...:::VILE:::...
Smash Ace
- Joined
- Apr 15, 2009
- Messages
- 786
Well i noticed that DDVBox doesn't support different format of vertex files and i dont understand why, it would be extremely easy to implement.
Well either way what i came here to ask for is a floating point > hex converter (must be able to support conversion to 8bit, 16bit, 24bit and 32bit (OPTIONAL 48bit and 64bit))
Either way if Akari or anyone else is reading this, the way vertice points are stored is in XYZ coordinates represented in floating point. 18 - 1C in the vertex file there is a value that expresses what size the floating points are stored (1 = 1byte[8bit], 2 = 2byte[16bit], 3 = 3bytes[24bit], 4 = 4bytes[32bit] etc), almost all characters are in format 4 (the standard 32bit floating point) while most (all?) items are 8bit, 16bit, 24bit (this explains why we can usually only use DDVBox on characters).
If someone writes that floating point > hex converter im asking for, i will write a guide on editing the multiple different formats of vertex (hopefully Das Donkey will implement this). Also editing a few other things will become possible.
Well either way what i came here to ask for is a floating point > hex converter (must be able to support conversion to 8bit, 16bit, 24bit and 32bit (OPTIONAL 48bit and 64bit))
Either way if Akari or anyone else is reading this, the way vertice points are stored is in XYZ coordinates represented in floating point. 18 - 1C in the vertex file there is a value that expresses what size the floating points are stored (1 = 1byte[8bit], 2 = 2byte[16bit], 3 = 3bytes[24bit], 4 = 4bytes[32bit] etc), almost all characters are in format 4 (the standard 32bit floating point) while most (all?) items are 8bit, 16bit, 24bit (this explains why we can usually only use DDVBox on characters).
If someone writes that floating point > hex converter im asking for, i will write a guide on editing the multiple different formats of vertex (hopefully Das Donkey will implement this). Also editing a few other things will become possible.