From experience from tournaments and watching videos, I've concluded that a lot of people SUCK at DI. Even some of the top players are pretty bad at DI:ing or at least DI:ing versus certain characters. So, even though I'll be helping my enemies, I've decided to put together a DI guide of spectacular DI!
Every single attack from every single character in the game will be listed and there will be two DI:s for each attack: "Non-comboability" and "Survival". "Non-comboability" stands for the DI one needs to apply in order to minimalize the chances of the opponent being able to combo you. "Survival" is the DI you need to input to survive longer.
Obviously, the "Survival" DI is situational. For example, if you're grabbed at the edge of Pokémon Stadium by a Peach facing the edge at 115%, you should use the "Survival" DI in expectance of the fthrow. However, if she grabs you at the edge facing away from the edge at 135%, you should input no DI at all or a slight DI upwards, but mostly away from her! Using the "Survival" DI here will actually kill you as opposed to using the latter. Certain attacks will also have alternate trajectories based on when in the attack you are hit. Therefore, all "Survival" DI inputs are based on if you're hit by an attack/eat the beginning of an throw by a person facing the edge at the edge of a stage. Also, for some attacks, the DI varies depending on whether you're hit by the back or front of the attack.
Also, bear in mind that "Survival" means "Not going off the top or the sides and DYING". It doesn't take into account recoveries of crappiness such as Falco's. Better alive than dead on impact. However, those with recoveries of spectacular suckiness should consider sometimes just not DI:ing some attacks at all in order to end up closer to the stage.
Also, all attacks have certain percentages at which you don't have to DI to avoid beind comboed. Heck, you'll DIE if you do. Switch to "Survival" instead or choose not to DI at all depending on attack and percentage.
Sheik:
1st jab:
Non-comboability: Away from her
Survival: Upwards and towards her
2nd jab:
Non-comboability: Away from her
Survival: Upwards and towards her
Rapid jabs:
Non-comboability: Away from her
Survival: Upwards and towards her
Dashattack:
Non-comboability: Away from her
Survival: Away from her
F-tilt:
Non-comboability: Away from her
Survival: Upwards and towards her
U-tilt:
Non-comboability: Away from her
Survival: Upwards and towards him
D-tilt:
Non-comboability: Away from her
Survival: Away from her
F-smash:
Non-comboability: Crouch Cancel the 1st hit and shield/grab/C-stick smash the 2nd. Shielding the 2nd hit might knock you far away enough to prevent a grab. She cannot combo from this attack .
Survival: Upwards and towards her
U-smash:
Non-comboability: Away from her
Survival: Away from her
D-smash:
Non-comboability: Away from her
Survival: Upwards and towards her
Nair:
Non-comboability: Away from her
Survival: Upwards and towards her
Fair:
Non-comboability: Away from her. Away from her and downwards or downwards if you can hit the ground from it without her landing and comboing.
Special-DI: If she fairs you with you pretty much inside of her, you can DI towards her and you'll get knocked in the opposite direction.
Survival: Upwards and towards her (you go less distance and slightly upwards instead of and towards her (you go less distance) instead of slightly downwards.
Bair:
Non-comboability: Away from her
Survival: Upwards and towards her
Uair:
Non-comboability: Away from her
Survival: Away from her
Dair:
Non-comboability: Away from her
Survival: Away from her
Fthrow:
Non-comboability: Impossible to DI
Survival: Upwards and towards her
Bthrow:
Non-comboability: Impossible to DI
Survival: Upwards and towards her
Uthrow:
Non-comboability: Impossible to DI, DI towards or away from her after the initial hit
Survival: Away from her
Dthrow:
NTSC:
Non-comboability: For some, impossible to DI, you can try away from her. For others, towards her.
