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SkullMuffinz
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  • III. The Wing Refresh


    How to do: At any point of the up b, touch the ground. I like to jump, then up b immediately so i start off touching the ground.

    What this does is gives pit back all his jumps after he exits WoI, even if he gets hit out of it. (pit will still die if he waits for WoI to deteriorate and does nothing). This is useful because it takes away the only disadvantage that WoI mode has. However its drawback is that it can only be used off the ground or platform.

    WoI mode (as its known now) isnt good on stage, so Wing Refresh must be used off stage play. This is normally when pit hits his opponent far off to the blast zone, but not killing. When I use it I normally either
    A) attack prematurely to set up for a follow up attack
    B) Wait for the airdodge and punish it

    If the opponent wont be killed or gimped by it, its normally a better idea to use arrows to rack up percent or put the opponent at a disadvantageous position. A rule of thumb is that if the opponent is high in the air, then use WoI, if they are more horizontal with the stage, use arrows. Its not the same with all characters it all depends on the fall speed / character size / air mobility. Its really hard to explain, its something that will come with experience. Try out using arrows or Wing refresh on different characters and see what works better for you at what heights.
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