Smudges
and we're back.
- Joined
- Mar 2, 2015
- Messages
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- Smudges0
I'm not here to talk about percents. There's already another thread in the Zss Boards that covers that.
1. Input Manual Kick ASAP, or wait?
I find that performing the kick as soon as possible yields the best results. This gives the opponent less time to react, meaning they may not air dodge in time. Secondly, if you wait before performing the kick, the added momentum that it gives you, combined with the ending lag, will put you out of recovery range. No matter what you do, you will not be able to recover.
In addition, there's no point in waiting for an air dodge. It will last too long for you to be able to punish it, and you will sail past. However, you can survive this if you do NOT perform the kick. Unless you bait out an airdodge first, then there's no reason to delay the Kick.
2. Should I jump before I perform the Flip Kick?
Many of Zss' paralyzer setups require a quick jump before performing the flip kick.
I'm actually still lab-ing this out. Don't kill me, I hope that the first part of this is enough to sate you for now.
Also, any help would be appreciated. Frame data especially.
1. Input Manual Kick ASAP, or wait?
I find that performing the kick as soon as possible yields the best results. This gives the opponent less time to react, meaning they may not air dodge in time. Secondly, if you wait before performing the kick, the added momentum that it gives you, combined with the ending lag, will put you out of recovery range. No matter what you do, you will not be able to recover.
In addition, there's no point in waiting for an air dodge. It will last too long for you to be able to punish it, and you will sail past. However, you can survive this if you do NOT perform the kick. Unless you bait out an airdodge first, then there's no reason to delay the Kick.
2. Should I jump before I perform the Flip Kick?
Many of Zss' paralyzer setups require a quick jump before performing the flip kick.
I'm actually still lab-ing this out. Don't kill me, I hope that the first part of this is enough to sate you for now.
Also, any help would be appreciated. Frame data especially.