Squiiidzoid
Smash Cadet
- Joined
- Mar 3, 2015
- Messages
- 70
- 3DS FC
- 5026-5302-6885
Luigi can do Jab 1 and 2 into a Grounded Up B. This means you can guarantee the Grounded Up B hit to get the hard read of an up b, without the huge risk that comes with missing. I don't know why no one has discovered this yet(or if they have, why is no one using it in tournaments?), but it seems a lot safer than Downthrow> Up B, and has more kill power. The way this works, is it puts the enemy in enough hitstun to be stunned before they hit the ground, and then the up b hits them during the small amount of landing lag. I think you can also do Jab> Cyclone, but it doesn't seem guaranteed.
I'm not sure which is better, 1 Jab or 2, it may be dependent on the character type(fastfaller, floaty, normal). If it is, then 1 Jab for floaties, 2 for fastfallers, and idk about regulars. This also works exactly the same at any %, since Jab always has the same knockback and hitstun. You can also do Dtilt> run forwards> Up B during the landing lag. The great thing is the only way to escape from Dtilt>Up B is to jump away, and if they do that and you read it, you can get a combo as long as you like, since they have lost their double jump they can't escape, but they will still be low to the ground, so for instance you could get a very long string of Fairs/Upairs across the stage. And also, characters always have a small amount of landing lag(i think it's 5 frames, not sure) even if they aren't in hitstun or haven't done a move. Also you should be aware that because of the Luigi's Traction, if you do this out of a run and skid to a halt before jabbing, there is a weird glitch where your Jab sends them behind you, sometimes causing the Up B to miss on certain characters, however this works fine if done when standing still or out of a roll/shield. We should think of funny/memorable names for these, especially if they are guaranteed(e.g. "The old one two" or "Super jab finisher"). Even if they aren't guaranteed, i'm sure it would catch your opponent off guard if they're just expecting you to do a regular jab. Please tell me what you think about this. Also on Final Destination this kills Jigglypuff(lightest character) at 50%, and Bowser(heaviest character) at 78%.
I'm not sure which is better, 1 Jab or 2, it may be dependent on the character type(fastfaller, floaty, normal). If it is, then 1 Jab for floaties, 2 for fastfallers, and idk about regulars. This also works exactly the same at any %, since Jab always has the same knockback and hitstun. You can also do Dtilt> run forwards> Up B during the landing lag. The great thing is the only way to escape from Dtilt>Up B is to jump away, and if they do that and you read it, you can get a combo as long as you like, since they have lost their double jump they can't escape, but they will still be low to the ground, so for instance you could get a very long string of Fairs/Upairs across the stage. And also, characters always have a small amount of landing lag(i think it's 5 frames, not sure) even if they aren't in hitstun or haven't done a move. Also you should be aware that because of the Luigi's Traction, if you do this out of a run and skid to a halt before jabbing, there is a weird glitch where your Jab sends them behind you, sometimes causing the Up B to miss on certain characters, however this works fine if done when standing still or out of a roll/shield. We should think of funny/memorable names for these, especially if they are guaranteed(e.g. "The old one two" or "Super jab finisher"). Even if they aren't guaranteed, i'm sure it would catch your opponent off guard if they're just expecting you to do a regular jab. Please tell me what you think about this. Also on Final Destination this kills Jigglypuff(lightest character) at 50%, and Bowser(heaviest character) at 78%.