Mr.Pickle
Smash Lord
I just think its just brawl's animations and stuff throwing people off, most of his hitboxes should be direct rips, but maybe someone from pmbr could clear this up.
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How has it been legitimate? From what I've seen he's complained about landing detection, something that currently CANNOT be changed, spread what I'm pretty sure is misinformation about his hitboxes, and is complaining that you have to read your opponents in order to make flame choke useful.I have to disagree with you here sffadsad.
His posts on Link were bad, sure, but he's been discussing Ganondorf legitimately.
But isn't that what complaining is? Saying that something is worse because of another thing?He isn't "complaining" about Landing Detection, he is saying that it is a reason Ganondorf is worse.
We don't know if it's misinformation yet, wait for a dev to reply. Given the animation, it's not a completely far-out claim either.
Finally, he wasn't "complaining" that you have to read the opponent to make Flame Choke useful, he was saying that it's a down-side compared to his Melee side-b.
He is expressing his dissatisfaction of certain changes which be believes makes things worse.com·plain (km-pln)
intr.v. com·plained, com·plain·ing, com·plains
1. To express feelings of pain, dissatisfaction, or resentment.
So, no, complaining isn't simply pointing out a flaw.
So says the Project M Dojo. Her defensive game is absolute trash though. She can't force bad approaches and she SUCKS at dealing with pressure.What are you talking about, A2ZOMG? Zelda is a very defensive character.
Yeah speaking of SideBs...Falcon's SideB is SO MUCH BETTER in Project M. I wonder who has realized it.
I'm not talking strictly about recovery by the way.
Maybe its just you that cant force a bad approach and sucks at dealing with pressure. o.OHer defensive game is absolute trash though. She can't force bad approaches and she SUCKS at dealing with pressure.
exactly:
sh fair or bair -> option to B reverse naryu's love cancel = epic
I must agree with JCaesar. The side b, being able to grab shielding opponents and able to punish failed tech rolls is great. Also, even if you roll to the side, you can pressure them after. I find myself using Flame choke more often than the Melee side B.On Ganon, Wiztruck alone balances the matchup vs spacies imo. It's not hard to land (covers over half the options from a side-B, including not teching) and kills spacies at like 50 even with godlike DI.
How many times does the dev team have to repeat itself?jiggly, imo, definitely need something.... jiggs air momentum doesnt seem to be as fast, as well as the way she changes momentum in the air.
Yeah that is what I thought when that whole ganon debate was going on, but I think people are just getting thrown off by brawl's graphics and stuff, either that or they just can't accept that its the same lol. Thanks for clearing that up btw.How many times does the dev team have to repeat itself?
Attributes for Melee veterans match. This includes aerial mobility and other physics related attributes. Ripped directly from Melee. Anything that "feels" off that deals with landing in any way is landing detection.