Survival: Upwards and towards her
PAL:Non-comboability: Always DI downwards and away from her
Survival: Upwards and towards her
Neutral B (Needles):
Non-comboability: Impossible to DI
Survival: Set knockback
Forward B (Chain):
Non-comboability: Away from her
Survival: Upwards and towards her
Up B (Vanish):
Non-comboability: Away from her
Survival: Away from her
Down B (Transform):
Non-comboability: Impossible to hit with
Survival: Impossible to hit with
Fox:
1st jab:
Non-comboability: Away from him
Survival: Upwards and towards him
2nd jab:
Non-comboability: Away from him
Survival: Upwards and towards him
Rapid jabs:
Non-comboability: Away from him
Survival: Upwards and towards him
Dashattack:
Non-comboability: Away from him
Survival: Upwards and towards him
F-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
U-tilt:
Non-comboability: Away from him
Survival: Away from him
D-tilt:
Non-comboability: Away from him
Survival: Away from him
F-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
U-smash:
Non-comboability: Away from him
Survival: Away from him
D-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
Fair:
Non-comboability: Away from him.
Survival: Upwards and towards him
Bair:
Non-comboability: Away from him
Survival: Upwards and towards him
Bair:
Non-comboability: Away from him
Survival: Upwards and towards him
Uair:
Non-comboability: Away from him
Survival: DI towards the direction from which he's coming at you and upwards. This will make the 2nd hit miss. To survive the 2nd hit longer, DI towards him.
Dair:
Non-comboability: Impossible to DI
Survival: Set knockback
Fthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Bthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Uthrow:
Non-comboability: Behind him
Survival: Behind him
Dthrow:
Non-comboability: Away from him/behind him, tech. To practice timing, let Fox downthrow Peach and time the tech on when you hear Peach scream.
Survival: Impossible to kill with, will meteor smash you if he throws you right at the edge.
Neutral B (Laser):
Non-comboability: No knockback
Survival: No knockback
Forward B (Fox Illusion):
Non-comboability: Crouch Cancel or DI away from him
Survival: Away from him
Up B (Firefox):
Non-comboability: Away from him
Survival: Away from him
Down B (Shine):
Non-comboability: Pick your Di, any DI. To prevent yourself from beind shinecomboed on the ground, DI away from him. In the air, DI towards the stage to tech off it if possible.
Survival: Set knockback
Marth:
Jab:
Non-comboability: Away from him
Survival: Upwards and towards him
Dashattack:
Non-comboability: Away from him
Survival: Upwards and towards him
F-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
U-tilt:
Non-comboability: Behind him
Survival: Behind him
D-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
F-smash:
Non-comboability: No DI (or away from him at low percentages)
Survival: Upwards and towards him
U-smash:
Non-comboability: Away from him
Survival: Away from him
D-smash:
Non-comboability: Away from him
Survival: Away from him
Nair:
Non-comboability: Away from him
Survival: Upwards and towards him
Fair:
Non-comboability: Away from him.
Survival: Upwards and towards him
Bair:
Non-comboability: No DI (or away from him at low percentages)
Survival: Upwards and towards him
Uair:
Non-comboability: Away from him
Survival: Away from him
Dair:
Non-comboability: Impossible to DI
Survival NTSC: None, you DIE or hit the ground (tech!). If it acts as a launcher, away from him.
Survival PAL: Meteor cancel! If you hit the ground, tech! If it acts as a launcher, away from him.
Fthrow:
Non-comboability: Away from him
Survival: Upwards and towards him
Bthrow:
Non-comboability: Behind him
Survival: Upwards and towards him
Uthrow:
Non-comboability: Away from him
Survival: Away from him
Dthrow:
Non-comboability: Behind him
Survival: Upwards and towards him
Neutral B (Shieldbreaker):
Non-comboability: Away from him
Survival: Upwards and towards him
Forward B (Dance of Blades):
Non-comboability: Away from him
Survival: All hits except the final blows should be DI:ed away from him except for the Dance that ends with a series of jabs with the sword in quick succession. That should also be DI:ed away from him. The rest of the final blows should be DI:ed upwards and towards him
Up B (Dolphin Slash):
Non-comboability: Pick your DI, any DI
Survival: Away from him
Down B (Counter):
Non-comboability: Impossible to hit with
Survival: Set knockback. DI it upwards and towards him.
