hadesblade
Smash Lord
Alright, so as most of you probably know, the bbr is working on a complete matchup chart. Polt and I have been debating on the falco matchup for almost two weeks now. Polt strongly believes it is a -2 matchup(solid disadvantage/soft counter), while I believe it is -1(slight disadvantage).
Here is my opinions on the matchup.
Here is my opinions on the matchup.
Laser does not true combo into DACUS on a grounded target ever.
His jab being 1 frame faster than us does not mean we can't do anything to him in close range. Nair and jab are both frame 3, also our grab and tilts have more range than his jab.
Side b does not give us that much trouble. He's only immune the first 1/3 of the actual dash. He is vulnerable during the startup and the rest of the side b.
We gimp falco extremely hard, and a single grab leads to him being offstage. Falco has a terrible recovery, and our chaingrab to grab release offstage puts him in a TERRIBLE position.
Falco's recovery is far worse than wolfs. Fox gives up a few frames on his side b for a far better dj with rising fair and an up b that goes further. It's hard to really say one is better than the other.
Falco is extremely vulnerable offstage. I'm not saying 1 grab should equal a stock, but once you get used to falco's limited recovery options, you should be gimping him somewhat often.
If we are close to falco, our jab is one frame slower than his. ONE FRAME. It is also only strong if we are grounded in close range, which the only time we should be there is if he shields/spotdodges or he approaches us. In both situations he can't jab instantly.
Falco's side b all the time when it isn't safe. It's a mixup. If you predict it, yoshi has the tools to punish it (nair is relatively safe if you misread. Downsmash makes for a great hard read.) . If you can't predict a side b, then you will get hit by it, this is true when you are edgeguarding and falco and when he is onstage.
Polt go ahead and post your side of the debate. Everyone else, opinions?It isn't easy for falco to get in close range without getting punished. Falco doesn't have good options to get in from mid to close, and we can punish anything he can do at mid range. Most of it we can punish ON REACTION. (lasers, DA, Roll)