Join us
http://client00.chat.mibbit.com/?channel=#smash4&server=webirc.gamesurge.net
in decrypting all of this:
http://opensa.dantarion.com/s4/mastercore2/index.php
Commands
Hex Code | Parameters | Usages | Purpose [Theory]
06F | 10 | (0x32A0013, 0x17, 2.000000, ..., 1.000000, 0x1) | Attach Character-Specific Effect
0C4 | 1 | (0x1) | Turns off angling for Up-B momentum?
0CE | 16 | (0x0, Effect ID , ...) | Attach Unanchored Effect
0DF | 1 | ( FLOAT ) | Animation Frame Rate: 1/X (0.5 = 2x as fast)
14E | 1 | ( OFFSET ) | Init Subroutine
16E | 2 | ( BOOLEAN , 0x0) | Super Armor Bit [1 on/0 off]
16F | 2 | ( INTEGER , 0x2100) | Inputs/Cancels *
170 | 2 | ( INTEGER , 0x2100) | Inputs/Cancels *
0F0 | 2 | ( Bone ID , STATE ) | Sets individual bone flags, 0 = normal, 1=invincible, 2 = intangible
1C1 | 3 | ( FLOAT , FLOAT , 0x1) | Set Horizontal, Vertical momentum (displacement?)
0D8 | 11 | (ID#, Bone#, Size, unk_Integer/Boolean?, Y Offset, X Offset, unk_Integer, Aerial/Ground Bit?, unk_Integer/Boolean?, Y Offset 2, X Offset 2) | Grab Hitbox
0D7 | 8 | (ID#, Bone#, Size, unk_Integer/Boolean?, unk_Integer/Boolean?, unk_Float, unk_Integer, Aerial/Ground Bit?) | Grab Hitbox
052 | 0 | ( ) | Remove All Grab Hitboxes
051 | 1 | (ID#) | Remove Grab Hitbox
Sound Commands
Hex Code | Parameters | Usages | Purpose [Theory]
Visual Commands
Hex Code | Parameters | Usages | Purpose [Theory]
http://client00.chat.mibbit.com/?channel=#smash4&server=webirc.gamesurge.net
in decrypting all of this:
http://opensa.dantarion.com/s4/mastercore2/index.php
Commands
06F | 10 | (0x32A0013, 0x17, 2.000000, ..., 1.000000, 0x1) | Attach Character-Specific Effect
0C4 | 1 | (0x1) | Turns off angling for Up-B momentum?
0CE | 16 | (0x0, Effect ID , ...) | Attach Unanchored Effect
0DF | 1 | ( FLOAT ) | Animation Frame Rate: 1/X (0.5 = 2x as fast)
14E | 1 | ( OFFSET ) | Init Subroutine
16E | 2 | ( BOOLEAN , 0x0) | Super Armor Bit [1 on/0 off]
16F | 2 | ( INTEGER , 0x2100) | Inputs/Cancels *
170 | 2 | ( INTEGER , 0x2100) | Inputs/Cancels *
0F0 | 2 | ( Bone ID , STATE ) | Sets individual bone flags, 0 = normal, 1=invincible, 2 = intangible
1C1 | 3 | ( FLOAT , FLOAT , 0x1) | Set Horizontal, Vertical momentum (displacement?)
0D8 | 11 | (ID#, Bone#, Size, unk_Integer/Boolean?, Y Offset, X Offset, unk_Integer, Aerial/Ground Bit?, unk_Integer/Boolean?, Y Offset 2, X Offset 2) | Grab Hitbox
0D7 | 8 | (ID#, Bone#, Size, unk_Integer/Boolean?, unk_Integer/Boolean?, unk_Float, unk_Integer, Aerial/Ground Bit?) | Grab Hitbox
052 | 0 | ( ) | Remove All Grab Hitboxes
051 | 1 | (ID#) | Remove Grab Hitbox
Sound Commands
Visual Commands
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