b0unc3
Smash Rookie
- Joined
- Jul 18, 2016
- Messages
- 2
Hello! My name is Enrique and my tag is Bounce. I'm a Mario main from SoCal, and I've been playing this game for about 2 years. I didn't start maining Mario until about the start of summer this year and it has been very fun summer since. I believe Mario has so much potential. However lacking KO power, decent approaches, and predictable recovery, he has brilliant outplay potential, amazing edge guard capability on most of the cast, decently fast movement that can force disadvantageous positions for an opponent, and other great tools in his kit.
What is the future of Mario? I'd like to see other fellow mains and others insight onto this topic.
Are cape approach timing mix-ups, reaction/read tech chasing optimization, using cape differently when being edge guarded, dash dancing/wavesurfing to bait opponents in neutral, edge cancels, etc., all things that have been explored within Mario already? Is it the end for evolving Mario's meta game?
Is dual maining Mario/Doc better from a match-up standpoint?
I refuse to believe the meta for Mario tech and other low-tier characters are done for. Innovation is what keeps this game moving forward. It is time to start dissecting the plumber and really dig down deep to see what can actually work and what should be left behind.
What I want from this thread is the discussion of improving Mario's neutral game, punishes, ledge options, recovery, etc., by proposing theories and debating on whether it's beneficial or not. We need more theory craft thread in probably every character's discussion board, otherwise, this game will just get old.
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What I mean by cape approach timing mix-ups is by using the cape whilst in neutral to throw off your approach timings and force the opponent to make a defensive option. Jumping with the cape to make your opponent think you are coming in with an aerial, forcing them to shield, jump away, roll, etc. This can do many things and you can do many things with it. It can make them retreat, giving you better positioning and/or stage control. If you can react to them being stuck in shield or some another defensive option, you can punish with grab/up-tilt/or x-aerial. You don't even have to commit to anything while you try this out. Even wavedashing back, fastfall shield, jump away, etc. are all other good options too. Especially when you have conditioned your opponent into thinking you will choose an offensive option after the cape mix-up. After using your own defensive option after the cape, you can shield after they try to react with attack or jump/input a lasting hitbox if they try to grab. KEEP IN MIND, this is only a mix-up, not a substitute for Mario's general neutral game. That said, is this a RELIABLE option for neutral?
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Optimizing Mario's tech chase options are key to his future in the meta. I have found that Mario can reliably tech chase spacies, Falcon, and even Sheik with his up throw and/or down throw. Using a combination of his ground movement and aerial movement, you can tech chase with grab, smash attacks, aerials, and tilts to finish or continue combos. Becoming a master of Mario's movement is key to this. Controlling your movement to stay spaced away from any wake-up options and using shields to cover get-up attacks/other attacks on wake-up, can lead to much more. Finding out what is optimal in a given situation is key to improving punish game. Whether that may be using a smash attack or grab after a tech read. And what attacks to use for that read and so on an so forth.
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Edge canceling is something of a stylistic aspect of Melee, but it is a technique that should be much more explored. Say an shielding opponent is on a platform. Can safe shield pressure be done with the help of edge canceled aerials? Can Mario extend his punished with edge-cancels effectively?
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I hope this starts some sort of discussion and I will do my best to update it with more theories and/or results. Please feel free to propose anything. No matter how stupid it may sound. We can make mistakes but the best way to deal with them is to learn from it and adapt. The game won't change unless we change it.
What is the future of Mario? I'd like to see other fellow mains and others insight onto this topic.
Are cape approach timing mix-ups, reaction/read tech chasing optimization, using cape differently when being edge guarded, dash dancing/wavesurfing to bait opponents in neutral, edge cancels, etc., all things that have been explored within Mario already? Is it the end for evolving Mario's meta game?
Is dual maining Mario/Doc better from a match-up standpoint?
I refuse to believe the meta for Mario tech and other low-tier characters are done for. Innovation is what keeps this game moving forward. It is time to start dissecting the plumber and really dig down deep to see what can actually work and what should be left behind.
What I want from this thread is the discussion of improving Mario's neutral game, punishes, ledge options, recovery, etc., by proposing theories and debating on whether it's beneficial or not. We need more theory craft thread in probably every character's discussion board, otherwise, this game will just get old.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
What I mean by cape approach timing mix-ups is by using the cape whilst in neutral to throw off your approach timings and force the opponent to make a defensive option. Jumping with the cape to make your opponent think you are coming in with an aerial, forcing them to shield, jump away, roll, etc. This can do many things and you can do many things with it. It can make them retreat, giving you better positioning and/or stage control. If you can react to them being stuck in shield or some another defensive option, you can punish with grab/up-tilt/or x-aerial. You don't even have to commit to anything while you try this out. Even wavedashing back, fastfall shield, jump away, etc. are all other good options too. Especially when you have conditioned your opponent into thinking you will choose an offensive option after the cape mix-up. After using your own defensive option after the cape, you can shield after they try to react with attack or jump/input a lasting hitbox if they try to grab. KEEP IN MIND, this is only a mix-up, not a substitute for Mario's general neutral game. That said, is this a RELIABLE option for neutral?
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Optimizing Mario's tech chase options are key to his future in the meta. I have found that Mario can reliably tech chase spacies, Falcon, and even Sheik with his up throw and/or down throw. Using a combination of his ground movement and aerial movement, you can tech chase with grab, smash attacks, aerials, and tilts to finish or continue combos. Becoming a master of Mario's movement is key to this. Controlling your movement to stay spaced away from any wake-up options and using shields to cover get-up attacks/other attacks on wake-up, can lead to much more. Finding out what is optimal in a given situation is key to improving punish game. Whether that may be using a smash attack or grab after a tech read. And what attacks to use for that read and so on an so forth.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Edge canceling is something of a stylistic aspect of Melee, but it is a technique that should be much more explored. Say an shielding opponent is on a platform. Can safe shield pressure be done with the help of edge canceled aerials? Can Mario extend his punished with edge-cancels effectively?
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I hope this starts some sort of discussion and I will do my best to update it with more theories and/or results. Please feel free to propose anything. No matter how stupid it may sound. We can make mistakes but the best way to deal with them is to learn from it and adapt. The game won't change unless we change it.