Peach:
1st jab:
Non-comboability: Away from her
Survival: Upwards and towards her
2nd jab:
Non-comboability: Away from her
Survival: Upwards and towards her
Dashattack:
Non-comboability: Away from her
Survival: Away from her
F-tilt:
Non-comboability: Away from her
Survival: Away from her
U-tilt:
Non-comboability: Away from her
Survival: Away from her
D-tilt:
Non-comboability: Away from her
Survival: Away from her
F-smash:
Non-comboability: Tennis raquet & Golf club: Impossible to DI, Frying pan: Away from her
Survival: Tennis raquet & Golf club: Impossible to DI, Frying pan: Away from her
U-smash:
Non-comboability: Away from her
Survival: Away from her
D-smash:
Non-comboability: Upwards
Survival: Upwards and towards her
Nair:
Non-comboability: Away from her
Survival: Upwards and towards her
Fair:
Non-comboability: Upwards and towards her
Survival: Upwards and towards her
Bair:
Non-comboability: Away from her
Survival: Upwards and towards her
Uair:
Non-comboability: Away from her
Survival: Away from her
Dair:
Non-comboability: Away from her
Survival: Away from her
Fthrow:
Non-comboability: Pick your DI, any DI
Survival: Upwards and towards her
Bthrow:
Non-comboability: Pick a DI, any DI
Survival: Upwards and away from her (which is really towards her)
Uthrow:
Non-comboability: Impossible to DI, you can DI after it hits (away from her)
Survival: Impossible to DI
Dthrow:
Non-comboability: Away from her and downwards
Survival: Away from her
Neutral B (Toad):
Non-comboability: Away from her
Survival: Set knockback
Forward B (Peach Bomber):
Non-comboability: Away from her
Survival: Upwards and towards her
Up B (Parasol):
Non-comboability: Impossible to DI
Survival: Away from her
Down B (Pluck):
Non-comboability: Impossible to hit with
Survival: Impossible to hit with
Bob-ombs & Grandfather turnips:
Non-comboability: It would be wise to DI to survive, but away from her works too
Survival: Upwards and towards the direction from which it came
Turnips, Mr. Saturn:
Non-comboability: Pick a DI, any DI, away from her
Survival: Upwards and towards the direction from which they came
Falco:
1st jab:
Non-comboability: Away from him
Survival: Upwards and towards him
2nd jab:
Non-comboability: Away from him
Survival: Upwards and towards him
Rapid jabs:
Non-comboability: Away from him
Survival: Upwards and towards him
Dashattack:
Non-comboability: Away from him
Survival: Upwards and towards him
F-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
U-tilt:
Non-comboability: Away from him
Survival: Away from him
D-tilt:
Non-comboability: Away from him
Survival: Away from him
F-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
U-smash:
Non-comboability: Away from him
Survival: Away from him
D-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
Fair:
Non-comboability: Away from him.
Survival: Upwards and towards him
Bair:
Non-comboability: Away from him
Survival: Upwards and towards him
Uair:
Non-comboability: Away from him
Survival: DI towards the direction from which he's coming at you and upwards. This will make the 2nd hit miss.
Dair:
NTSC:
Non-comboability: Impossible to DI
Survival: You DIE
PAL:
Non-comboability: The last part of the attack can be DI:ed away from him
Survival: The last part of the attack can be DI:ed away from him
Fthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Bthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Uthrow:
Non-comboability: Behind him
Survival: Behind him
Dthrow:
Non-comboability: Away from him/behind him, tech. To practice timing, let Falco downthrow Peach and time the tech on when you hear Peach scream.
Survival: Impossible to kill with, will meteor smash you if he throws you right at the edge
Forward B (Falco Fantasm):
Non-comboability: Crouch Cancel or DI away from him
Survival: Meteor cancel
Up B (Firebird):
Non-comboability: Away from him
Survival: Away from him
Down B (Shine):
Non-comboability: Away from him
Survival: Away from him
That's all for now kiddies. The guide will be updated soon. If I've listed wrongful information, please inform me and I'll edit it. This was just off the top of my head at 01:00 AM.
