.
EDIT: Another conceivable option that might also make Zelda a bit more interesting in general would be to change her Down B to a contextual move, where if you simply press down B and release B, she starts to shift, but if you hold B she goes into the transform animation, triggering the Din's Fires, but when she comes out she stays Zelda. This could go the same for Sheik, and would create some interesting mind games. I don't know the viability of this from a coding standpoint, but thought it was worth mentioning.
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