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Hey.. him and I worked on an earlier version of this stuff...Dang finally man. Yoshis frame data not on google will probably be a thing of the past now lmao.
Edit: Theres some things that do need to be edited. Back air is now at a 366 angle in the air. Back air auto cancels at frame 6 now. I also noticed some other things alittle off(changes from patches not added). But you probably already know?
What are these things btw?I also noticed some other things alittle off(changes from patches not added). But you probably already know?
First Actionable FrameThis looks great! I'll fix the stickies around.
Anyone wanna explain what FAF (Fully Actionable Frame?) means, though? I've never actually known/remembered. Is it like IASA frames?
His tail doesn't have a hurtbox. Also up tilt's data is correct on kuroganehammer.com soDoesn't yoshi have more intangable moves like his tail moves(up tilt, side tilt, up air, back air)?. Up tilt has more luanch angles I thought. I really don't know anymore though because I kinda learned the frame data from the other thread and the numbers are slightly diffrent... guess its time to start over lol.
Does anyone know yoshis actual sh and shff times. SH time I think is 42 till ground but it just doesnt seem correct.