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Recent content by JRC LSS

  1. JRC LSS

    Tier List Speculation

    I don't have an exact formula for you, but I can answer some questions based on some testing I just did. The number of frames until a character escapes a grab scales with percent and can be lowered by mashing. Pummeling, or damage from any other source, will not affect this number. If the...
  2. JRC LSS

    Attack Of The Clones: A Primer On Clones And Smash

    But that's not what the word clone means in this context. Ganondorf's moveset is CLEARLY based on that of Captain falcon, and we need a word for characters that are like that. That's where the word "clone" comes in. If they're based on the same character, but several of their moves are...
  3. JRC LSS

    PM 3.5 Stats List (Still WIP) Wavedash ranks added!

    I made a list of the aerial drift slopes of each character based on some testing. I threw each character up to a certain point on the left side of training room and had them hold right until they hit the ground. The slope is (# of vertical blocks)/(# of horizontal blocks), so a higher number...
  4. JRC LSS

    Sakurai On Mii Fighters, Dr. Mario, and Duck Hunt

    The irony is that when PM added a doctor mario costume for mario, everyone loved it, but when sakurai adds him in as his own character, everyone complained him being a clone.
  5. JRC LSS

    Ice Climbers Independent Shield Input Glitch

    I wasn't too sure what to call this, but it has to do with L and R now being separate inputs. If you try to wavedash oos with Ice climbers (using L and R), popo will wavedash, but nana will just jump. If you hold down R and then press L while in the air, nana will sometimes airdodge very late...
  6. JRC LSS

    Link's Ledge Grab

    Yup, you see for yourself in debug mode. He has less total invincibility, but the same amount of actionable invincibility, since he isn't stuck on the edge as long as everyone else. Pikachu had a very similar thing in brawl iirc. I can't imagine why the melee/brawl devs would make them like...
  7. JRC LSS

    Link's Ledge Grab

    Link can drop off of the ledge after 4 frames of holding it (compared to the usual 8). He also has 4 fewer frames of ledge invincibility than everyone else. Was this a melee thing or is it a glitch?
  8. JRC LSS

    Are Fox's Shines harder to do in PM than Melee?

    Now, I heard people say multishines are easier in PM (presumably with the 1 frame physics delay being to blame), but does anyone know if this is actually true? I went into debug mode and it seems you have a one frame window to shine after jumping, or else you'll be too high in the air. I can't...
  9. JRC LSS

    Rolling off ledge bug

    For a few characters, when they fall to the ground on their face out of tumble or from gliding, if they then roll backward towards a ledge, they'll fall off and grab the ledge. This happens with mk, yoshi, ice climbers, kirby, and olimar.
  10. JRC LSS

    Jigglypuff item bug

    Yup, I noticed that too.
  11. JRC LSS

    Miscellaneous Glitches

    1. Occasionally when playing all star versus and stamina (though I think it can be non-stamina too), a small "hp" symbol appears somewhere on the screen when a character gets hit. It jumps around like it normally should, just in a different location on the screen. This might have to do with both...
  12. JRC LSS

    A few 3.5 glitches

    Sorry, you're right, it looks like two of these had already been posted. I didn't see the other five in the first two pages though.
  13. JRC LSS

    A few 3.5 glitches

    -In stamina mode, the letters "hp" flickered in the middle of the screen a couple of times one match. It appears to be the same graphic that show above the characters' heads to show their health. I'm not sure what caused it, because it only happened in one match. -At the end of a stamina battle...
  14. JRC LSS

    Project M Social Thread Gold

    You guys see the Mewtwo tail shrinkage?
  15. JRC LSS

    Project M Social Thread Gold

    You make yourself a cpu and then switch back to human. It's not a surprise when the match starts, but it still kinda works.
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