Every single attack from every single character in the game will be listed and there will be two DI:s for each attack: "Non-comboability" and "Survival". "Non-comboability" stands for the DI one needs to apply in order to minimalize the chances of the opponent being able to combo you. "Survival" is the DI you need to input to survive longer.
Obviously, the "Survival" DI is situational. For example, if you're grabbed at the edge of Pokémon Stadium by a Peach facing the edge at 115%, you should use the "Survival" DI in expectance of the fthrow. However, if she grabs you at the edge facing away from the edge at 135%, you should input no DI at all or a slight DI upwards, but mostly away from her! Using the "Survival" DI here will actually kill you as opposed to using the latter. Certain attacks will also have alternate trajectories based on when in the attack you are hit. Therefore, all "Survival" DI inputs are based on if you're hit by an attack/eat the beginning of an throw by a person facing the edge at the edge of a stage. Also, for some attacks, the DI varies depending on whether you're hit by the back or front of the attack.
Also, bear in mind that "Survival" means "Not going off the top or the sides and DYING". It doesn't take into account recoveries of crappiness such as Falco's. Better alive than dead on impact. However, those with recoveries of spectacular suckiness should consider sometimes just not DI:ing some attacks at all in order to end up closer to the stage.
Also, all attacks have certain percentages at which you don't have to DI to avoid beind comboed. Heck, you'll DIE if you do. Switch to "Survival" instead or choose not to DI at all depending on attack and percentage.
Sheik:
1st jab:
Non-comboability: Away from her
Survival: Upwards and towards her
2nd jab:
Non-comboability: Away from her
Survival: Upwards and towards her
Rapid jabs:
Non-comboability: Away from her
Survival: Upwards and towards her
Dashattack:
Non-comboability: Away from her
Survival: Away from her
F-tilt:
Non-comboability: Away from her
Survival: Upwards and towards her
U-tilt:
Non-comboability: Away from her
Survival: Upwards and towards him
D-tilt:
Non-comboability: Away from her
Survival: Away from her
F-smash:
Non-comboability: Crouch Cancel the 1st hit and shield/grab/C-stick smash the 2nd. Shielding the 2nd hit might knock you far away enough to prevent a grab. She cannot combo from this attack .
Survival: Upwards and towards her
U-smash:
Non-comboability: Away from her
Survival: Away from her
D-smash:
Non-comboability: Away from her
Survival: Upwards and towards her
Nair:
Non-comboability: Away from her
Survival: Upwards and towards her
Fair:
Non-comboability: Away from her. Away from her and downwards or downwards if you can hit the ground from it without her landing and comboing.
Special-DI: If she fairs you with you pretty much inside of her, you can DI towards her and you'll get knocked in the opposite direction.
Survival: Upwards and towards her (you go less distance and slightly upwards instead of and towards her (you go less distance) instead of slightly downwards.
Bair:
Non-comboability: Away from her
Survival: Upwards and towards her
Uair:
Non-comboability: Away from her
Survival: Away from her
Dair:
Non-comboability: Away from her
Survival: Away from her
Fthrow:
Non-comboability: Impossible to DI
Survival: Upwards and towards her
Bthrow:
Non-comboability: Impossible to DI
Survival: Upwards and towards her
Uthrow:
Non-comboability: Impossible to DI, DI towards or away from her after the initial hit
Survival: Away from her
Dthrow:
NTSC:
Non-comboability: For some, impossible to DI, you can try away from her. For others, towards her.
Survival: Upwards and towards her
PAL:Non-comboability: Always DI downwards and away from her
Survival: Upwards and towards her
Neutral B (Needles):
Non-comboability: Impossible to DI
Survival: Set knockback
Forward B (Chain):
Non-comboability: Away from her
Survival: Upwards and towards her
Up B (Vanish):
Non-comboability: Away from her
Survival: Away from her
Down B (Transform):
Non-comboability: Impossible to hit with
Survival: Impossible to hit with
Fox:
1st jab:
Non-comboability: Away from him
Survival: Upwards and towards him
2nd jab:
Non-comboability: Away from him
Survival: Upwards and towards him
Rapid jabs:
Non-comboability: Away from him
Survival: Upwards and towards him
Dashattack:
Non-comboability: Away from him
Survival: Upwards and towards him
F-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
U-tilt:
Non-comboability: Away from him
Survival: Away from him
D-tilt:
Non-comboability: Away from him
Survival: Away from him
F-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
U-smash:
Non-comboability: Away from him
Survival: Away from him
D-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
Fair:
Non-comboability: Away from him.
