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Recent content by Phaigne

  1. Phaigne

    Official Genesis 6 Mega-Thread

    Do we know who all will be in attendance? I mean pros specifically (Not that all smash players aren't important. I love all of you!).
  2. Phaigne

    Flying instruction manual: Frame Data

    Thank you so much! This is great info!
  3. Phaigne

    Meta Two Sides of the Same Coin - Pit/ Dark Pit Meta Game Discussion

    Hello fellow Pit's, I wanted to share with you a few things that I do in smash that I find useful but don't see mentioned often or at all. I don't believe any of these are game-changers but I find them effective. Some of you could possibly benefit from them and possibly add your own. That being...
  4. Phaigne

    An indepth look at Pit

    I may have to play with it some more. My biggest qualm with that (Other than the aforementioned start-up and ending lag) is, wouldn't I rather try to go for the horizontal blast zone instead of the vertical when ledge guarding (Other than maybe a spike which is technically vertical). Usually...
  5. Phaigne

    An indepth look at Pit

    Depends, a late game punish? Absolutely, pull out that Upperdash. As far as edgeguarding goes, I honestly think you have a better chance chasing them off the ledge with aerials, though I can see the potential you speak of. Its just so telegraphed and laggy that until we can figure a way out to...
  6. Phaigne

    An indepth look at Pit

    Yeah, Pit is most definitely in the middle of the class both offensively and defensively. The reason why i detest a defensive play style for Pit beyond the presence of more defensive oriented characters is: While he may have some defensive tools (Arrows, Guardian Orbitars, and Upperdash {I'd...
  7. Phaigne

    An indepth look at Pit

    Ahhh, an actually good informative post. I'll add a few things: Pit is an aerial character. His Short Hopped aerials are great, better than they were in brawl, where in my opinion they were his bread and butter anyways. Almost all of his aerials have cancellable lag with a short hop, meaning...
  8. Phaigne

    The Pit Metagame Developement and Analysis Thread

    Yeah, this is true. Its very hard to cancel a tornado with Up-B.
  9. Phaigne

    The Pit Metagame Developement and Analysis Thread

    Yep, specifically ending and landing lag. A lagless character is a broken character. Looping is something that maybe you should learn, but being able to attack faster is essential. Side note: I got an arrow loop kill the other day.
  10. Phaigne

    Kowns Thread.

    Woah, a lot has changed since I was here last. R@vyn no longer modding, huh? Also, I agree with Vex, mistakes in chain-grabbing shouldn't be taken into account.
  11. Phaigne

    The Pit Metagame Developement and Analysis Thread

    Man, you guys are still talking about looping? Lame. Learning to cut down attack lag is way more worthwhile.
  12. Phaigne

    Would you say this is the best pit on wifi?

    He's got good spacing at least, but no the person he is playing isn't that good.
  13. Phaigne

    The Pit Metagame Developement and Analysis Thread

    This is what I want to talk about. Does a move necessarily have to hit for it to be an approach?
  14. Phaigne

    The Pit Metagame Developement and Analysis Thread

    While I agree mostly with everything you said, I don't think you should be so hard on Pit. No, he does not have the best offense in the entire cast, but he does have average or above average offensive capabilities. As for approaches, you have SH arrows, F-air, D-Air, and N-air. I know you will...
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