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Recent content by pinballdude97

  1. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    Well one of my ideas was something like that of mugen, the title isn't so helpful on what this project's purpose is, but before I can let that happen, I need to make sure 1 or 2 characters can be easily produced in the game or maybe even more. But the fact that I only have one animator as of...
  2. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    That is.. wonderful. I guess we sorta followed the idea for the normal attacks. There are some that we could probably slightly modify. But we will look at the specials especially since those are more orientated from where he originates from. For some reason google doesn't show the same set of...
  3. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    Most of rayman's normal attacks are kind of obvious if you have played origins and legends before. His specials however is the real stumper, other than up special being his helicopter hair, idk what should be the others. Maybe you have an idea of a move set for crash bandicoot as alternative...
  4. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    Here is some new animations that just came in: [gifs may or may not play at the speed of gameplay] showing off the ledge grab and climb up mechanics. We are slowly getting there. A small group working our best atm, still can accept people to join the project to help in someway. Maybe move...
  5. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    Sort of a mini update I have the Offscreen Camera/Magnifier working As well as the fading of the individual fighter info thing Its not so much but these are essential to the gameplay Trying my best to do other things while I wait for the rest of animations. Not sure if I'm missing anything...
  6. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    I would have that as a setting if you want to change the slomo-effect if those don't want a cinematic ending or want to make it shorter. What i wanted to do with this feature is at that slowmotion period, the camera would change angle for the close up of the final blow. Thanks for the comment.
  7. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    Well we can try but I don't know if there's a difference between the way Maya exports and blender exports. If it is difference, hopefully it is not hard on me to fix them in unity. Give me a moment to deal with school atm
  8. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    Got shields working to a point where the shield break would completely finish the shielding section Shielding and its Drain Shields on two players and hitting a shield both late shield and perfect shield You guys know how they are suppose to work, its just missing the consequence part of...
  9. pinballdude97

    Super Smash Bros Unity (SSBU) [Project In Hibernation]

    [Title is subject to change...] Origin Game was on original response to the Rayman "Leak" video (which is a year ago from now but I stopped after the first month or so, till I picked it back up a few weeks ago), I have been developing this ever since and remained wary of showing it to the...
  10. pinballdude97

    OpenSmash

    nvm about it
  11. pinballdude97

    Um... Hi?

    Um... Hi?
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