Survival: Upwards and towards him
Bair:
Non-comboability: Away from him
Survival: Upwards and towards him
Bair:
Non-comboability: Away from him
Survival: Upwards and towards him
Uair:
Non-comboability: Away from him
Survival: DI towards the direction from which he's coming at you and upwards. This will make the 2nd hit miss. To survive the 2nd hit longer, DI towards him.
Dair:
Non-comboability: Impossible to DI
Survival: Set knockback
Fthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Bthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Uthrow:
Non-comboability: Behind him
Survival: Behind him
Dthrow:
Non-comboability: Away from him/behind him, tech. To practice timing, let Fox downthrow Peach and time the tech on when you hear Peach scream.
Survival: Impossible to kill with, will meteor smash you if he throws you right at the edge.
Neutral B (Laser):
Non-comboability: No knockback
Survival: No knockback
Forward B (Fox Illusion):
Non-comboability: Crouch Cancel or DI away from him
Survival: Away from him
Up B (Firefox):
Non-comboability: Away from him
Survival: Away from him
Down B (Shine):
Non-comboability: Pick your Di, any DI. To prevent yourself from beind shinecomboed on the ground, DI away from him. In the air, DI towards the stage to tech off it if possible.
Survival: Set knockback
Marth:
Jab:
Non-comboability: Away from him
Survival: Upwards and towards him
Dashattack:
Non-comboability: Away from him
Survival: Upwards and towards him
F-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
U-tilt:
Non-comboability: Behind him
Survival: Behind him
D-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
F-smash:
Non-comboability: No DI (or away from him at low percentages)
Survival: Upwards and towards him
U-smash:
Non-comboability: Away from him
Survival: Away from him
D-smash:
Non-comboability: Away from him
Survival: Away from him
Nair:
Non-comboability: Away from him
Survival: Upwards and towards him
Fair:
Non-comboability: Away from him.
Survival: Upwards and towards him
Bair:
Non-comboability: No DI (or away from him at low percentages)
Survival: Upwards and towards him
Uair:
Non-comboability: Away from him
Survival: Away from him
Dair:
Non-comboability: Impossible to DI
Survival NTSC: None, you DIE or hit the ground (tech!). If it acts as a launcher, away from him.
Survival PAL: Meteor cancel! If you hit the ground, tech! If it acts as a launcher, away from him.
Fthrow:
Non-comboability: Away from him
Survival: Upwards and towards him
Bthrow:
Non-comboability: Behind him
Survival: Upwards and towards him
Uthrow:
Non-comboability: Away from him
Survival: Away from him
Dthrow:
Non-comboability: Behind him
Survival: Upwards and towards him
Neutral B (Shieldbreaker):
Non-comboability: Away from him
Survival: Upwards and towards him
Forward B (Dance of Blades):
Non-comboability: Away from him
Survival: All hits except the final blows should be DI:ed away from him except for the Dance that ends with a series of jabs with the sword in quick succession. That should also be DI:ed away from him. The rest of the final blows should be DI:ed upwards and towards him
Up B (Dolphin Slash):
Non-comboability: Pick your DI, any DI
Survival: Away from him
Down B (Counter):
Non-comboability: Impossible to hit with
Survival: Set knockback. DI it upwards and towards him.
