Matchup Discussion Summary: Ness
Best stage to fight Ness on:
Other good stages:
Yoshi's Island (Brawl)
Smashville
Worst stage to fight Ness on:
Other bad stages:
Delfino Plaza
Ness is a character that can prove to be a little bit frustrating. Ness' strong aerial game, combined with a strong upclose game, and a couple decent projectile attacks make him a character that can be seemingly hard to fight. However, Ness does have weaknesses that are easy to exploit, including a lackluster recovery and a short range on certain attacks.
Bombs will be especially helpful in this matchup, as Ness' options against them are limited. Boomerang also proves to be very helpful, but arrows should be used sparingly. A bomb pull might prove to be more useful than an arrow shot. Zair is also really helpful, as it outranges Ness.
Don't get caught in PK Fire, and even if you do, Smash DI out of it as fast as you can. Our shieldblock will cancel PKF if you see it coming. Ness will try to hit you with a Dair or an Fsmash if you stay in PKF for too long. PK Thunder can be used for mindgames, be sure to watch out for the tail of it. If he uses it onstage, hitting him with some kind of projectile is probably your best bet, since he will probably be far enough away from you to hit you with it if you get close.
Ness' Recovery: In theory, it is gimpable and very easy to stuff him and take a stock. In practice, this proves to be a little hard. PKT2 has an enormous amount of knockback, and can put you in danger of dying at extremely low percent if you get hit with it. Trying to hit the PKT with a rang or arrow and then edgeguarding is a safer strategy. But if you are close to him, and you are positive you will get to him before PKT does, hitting him with a nair would be effective too.
Don't get grabbed. Bthrow is dangerous.
Don't stay close range for too long against Ness. If you approach, get in a few hits, knock him back, throw out some projectiles to keep him off of you. Upclose, he will beat Tink if you stay there, but attacks like bair and nair will beat him out for a couple hits. Ness' aerial game is really good, and he can chain fair rather easily.
Ban Brinstar or Delfino, Ness is really good on both of them. Brinstar is my personal preference, but some people would prefer to ban Delfino. I would say either one would be a good ban. Take him to Lylat, and if he bans Lylat, Yoshi's and Smashville are both good. The platforms/shy guys help to neutralize PKT mindgames, and all of those stages still allow for Tink's projectile game to be viable.
Grab release to dsmash. I know it works at 0%, not sure if it always works. Some people say it does, some say it doesn't, I'll need to try it out sometime and then I'll report it back to here.
Overall, the matchup is Toon Link's advantage, I'd say around 60:40. Just stay focused.
TL;DR - Bombs and Rang. Watch out for Ness' air game, don't get caught offguard. Don't get grabbed.
Advantage 60 - 40