RYU HAYABUSA
"My strength comes from training, not from some curse in my blood." -Ryu Hayabusa
Ryu joins the fray as a 3rd party representative from Tecmo. Get ready guys! You want a new ninja in the fray then you got it! Ryu Hayabusa is da man for you!
Stats:
Ryu focuses on speed and agility to his advantage. Ryu is not as fast as Captain Falcon but Ryu can run up walls. What makes Ryu unique is his shield mechanics. Ryu also has a variety of ninpo attacks which can be switched by using his down B. Ryu's shield is quite large and his dodge is lightning fast and long. The main problem of Ryu is his power and range.
Stats:
POWER: 4/10
WEIGHT: 4/10
SPD: 9/10
ATK SPD: 9/10
SHIELD: 9/10
JUMP: 8/10
PRIORITY: 3/10
SPECIAL ATTACKS
Neutral special : Shuriken
Ryu throws a group of shurikens to the enemy. You can charge the shuriken from normal to incendiary to windmill. Normal damages 6%, incendiary damages 10% then windmill damages 14%.
Ryu's trusty friend. It travels fast and does pretty good damage. The problem here is that it's easily clanked or out prioritized by many attacks in the game.
Forward special: Ninpo use
Art of inferno
Focusing his mind, Ryu creates pyrokinetic flames that envelope him and then using his telekinetic ability to control these flames. It damamges 14%.
Art of inferno is one of Ryu's most powerful moves. It deals great damage and great knockback. The problem is the projectile is slow and it's pretty easy to clank with.
Art of Wind blades
-3 sharp waves of vacuum are created and amplified as Ryu moves his arms at lightning fast speeds, they then radiate outwards in the direction Ryu swings his arm, slicing everything in their path. You use the control stick to rotate the circle of blades. Each blade damages 10%.
One of Ryu's moves that should be used as a spacing move or GTFO move. When there are too much projectiles or enemies approaching you, this move summons wind blades around him and flies off. It doesn't have much knockback and damage but it has good priority.
Art of Inuzuma
Amplifying the bio electric currents in his body, Ryu is able to quickly charge up electricity in his body, which is then instantly blasted outwards as lightning striking all enemies in the vicinity. Use the control stick to move the target reticule. It deals 17% damage.
A move that should be feared by many fighters. This move falls out from the sky and can kill enemies at 100%. It's like Pikachu's lightning except you use a target reticule to place where the lightning goes to. It has no priority but enemies can actually shield this easily. Plus it has low effect on shield.
Art of piercing void
Ryu first focuses his telekinetic energy created by centripetal vibrations in his lower dantian or ki focal point, then forms the energy using gravitational waves propagated from his conscious spirit, resulting in a rotating black hole trapped inside a semi permeable spiritual force field that keeps it stable. It's chargeable and it damages 18 - 37%.
Ryu's most pwerful ninpo and attack in his moveset. It does not interact with moves which makes it have transcendent priority. It's like a charge shot except it takes a longer time to fully charge. You get damages if it's fully charged.
Downard special : Ninpo switch
Ryu changes his ninpo. It does not do any damage but it changes his current forward special
Nothing special here. Notice when you do this move, a color flashes on Ryu:
Inferno
Wind blades
Inazuma
Piercing Void
Upward special : Teleport
[Could not find a picture
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Ryu teleports
The smoke does not do any damage. In fact, this does not do any damage. However, the distance of the teleport is really high/long, it does not do any damage.
STANDARD ATTACKS
Neutral A : Crimson slash
Ryu slashes the enemy 3 times. It deals 10% damage
The first 2 slashes are great for combo purposes. The 3rd has unusually high knockback. It's a great neutral combo but it lacks range.
Dash attack : Flying swallow
Ryu slashes and goes through the enemy. The attack is lightning fast, almost non existent lag and start up. It damages 9%. Notice that he does an extremely small short hop.
Ryu's bread and butter attack. It's EXTREMELY fast. You can do it chain flying swallow to another flying swallow or some other fast attack. It's weak but it has good priority.
TILT ATTACKS
Forward tilt : Windmill slash
Ryu does a short jump then does a spin slash. It damages 9%.
It's not a great combo starter due to the speed of the attack (Still fast but not as fast). It's mostly a mid combo attack. This could be followed up after a jab or dash attack. Overall, great move but it's not good as a stand alone attack.