Peach:
1st jab:
Non-comboability: Away from her
Survival: Upwards and towards her
2nd jab:
Non-comboability: Away from her
Survival: Upwards and towards her
Dashattack:
Non-comboability: Away from her
Survival: Away from her
F-tilt:
Non-comboability: Away from her
Survival: Away from her
U-tilt:
Non-comboability: Away from her
Survival: Away from her
D-tilt:
Non-comboability: Away from her
Survival: Away from her
F-smash:
Non-comboability: Tennis raquet & Golf club: Impossible to DI, Frying pan: Away from her
Survival: Tennis raquet & Golf club: Impossible to DI, Frying pan: Away from her
U-smash:
Non-comboability: Away from her
Survival: Away from her
D-smash:
Non-comboability: Upwards
Survival: Upwards and towards her
Nair:
Non-comboability: Away from her
Survival: Upwards and towards her
Fair:
Non-comboability: Upwards and towards her
Survival: Upwards and towards her
Bair:
Non-comboability: Away from her
Survival: Upwards and towards her
Uair:
Non-comboability: Away from her
Survival: Away from her
Dair:
Non-comboability: Away from her
Survival: Away from her
Fthrow:
Non-comboability: Pick your DI, any DI
Survival: Upwards and towards her
Bthrow:
Non-comboability: Pick a DI, any DI
Survival: Upwards and away from her (which is really towards her)
Uthrow:
Non-comboability: Impossible to DI, you can DI after it hits (away from her)
Survival: Impossible to DI
Dthrow:
Non-comboability: Away from her and downwards
Survival: Away from her
Neutral B (Toad):
Non-comboability: Away from her
Survival: Set knockback
Forward B (Peach Bomber):
Non-comboability: Away from her
Survival: Upwards and towards her
Up B (Parasol):
Non-comboability: Impossible to DI
Survival: Away from her
Down B (Pluck):
Non-comboability: Impossible to hit with
Survival: Impossible to hit with
Bob-ombs & Grandfather turnips:
Non-comboability: It would be wise to DI to survive, but away from her works too
Survival: Upwards and towards the direction from which it came
Turnips, Mr. Saturn:
Non-comboability: Pick a DI, any DI, away from her
Survival: Upwards and towards the direction from which they came
Falco:
1st jab:
Non-comboability: Away from him
Survival: Upwards and towards him
2nd jab:
Non-comboability: Away from him
Survival: Upwards and towards him
Rapid jabs:
Non-comboability: Away from him
Survival: Upwards and towards him
Dashattack:
Non-comboability: Away from him
Survival: Upwards and towards him
F-tilt:
Non-comboability: Away from him
Survival: Upwards and towards him
U-tilt:
Non-comboability: Away from him
Survival: Away from him
D-tilt:
Non-comboability: Away from him
Survival: Away from him
F-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
U-smash:
Non-comboability: Away from him
Survival: Away from him
D-smash:
Non-comboability: Pick your DI, any DI. Depends on where on the stage you are and your percentage.
Survival: Upwards and towards him
Fair:
Non-comboability: Away from him.
Survival: Upwards and towards him
Bair:
Non-comboability: Away from him
Survival: Upwards and towards him
Uair:
Non-comboability: Away from him
Survival: DI towards the direction from which he's coming at you and upwards. This will make the 2nd hit miss.
Dair:
NTSC:
Non-comboability: Impossible to DI
Survival: You DIE
PAL:
Non-comboability: The last part of the attack can be DI:ed away from him
Survival: The last part of the attack can be DI:ed away from him
Fthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Bthrow:
Non-comboability: Impossible to DI
Survival: Impossible to DI
Uthrow:
Non-comboability: Behind him
Survival: Behind him
Dthrow:
Non-comboability: Away from him/behind him, tech. To practice timing, let Falco downthrow Peach and time the tech on when you hear Peach scream.
Survival: Impossible to kill with, will meteor smash you if he throws you right at the edge
Forward B (Falco Fantasm):
Non-comboability: Crouch Cancel or DI away from him
Survival: Meteor cancel
Up B (Firebird):
Non-comboability: Away from him
Survival: Away from him
Down B (Shine):
Non-comboability: Away from him
Survival: Away from him
That's all for now kiddies. The guide will be updated soon. If I've listed wrongful information, please inform me and I'll edit it. This was just off the top of my head at 01:00 AM.