I couldn't help but notice that Robin had a much easier time with Bowser than Zelda. Besides the SDs, it might not have been totally in Bowser's advantage if Zelda didn't go helpless after a Din's Fire in the air.
I'm wondering if Zelda should have been trying to get close to Bowser most of the time, especially when she sent him offstage.
Speaking as someone with access to the Japanese version, Zelda chasing Bowser off-stage has great reward for low risk most of the time, so definitely try to do this. Also, this video had me cringing the entire time, both as a Bowser main from Melee and Brawl and as someone who has a friend that is a Zelda main from Brawl. Here are some tips that every Zelda player should keep in mind.
Ledge Recovery
- Do not freaking let go of the ledge and regrab the ledge after your invincibility runs out. ZeRo was a fool and didn't walk up for the angled down forward tilt.
- You can still instagrab a ledge just as in Brawl. This WILL LEDGE TRUMP. As soon as someone is ledge trumped, they lose ledge invincibility and can easily eat a bair before being able to act again. Think of ways to force this for your lightning kicks.
- Don't up b too close to a character with a disjointed aerial. The start up may be reduced, but you can still eat something like Bowser's fair to the face before the move can execute. The only thing saving Zelda players is the fear people have of the initial hit box, and that fear will go away with practice.