Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,722
(Yes, I know I've started way too many of these "What if a knockback-based platform fighter..." threads)
I know some may find that thought abhorrent given how Brawl-on Smash games are, but still, Samurai Shodown gets a lot of respect as a competitive game despite how integral combos are to the vast majority of fighting games.
So giving it some thought, if some group were to make a knockback-based platform fighter designed around not doing combos, it could probably be something like this:
I know some may find that thought abhorrent given how Brawl-on Smash games are, but still, Samurai Shodown gets a lot of respect as a competitive game despite how integral combos are to the vast majority of fighting games.
So giving it some thought, if some group were to make a knockback-based platform fighter designed around not doing combos, it could probably be something like this:
- Fighters need to die easily, this is a given so that matches aren't agonizingly slow.
- Projectiles would be extremely weak at best (and only on one or two characters) so that the risk-reward of getting in for big hits is in play.
- No i-frame maneuvers like rolling and dodging, since that would unnecessarily drag out matches.
- There's more reason to tutorialize DI so that survivability on hit can be extended with good reads. Maybe late shields could also improve on the obscure V-cancel mechanic in Melee.