you know, it's been a while since the last good ol' fashioned annalynnpost like momma used to make
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It mostly requires fast thinking with the explosives, because they can either blow up in your face if you aren't quick enough or they make you miss a lot of precious time to dodge potential attacks depending on the moveset.
And honestly, the Metal Gear games are all about thinking as well: you have that part with the disc code in MGS1 which you need to figure out to contact Meryl, you got the laser hallway at the beginning of MGS2 and so on. The fact Snake's moveset is able to translate the thought process approach to his moveset by making It rely on your strategies is great.