Hyro
Smash Lord
- Joined
- Jul 31, 2008
- Messages
- 1,386
Brooooooooooooooken
The arrows are all on fire, and when they hit the ground, they stay in the ground. They stay lit as an active hitbox
Boomerang is on fire when it comes out, but on the way back it turns to ice and freezes them if it connects.
Bombs have no lag when you pull them out. They can be thrown a loooot further, all the way across the stage. When you throw em up, they go WAY up. Shorthop bomb pull ibomb way too good. You don't even need to shield the landing because TL has so much momentum he won't be near the bomb when it explodes.
Your dair windbox is enormous and if you can't even push bombs anymore because if you try, they'll complete fly off the stage no matter how far you are from the ledge. When you dair someone, there is no more pogo, it's even better. The animation is still out for the pogo, just no hitbox, and you can cancel it anytime with a jump/attack. So you can dair someone, dair again, dair again. Or upair at anytime.
Dthrow sets them up for a gimp, it sends them behind you completely horizontally.
Ftilt is probably one of our best moves now LOL it spikes. Which is really useful onstage because it sends them straight up with a lot of hitstun. Way too easy to kill with.
Dtilt is suuuuuper fast, so just mash A. Same thing with nair. You can fit 3 nairs in one shorthop, it's ridiculous. Shorthop nair to zair works.
Fully charged arrows can kill easily. And your zair usually makes them hit the ground. So if anyone misses a tech at anytime and you have an arrow charged at a safe distance away...pretty much death. Retreating zair to charged arrow too good.
Oh, and dair finishes fast. You can safely dair offstage all the time now. And i'm pretty sure the spike lasts through the whole dair LOL. Even on smashville, you can shorthop by the ledge, then dair off. Then just double jump...nair like 10 times if you feel like it, then up b. And up B goes a lot further now to.
Basically you can cover the screen with projectiles to the point where your opponent won't know whats going on. Miss an SHDA, then run to where the arrows landed and camp in between them.
Soooooooooooooooooooo fun
The arrows are all on fire, and when they hit the ground, they stay in the ground. They stay lit as an active hitbox
Boomerang is on fire when it comes out, but on the way back it turns to ice and freezes them if it connects.
Bombs have no lag when you pull them out. They can be thrown a loooot further, all the way across the stage. When you throw em up, they go WAY up. Shorthop bomb pull ibomb way too good. You don't even need to shield the landing because TL has so much momentum he won't be near the bomb when it explodes.
Your dair windbox is enormous and if you can't even push bombs anymore because if you try, they'll complete fly off the stage no matter how far you are from the ledge. When you dair someone, there is no more pogo, it's even better. The animation is still out for the pogo, just no hitbox, and you can cancel it anytime with a jump/attack. So you can dair someone, dair again, dair again. Or upair at anytime.
Dthrow sets them up for a gimp, it sends them behind you completely horizontally.
Ftilt is probably one of our best moves now LOL it spikes. Which is really useful onstage because it sends them straight up with a lot of hitstun. Way too easy to kill with.
Dtilt is suuuuuper fast, so just mash A. Same thing with nair. You can fit 3 nairs in one shorthop, it's ridiculous. Shorthop nair to zair works.
Fully charged arrows can kill easily. And your zair usually makes them hit the ground. So if anyone misses a tech at anytime and you have an arrow charged at a safe distance away...pretty much death. Retreating zair to charged arrow too good.
Oh, and dair finishes fast. You can safely dair offstage all the time now. And i'm pretty sure the spike lasts through the whole dair LOL. Even on smashville, you can shorthop by the ledge, then dair off. Then just double jump...nair like 10 times if you feel like it, then up b. And up B goes a lot further now to.
Basically you can cover the screen with projectiles to the point where your opponent won't know whats going on. Miss an SHDA, then run to where the arrows landed and camp in between them.
Soooooooooooooooooooo fun