Everybody knows the situation: One players gets back to the ledge and his opponents waits there. Then there is this one moment, where both freeze and think about their next move, while the Invisible Frames count down.
I hate this moment. Not because is a scrub technique waiting in a shield or charging a Smash and that i don't know a way around. I hate it just because it's always the same situation. There isn't even much diversity between most characters. Almost everybody has the same options and it is kind of a minigame. I would not eliminate it in general (it belong to Smash), but at least speed up the encounter by giving and taking away some option.
My Idea is Ledge Tripping. If you press the Grab-Button at the ledge, your character will try to hit the feet of his opponent in from of him. If the opponent gets hit, even while shielding or dodging, he trips back and the attacker stands up automatically. Pretty much a complete reset for both players. A Ledge Trip can be beaten with an fast attack or a simple jump. In return the Invisible Frames at the ledge get shorten in general.
It should also be able to push back items at the ledge (like Bananas) and destroy away some cheese tactics for casual and competitive play. (Even so the player is still open for a aerial attack or a long range attack).
I believe, this would speed up the whole process, without taking away the disadvantage of the player at the edge. The best he can hope for, is to reset the situation back into neutral.
So what do you think about it?
I hate this moment. Not because is a scrub technique waiting in a shield or charging a Smash and that i don't know a way around. I hate it just because it's always the same situation. There isn't even much diversity between most characters. Almost everybody has the same options and it is kind of a minigame. I would not eliminate it in general (it belong to Smash), but at least speed up the encounter by giving and taking away some option.
My Idea is Ledge Tripping. If you press the Grab-Button at the ledge, your character will try to hit the feet of his opponent in from of him. If the opponent gets hit, even while shielding or dodging, he trips back and the attacker stands up automatically. Pretty much a complete reset for both players. A Ledge Trip can be beaten with an fast attack or a simple jump. In return the Invisible Frames at the ledge get shorten in general.
It should also be able to push back items at the ledge (like Bananas) and destroy away some cheese tactics for casual and competitive play. (Even so the player is still open for a aerial attack or a long range attack).
I believe, this would speed up the whole process, without taking away the disadvantage of the player at the edge. The best he can hope for, is to reset the situation back into neutral.
So what do you think about it?