http://www.youtube.com/watch?v=U7-mitXMK4I&feature=youtu.be
**** the other video. This one is new and I do different stuff.
I'd like critique, please.
[COLLAPSE="critique"]Okay, I got time now.
Kirby MU...uh...this MU is a bit more technical than most. For the sake of time, I'll focus on more of what you could have done better rather than on MU stuff.
Your lasering needs serious work :|. Idk if you were trying to SHTL and perhaps you did a firefox accidently...I don't know.
But, in my opinion, it's waaay better to do clean SHSL than a bad SHDL. If you can't SHTL, I recommend just sticking to single lasers for now. There were lots of punishable mistakes in your lasering.
Ok, I see some skid grabs. Great. Sometimes it seems like you messed up the inputs and did dash grabs instead. Work on that a bit. You seemed to do a bit better towards then end though.
- Upon watching this again slowly, I think you might have the inputs for skid grab mixed up a bit.
http://www.youtube.com/watch?v=pPVB4-NLlsQ
I think you might be simply dashing>Shield>Grab when it should be Dashing>Skid>Shield>Grab. I actually sometimes accidentally do the first one also, but I don't grab immediately such that a shield grab rather than a dash grab will come out (see video). If the second method is too hard for now, then you can do what I said.
Your recovery and how you handle yourself when you were in the air above your opponent have
greatly improved since the last video I watched. It could still use a lot more work, but it's certainly better. The only things I would say for now is to learn the timing to cancel illusion.
Way to many rolls. Great Kirbys especially would destroy that. If you ever feel pressured when in shield, simply short hopping out of shield and away is pretty good. I love doing this.
You seemed a bit slow on you punishes.
Like Wusi said, your approaches are bit predictable. He gave some good advice there I think. I'd like to add that short hopping around your opponents burst range is good.
quick note about MU: Kirby's bair is relatively hard to punish if he does it in a particular fashion. I feel like you tried to shield grab these types of bairs even when they weren't punishable.
Kirby has a...somewhat lethal chaingrab on fox from 0%-20% (somewhere close to 20%, can't remember). Lot's of reckless approaches are those percentages, which really isn't good. He actually did grab you at cg percents at one point, but didn't do the chaingrab right.
About this loss of combo ability note, I think it's just that you didn't carry it out well. Sort of like, your would throw kirby away with bthros/fthrow (I recommend to mostly use dthrow) and then refuse to follow up every time and instead go back to lasering. There also weren't many times when you took advantage when you dash attacked him. Most of your damage came from throws and maybe some laser damage.
A bit of a conclusion note: work on lasering, mixing up approaches, less rolls, and know when to switch from defensive to offensive. Well... maybe not so much switch from defensive to offensive, but rather when/how to stay in offensive (and continue to stay in that phase).
[/COLLAPSE]
I was wondering if I could get some critique on certain characters
vs Ike(skip to game 2)
vs Falco
[COLLAPSE="critique"]
Running somewhat short on time, so I'll talk about vs Falco only since I know that MU better.
Yeah, you get chain grabbed to much. Don't put yourself next to him willingly in chain grab percents. In fact, it seems like you know how to short hop out of shine (good!), but you do it incorrectly a lot. just try to master that technique. Next time, try to counter camp until you get out of chaingrab percents (Fox and Falco don't camp each other too well, but you can still have both of your percents rise until you get out of chaingrab percents).
. *If your close to Falco, but he's not in the position to laser/grab you, auto cancel bair is good
With that said though, I'm not going to lie, even though you can OoS upsmash between jabs, Falco has a lot of mix ups in that situation that I have a hard time to deal with. I personally go in with a burst option (outside of chaingrab percents), and if I'm stuck in a CQC situation, I try to get out with Back roll or something (there's enough time to back roll I believe. For the sake of DI, I think usually use cstick to back roll while being ready to DI with control stick if necessary). If you feel like you can beat him in that situation though, that's good I guess. I definitely don't recommend challenging him in CQC while in chain grab percents though.
I think that was your main issue- you got way too pressured in close combat and put yourself in that situation (while in chain grab percents) to much of the time.
DI was kinda bad.
Um... about that fsmash after Falco's dthrow a bunch of times, were you holding shield? I think you could shield it, but I'm not 100% sure.
Your last stock game 3- If you are ever in that situation were you could get hit by lasers when you airjump/rising fair, it's usually best to
not shine the lasers. One thing you could do is go under them> shine stall> and then when there is a gap in lasers, use rising fair then.
You seem to know the fundamentals of edge-guarding Falco. Cool~[/COLLAPSE]