Upward tilt : Blade of the Undefeatable
Ryu slashes upwards. Short but noticable start up. Damages 11%.
Ryu's mid combo attack along with his forward tilt. Usually, after doing this move, you can follow it up to another aerial attack. Most notably the down air since it does good knockback and damage.
Downward tilt : Bottom cut
Ryu slashes while ducking. Deals 8% damage.
Despite the low damage, it's actually a good stand alone and a great move for spacing. Take advantage of its long range and quick execution.
SMASH ATTACKS
Forward smash : Haze cut
Ryu makes a pretty slow start up then slashes through the enemy! It damages 14 - 20%
One of Ryu's MORE powerful attacks. The start up is okay but it's slow (Actually, his slowest direct attack). The range of the attack is long. Almost as long as flying swallow. It also has good priority. Use this move for punishing. It's not worth using in combos.
Upward smash : Crimson tempest
Ryu slashes upwards then jumps upwards. While jumping, he slashes the enemy in a rising arc. It damages 12 - 19%
Ryu's most balanced smash attack. The range is fine and it's actually good for an anti air attack. The 1st attack leaves you on the ground but the 2nd attack leaves you in the air. It also deals bigger knockback than the 1st one. It's also a great combo finisher both in fround and air (Unless the enemy is too far.)
Downward smash : Spin slash
Ryu does a large spin slash. It damages 11 - 17%
Ryu's quickest and weakest smash. It's good as a stand alone attack and a combo finisher thanks to its long range and damage. It has horrible knockback though.
AERIAL ATTACKS
Neutral aerial : Blade of Nirrti
Ryu slashes 3 times. 2 at the left then 1 at the right. It damages 10%
Okay first of all, it's a combo finisher. Not a mid combo attack or combo starter. It does not do as much damage as what a combo finisher/breaker should but the knockback is quite big. This is also good as a stand alone attack as a spacing move (Short hop Nair).
Forward aerial : Blade of Empty air
If you noticed that the picture is actually Hayabusa using flying swallow then you're right. I couldn't find a better picture
Ryu slashes forward. It damages 13%
Great combo finisher however, it's one of Ryu's slowest moves but the knockback and damage pretty much is the reason why it's useful. Just like his neutral air, it's useful as both combo finisher and stand alone attack.
Downward aerial : Falling Dragon Blade
Ryu dives and slashes with the dragon blade. He falls REALLY fast. It damages 15%
Using this as a combo finisher on ground is assured to be safe. It does good knockback but the priority is REALLY low. It can meteor smash but doing it may result to you killing yourself along with the enemy. In fact, if you miss, you're pretty much dead.
Upward aerial : Moon slash
Ryu quickly slashes upwards. It damages 8%
Ryu's mid combo attack and juggler. It's weak knockback makes any attack a follow up after moon slash. You can also string multiple moon slashes.
Backward aerial : KICK!
Ryu kicks backwards. It damages 9%
Another of Ryu's great mid combo attacks. It's also one of Ryu's ground combo attacks.
GRABS
Pummel : Upper kick
Ryu kicks the enemy. Deals 2% damage
Forward throw : Lunge
Ryu stabs the enemy. Wait, it doesn't go through the body. Lol. It does 10% damage to the enemy
Upward throw : Izuna drop
Ryu grabs the enemy foes up then DOWN! It's like Kirby's up throw. It damages 13%
Backward throw : Backslash
Ryu throws the enemy backwards and slashes him/her. It does 11%
Downward throw : Stab
Uhh.. Imagine someone got stabbed by that sword.
Ryu throws the enemy on the ground and stabs him. It deals 12%
FINAL SMASH : BERSERK
Ryu's arm is red and he's now enraged! Here are the controls:
Controls:
2 players - A/B/X/Y --> Player 2
3 players - A/B --> Player 2 X/Y --> Player 3
4 players - A --> Player 2 B --> Player 3 X/Y --> Player 4
Ryu quickly charges in front of the enemy (It looks like he's Teleporting but he's not). It deals 15% damage. You can rapidly click all buttons to deal more damage. The slash also has a great effect on shields (2 hits then shield break).
Playstyle
Ryu playstyle is quite simple. He's a straight forward rush down character. He has several attacks which are used for combos. He has a variety of ninpo that can be used for multiple purposes. Inferno for mind games, Wind blades for spacing, inazuma and piercing void for camping. He has problems with killing enemies but that's why he's a combo character.
Alternate costumes