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Recent content by RedSoul77

  1. R

    Red Captain Falcon

    Here's the XML. It's a slightly modified version of Bionic's modlauncher. <wiidisc version="1"> <id game="RSB" /> <options> <section name="Brawl Mod Launcher v2"> <option name="Textures" default="1"> <choice name="Enabled"><patch id="tex_on" /><patch id="tex_stage" /></choice>...
  2. R

    Red Captain Falcon

    This is a problem I've had for quite some time, but I was never really too concerned about it until recently, with the release of SDoom's new Viewtiful Joe PSA. For some reason, whenever I try to replace red Captain Falcon (fitcaptain01), I still get regular red Captain Falcon when I pick him...
  3. R

    Stage Roster Expansion --COMPLETE--

    Are you using your sc_selmap on its own or did you insert it into common5.pac?
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    Stage Roster Expansion --COMPLETE--

    I generally find hexing module files more reliable. Just open the .rel you got with the stage in a hex editor (I'd recommend HXD) and search for this string: 38 A5 00 00 38 80 00 __ Then change the value after the 00 to the value you want depending on the stage you want to replace. Custom...
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    Stage Roster Expansion --COMPLETE--

    For the .rel issue, you either have to guess which stage the stage was originally built over and then use stage switcher, or hex it over a custom stage yourself (Neither of which are really that hard). Blue Moon Battleship, for example, is probably made over final destination like most stages...
  6. R

    Problem with a CSS

    The Marios are there because you need to convert the 36 in the CSS code to hex (so it would be 24), otherwise the code reads the extra zeros as Mario's ID. Also, make sure you include random (29) in the code if you want it on your CSS. As for the actual layout, did you delete the unnecessary...
  7. R

    Project GENO - MarioDK Demo out

    The game still froze when I tried the new Geno you put up. It seems to freeze a few seconds after you pick him, giving you just enough time to get to the stage select screen or move your cursor over somebody else.
  8. R

    Project GENO - MarioDK Demo out

    Some Pics: Forward Tilt: Neutral B: Side Smash: Down Smash: Final Smash: The new animations look good by the way. This looks like it'll be great once the PSA is done.
  9. R

    Playing the alloys in brawl plus HELP!

    First of all, if you want 46 characters on your CSS, you need to put 2E (46 in hex). The ZZZZZZ part is where you put the character IDs in the order you want them to appear on your CSS (You can use as many lines as you need for this). The order can be anything you want except you should put...
  10. R

    Collada for 3DS Max 2010?

    I'm trying to get into vertex hacking and I already have 3ds Max 2010, but I haven't been able to find a version of collada that actually supports it. Does anybody know of one and, if necessary, how to install it?
  11. R

    Stage Roster Expansion --COMPLETE--

    Edit: Nevermind. It randomly decided to start working now.
  12. R

    Porting Stages Over Mushroomy Kingdom Underground

    How is it possible? I know you can't use a the .rel method since both stages share a .rel file, but I've seen it done before. I'm really hoping to get Fourside/Moonside set up properly. Edit: That was a bad example (they both work over Battlefield so you can easily do this) but I would still...
  13. R

    St_Mansion.rel Help

    Could anybody tell me where I can find an unedited st_mansion.rel? It's not in the data partition on mediafire and I can't find one anywhere else. If possible, could somebody upload one somewhere?
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    Stage Roster Expansion --COMPLETE--

    For some reason, the "Stage Dependent Song Loader" code isn't working for me at all. I tried it on CUSTOM1 and then Battlefield, using different songs both times and got no results. Is there anything more to using it than just inputting it once for each stage? (ie. can't be used with tracklist...
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