• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by ...:::VILE:::...

  1. V

    BRSAR Notes - *Pretty Much Complete*

    Just thought I would post this here so it gets a little more exposure.
  2. V

    VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go*

    VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* You can import the whole vertex hack in 1 go, none of this having to individually import each object.
  3. V

    VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go*

    Check my vault (on KC:MM), if it's not there use this link.
  4. V

    Community: Brawl MDL0 file discussion

    I changed the project to an MDL0 > DAE converter (OBJ is going to be useless in the long run).
  5. V

    Community: Brawl MDL0 file discussion

    http://forums.kc-mm.com/index.php?topic=19452.msg350506 There is MDL0 info in that thread guys. Also, I am going to work on an OBJ exporter.
  6. V

    How To Edit Items With No Hexing [UPDATED: Forgot to update it here :P]

    This guide is ancient, just open the common3.pac in brawlbox and edit the items in there.
  7. V

    Vertex hack anything (vertex formats)

    I know its easy -.- Im not trying to make it sound hard. The input file would look like this: 1.4325 3.5436 -0.5435 5.7667 -3.0324 6.3450 (it would just have a whole bunch of floating point values) The output file would look like this: (if it was 32bit) A7 45 12 A5 76 BC 92 9A...
  8. V

    Vertex hack anything (vertex formats)

    The input will be a txt file with lots of floating point numbers and i want the output to be these floating points converted to hex (with a choice of how many bytess per float). Also can you have a space in between each byte please :D EDIT: If you don't wanna make a program to convert to float...
  9. V

    Vertex hack anything (vertex formats)

    Yes i know its a small program but due to my lack of knowledge in any sort of programming this is where i have to ask for help. As for how floating point is converted this website pretty much explains it all http://sandbox.mc.edu/~bennet/cs110/flt/dtof.html
  10. V

    Vertex hack anything (vertex formats)

    If anyone has programming knowledge and doesn't know how floating point conversions work tell me and i can give you all the info.
  11. V

    Brawl Game Script (REL) Editor (development)

    Well the mass of brawl hackers actually also know little about MDL0 file structure.
  12. V

    Brawl Game Script (REL) Editor (development)

    Well with little knowledge this is probably the last thing you want to build an editor for. Also the reason you aren't getting much talk is because the limited knowledge the public has on modules.
  13. V

    Vertex hack anything (vertex formats)

    Well i noticed that DDVBox doesn't support different format of vertex files and i dont understand why, it would be extremely easy to implement. Well either way what i came here to ask for is a floating point > hex converter (must be able to support conversion to 8bit, 16bit, 24bit and 32bit...
  14. V

    Brawl Game Script (REL) Editor (development)

    Unless Dant or PW wants to turn this into a big .rel info thread id say lock it.
  15. V

    Brawl Game Script (REL) Editor (development)

    Ahhhhh, the dreaded .rel files. My studies of these files was along the lines of correct, but due to my lack of knowledge in certain fields cut those studies short. I may be able to provide some assistance with the mdl0 files (i have a ok understanding of the file format bar vertex weights).
Top Bottom