I assume the movement-based items are meant to offer a crutch to Ganon/lil Mac etc. who would benefit disproportionately from them, and I guess enable some crazy combo potential. And to a lesser extent, allow players to undermine Steve's self quarantine shenanigans
. Personally I like items that serve more as hazards than something that helps anyone in particular, like the exploding box (except that one happens to bring
-based attacks to the fore, which would likely shake up the meta in a completely unguided, incidental way. Hero's neutral b comin at ya lul)
Rage boost though? Not sure what purpose that might serve. In theory it bridges the gap for a player getting whooped, in practice it actually favors the one to get first stock and the rich get richer. Not to mention the jank knockback off the top.
Character-specific starting damage is a neat idea, with a side effect of accelerating the matches, negating certain combos, and probably lots of other things.