Zbruh
Smash Rookie
- Joined
- May 29, 2019
- Messages
- 1
So I noticed that Falcon's sour spot-knee (tested in Training Mode on Incineroar at 0%) sometimes has a knockdown property. Emphasis on SOMETIMES. I've spent an hour now trying to distinguish the deciding factor. From this I gathered nothing but superstitions of varying probabilities: the sour spot has to - be rising / be fast falled / hit the enemy almost on ground level/ be connected during the knee-animation just after the sweet spot bubble disappears / etc.
Seeing as the repeated employment of buffered sour spot-knee (without fast falling) yielded results seemingly at random, it could be just that - Randomness. Perhaps a memento to the training mode's lacking consistency or (in light of more recent dev. decisions) deliberately designed this way.
I know that this technique has hardly any applications anyway; it lacks the hitstun to serve as a jabreset-setup and could potentially only be extended by a read, but as a Falcon main my priority, first and foremost, is style. And any excuse to bring out the trusty knee is a good one.
Can you help me out; do you know what's at work here?
Zbruh out!
Seeing as the repeated employment of buffered sour spot-knee (without fast falling) yielded results seemingly at random, it could be just that - Randomness. Perhaps a memento to the training mode's lacking consistency or (in light of more recent dev. decisions) deliberately designed this way.
I know that this technique has hardly any applications anyway; it lacks the hitstun to serve as a jabreset-setup and could potentially only be extended by a read, but as a Falcon main my priority, first and foremost, is style. And any excuse to bring out the trusty knee is a good one.
Can you help me out; do you know what's at work here?
Zbruh out!