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Recent content by Metal B

  1. Metal B

    How to make Custom Stages competitive viable?

    With the upcoming 3.0 Update, many people believe we may get the Stage Builder back. In the past many people were complaining about the weak stage selection for competitive play in Smash games. besides the game having an option, to create your own stages. Many competitive games like...
  2. Metal B

    Worst Kirby matchups and how to deal with them

    It's funny, how all those problems could be helped with copying their abilities. Young Link: His bow is extreme good and you get a better one (1.2x multiplier). Also you can duck under his attacks and stale off stage. Cloud: Having a particle can cover your landing, make it harder for him to...
  3. Metal B

    Pre-Release The Transition: New Mechanics, Re-works, Balance Changes Thread

    :ultvillager: Villager loses one balloon for his move Balloon Trip, if he/she uses it too many times in a row. Source: https://www.reddit.com/r/smashbros/comments/9aw7np/at_125_villager_uses_his_recovery_for_the_3rd/
  4. Metal B

    Discussion of Stage Legality in Smash Bros. Ultimate

    Those three stages could also become legal, depending of there default layout, if you deactivate hazards. Gamer can have variations without caves of live. 8-Volt will properly not appear. Mario Maker can also have variations without walk-offs, lava and walls. Wrecking Crew could have only a few...
  5. Metal B

    Pre-Release The Transition: New Mechanics, Re-works, Balance Changes Thread

    :ultcloud: Cloud (61) :ultcloud: Cloud's limit charge is reduced when attacked during Limit Charge Source: https://twitter.com/KuroganeHammer/status/1019178804630048768
  6. Metal B

    Pre-Release The Transition: New Mechanics, Re-works, Balance Changes Thread

    But is it really bad or just different? Smaller characters already are harder to hit for bigger characters, so this would kind of balance it out. If we look at smaller characters in detail, everybody has options to escape the situation. Kirby has a command grab, multiple jumps and can duck very...
  7. Metal B

    Pre-Release The Transition: New Mechanics, Re-works, Balance Changes Thread

    Even better would be, that Star KOs only happen, when people get launched from a standing position or some moves will always trigger a Star KO (like Jigglypuff's Rest). This only happens in Time-Matches.
  8. Metal B

    Pre-Release The Transition: New Mechanics, Re-works, Balance Changes Thread

    One element of Perfect Shielding, what many people miss, is that the hitstun is dynamic based on the power of the parried move. If you parry a weak hit, the opponent only gets a few frames added, so that you can only punish with something of equal speed. But if you parry a strong hit, you get...
  9. Metal B

    Ledge Tripping should be in Smash 5

    Everybody knows the situation: One players gets back to the ledge and his opponents waits there. Then there is this one moment, where both freeze and think about their next move, while the Invisible Frames count down. I hate this moment. Not because is a scrub technique waiting in a shield or...
  10. Metal B

    Official 4BR Tier List v1.0 - Competitive Impressions

    A pure heavy could work with super armour and a strong shield push. The concept of super armour is to punish a successful, fast hit and a strong shield push would allow a heavy to throw out more strong, laggy moves without too much consequences (I wish, Bowser's Forward-Smash and Forward-Air...
  11. Metal B

    Official 4BR Tier List v1.0 - Competitive Impressions

    Bowser and DK's weaknesses of landing is in strange contrast of there Grabbing type. The main concept of both is the waiting game. Thanks to their weight, they are able to do some mistakes and wait for the good grabs and reads, which can turn the match. Both should be able to reset to neutral...
  12. Metal B

    Official 4BR Tier List v1.0 - Competitive Impressions

    Street Fighter 4 has also a good balance of low and high moments in one match. The moments of defensive play stay in great contrast of the explosion of flashy combos. This is how you build a great narrative, which makes a match exciting and entertaining.
  13. Metal B

    Meta The Fighter Atelier: A Place for the Customs Meta

    I said it once and i will say it again: There should be one set customs move-set for all characters and the top-tier characters actually should get nerved moves-sets! Imagine Shiek with Paralyzing Needle, which would harm her neutral game and forces her to approach more, or Rosalina with...
  14. Metal B

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    That's why i'm completely against changing the stats through items. Not only because of logistic problems, but you make so many small changes, that you can't really see all possible outcomes without a lot of testing (which is why balancing a game as an developers is hard as nails. Too many...
  15. Metal B

    Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

    Equipment would have been an possible and extreme solution. But the idea fails, because all items have an random attributes and you can't get the specific items., if you want to. There just too many variables. Even so Costumes Moves also need l little to collect, but there are consistent and...
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