Ok time for the last character in my UMvC3 team I haven't done. I saved him for last because he has multiple modes. Phoenix Wright.
Modes- Investigation, Trial, Turnabout. You can freely switch between investigation and trial mode by pressing shield + b. You get into turnabout mode for a limited time by landing an objection, but you can't always go for one.
Gimmick- He has to gather evidence in order to gain access to an objection. Once he lands that objection, he gets turnabout mode.
Jab- His light, medium, heavy combo. This doesn't change between modes, but is much stronger in turnabout as the final hit is one of his extremely strong and large laser finger attacks.
F-Tilt- His pressing move. A speech bubble pops up with two different variants. "Hold It!" is faster but doesn't give access to turnabout. This is done when in investigation mode or in trial mode without 3 pieces of good evidence. "Objection!" is slower but gives access to turnabout. This is done when in trial mode with 3 pieces of good evidence.
U-Tilt- His launcher move
D-Tilt- His crouching light, medium, heavy combo.
Up Special- His Maya special. Maya runs forward and trips. If used on the ground Maya runs in front of Wright and hits the opponent with her trip. If used in the air Maya will boost Wright upward.
Neutral Special- Evidence. In investigation mode he will search for evidence, having 3 different slots. You can search for evidence to put different slots by holding the b button down, giving you a similar menu to Shulk's monado arts. You can get either good or bad evidence. Good evidence gives you different projectiles depending on what it is. These are pieces of good evidence:
Phone- Spawn 3 homing projectiles that nullify other projectiles.
Folder- Spawns a lingering hitbox near Wright.
Paper- Shoots a beam forward. Beats out a lot of projectiles.
Watch- Shoots a small ball forward. Beats out a lot of projectiles.
Knife- Spawns 3 lasers that go out in 3 directions. Beats out a lot of projectiles.
Vase- Spawns a small ball that travels in an arc. Good for anti-air.
Bad evidence is just random items that don't give you any special projectiles. All you can really do with these is toss them away by choosing their slot again while in Investigation.
If you are in trial mode, you can use the projectiles from the good evidence. If you try to use bad evidence, you just get an animation where nothing happens, leaving you vulnerable. Turnabout makes you able to use the projectiles twice in rapid succession, allowing you to throw out way more projectiles.
Side Special- Another variant of his Maya special, but instead she runs in a creates a barrier. The barrier can take around 30% before being knocked away. She also automatically stops after a few seconds. You can grab through the barrier. If you are in trial or turnabout mode this move instead has you throw papers to damage the opponent
Down Special- Only usable in trial or turnabout mode. Wright walks forward with a multihit attack, the final hit is a fairly strong kill move.
Neutral air- His air heavy attack. This becomes a strong spiking laser finger move in turnabout.
Up air- His air medium attack
Forward air- His air light attack
Back air- Same as fair, just backward.
Down air- His u-tilt but pointed downward.
Forward Smash- Has the animation of his snap back move. Fairly decent kill power, but weaker than extremely heavy hitters like Heavies. It becomes stronger in turnabout.
Up Smash- His u-tilt, but pointed upward.
Down Smash- His crouching heavy attack on both sides. This becomes absurdly strong in turnabout as it's a laser finger move that hits on both sides.
Final Smash- This could be 3 different moves depending on the mode you are in.
Investigation- Maya spawns in and runs forward while flailing her arms around. This is the weakest final smash, but it's still got ok kill power.
Trial- The Judge appears and slams his malet down. This puts the opponent into a buried state. Phoenix Wright is also stunned but automatically recovers faster than the opponent possibly can, unless the opponent doesn't get hit, then he's wide open for attack. This does more damage and has higher kill power.
Turnabout- His level 3 super. He hits full screen, hitting the opponent no matter what unless they are in i-frames or are shielding. This move does insane damage and automatically KOs if the opponent is over 100% by the end of it.
Taunts-
Up Taunt- His investigation mode taunt animation, saying the line "Sure you're not forgetting something?"
Side Taunt- His trial mode taunt animation, saying "I spy... contradiction"
Down Taunt- His turnabout mode taunt animation, saying "I got it!"