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The Legend of Zelda series will be getting a Deku Tree Lego set this September
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The ever expanding release of Lego sets based on Nintendo series continues to grow, as The Legend of Zelda will be receiving a Lego set this September!
Get On My Level X Melee and Ultimate Top 8 Recap
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Get On My Level X was quite a stellar Smash tournament and featured some absolutely insane gameplay. So, let's take a look at how the Top 8 went down for both Melee and Ultimate!
Delzethin Remakes Zelda's Smash Moveset
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Delzethin starts by giving a spoiler warning for The Legend of Zelda: Tears of the Kingdom, and then notes his brand new moveset works in references to past titles.
Splatoon 3's Sizzle Season 2024 Kicks Off on 6/1!
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A new season turns up the heat in Splatoon 3's Sizzle Season 2024! This summer update kicks off with a heap of bodacious content!

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All of the Warriors Spin-Off games based on Nintendo Franchises have had a character that uses a "Rampage Mode" type of awakened state. Aka they take the idea of an Awakened State that all the characters can use, and through methods unique to them such as converting speical attack energy into their awakend states, they are able to maintain such transformations for a lot longer than any other character. Which is what that particular characters game plan usually revolves around as these "rampage modes" certainly seem more powerful than typical awakenings.

Hyrule Warriors - Young Link used the Fierce Diety's Mask for his Focus Spirit form.

Fire Emblem Warriors - Tiki was able to go to town in her Dragon Form

Age of Calamity - The Luminescent Form Zelda can take with her Bow of Light moveset fulfills a very similar role. Albeit one that's not quite as potent. Which may or may not work out for the best since Age of Calamity doesn't include such powered-up states as a core game mechanic for all characters. And yes I do know about Calamity Ganon's Calamity form in this game, but given that he has his own unique meter for that mechanic, I'd argue that Zelda's Bow of Light matches up better with how this kind of rampage mode worked in the prior two Nintendo Warriors Games.

Three Hopes - Full disclosure, I know practically nothing about this game. So whoever the rampage mode character(s) may be, I have no idea who they are. For all I know Three Hopes could very well be an exception to this trend by not having a character with this sort of playstyle at all.

Either way, this idea of a character who focuses on keeping a more powerful awakened state active for longer is something that Nintendo Warriors games are no stranger too, but there's one Nintendo franchise that could have a warriors game where this idea of keeping a more powerful awakened state going could be expanded upon in such a way that it would become a staple gameplay mechanic for all characters instead of being unique to specific warriors.

It's probably the least likely Nintendo game to get a warrior spin-off for a number of reasons, including that fact it's a co-ownership between Nintendo and Cygames, but a Dragalia Lost Warriors game could vastly raise the power and utility of such a mechanic thanks to the source games staple ability of transforming into dragons.
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