What I have is my philosophy (which I admit is flawed) which I hold to because it seems to offer good results.
wait
so did I like... convince you to switch philosophies?
The problem with your philosophy in this case BPC, as far as I can see, is you overestimate planking. You believe that the ability for a character to plank is a "flaw" that needs to be fixed and limits game depth, when in practice this has shown to be no more true than those who claim that PS2 limits game depth due to it's campyness. Planking has never been proven to be unstoppable, so we should assume it is stoppable until proven otherwise.
Actually, I don't think either me or BPC are claiming that planking is unstoppable. We're saying that the criteria for what we ban should not be when something is unstoppable, but when it leads to worse results.
Having our country's best Olimar waste a week of his life, and $300, along with IIRC causing him (or contributing to, atleast. From what I remember, but it has been a little while so my memory's already a bit fuzzy haha) to take a pretty prolonged break from Smash, certainly isn't healthy for his community, and his.
And that's what happened in the first example I've ever seen of someone hard-planking someone else when it came down to a chance at money. Someone who's not MK anyways.
The reason rulesets like Smashville/Battlefield/Final Destination only are so bad (other than limiting competitive depth) is that any "logical" justification that could be made for having only those stages would introduce a double standard. A ruleset with double standards is an inherently flawed ruleset as it is not as logical as it can possible be, which begs the question: If we are going to let double standards fly, why should we try and be logical with our rulesets at all?
The way I see it is this: if double standards largely dictate what is a logical thing to do, rather than what gives the best results, what is the point in being "logical"?
To me, it hardly seems we could call it logical to see what solves our problems, and claim it to be "illogical", and do something different because of some preconceived standard we have.
This is a reason why science is so much greater than religion for finding answers. Religion is built to never change (of course it ends up doing so, by necessity), science is made to go with what simply works best. Situations change, and there is no, not ANYWHERE in life (well unless we get into actually religious stuff, but bare with me a bit), master-key for all situations. A golden key opens all doors. However there aren't any damn golden keys. Now I'd go as far to say that this applies incredibly heavily to life, and I have a million things I could say about this, related to how neural connections are made, happiness, etc (I'm sure nothing someone hasn't considered before), but I digress, this is a thread about Brawl rulesets lol
To say "Why attempt to be logical if there are double standards" would be completely missing the beauty of being rational/logical! If you can't think of any ways to apply logic to a situation like this, and why stage debating would still be relevant, I'll give a few hints. Testing stages would be just as important, because with a fluid criteria, they could be seen as good at any time. This is your chance to make these stages look appealing. To show what it really brings to the table. Yes you could sit there going "Burden of proof is on you to show why the stage is broken," but I've seen very few people converted to liking and supporting a stage based on this. Especially since burden of proof doesn't apply in that way.
You can work on changing peoples opinions on the stage, change what they want in a stage. Asserting what you find to be clear, objective proof won't get you anymore, you actually have to be more creative than that.
For instance, I actually had an internal issue over Pokemon Stadium 2. The majority of people really hate it, but honestly, I like it, and in an ideal world I think it probably would be part of the stagelist, because I think it's the lack of being used to the stage that most people have an issue with. It doesn't feel gimmicky or anything to me, and I think if more people became accustomed to it, without having a super close mind beforehand, they would find that it really does add to the skills we generally try and test.
If you're playing with "scrubs" (non-competitive folk), you're probably not going to have a fun time if you're CGing them as Falco constantly. They'll probably leave and not play with you. You can call them scrubs if you want, but now not only are you feeling negative, you've made them feel negative, and you don't have a play buddy!
I learned this lesson about... 2 years ago now, when I was 14 I think. I was actually in this period where I tried to apply "logic" everywhere, and I was a stickler to the rules. I was playing Pool with this guy, Brad. In his 30s I think? idk had a kid and a wife, so maybe late 20s.
Anyways, so I was bringing up the obscure rules in pool (in professional pool, every penalty is a ball in hand, after shots you have to hit a rail or else there's a penalty. Stuff that really isn't relevant to lower level players, especially considering I wasn't very good at Pool), and I was also playing... well just generally gay. Safetying every possible opportunity (that's where you basically don't go for any ball, you just put the cue ball in a really ****ty position, so your opponent can't get anything either) and so on. And when he said he didn't like that, I said something along the lines of "Oh well, those are the rules". Then he told me "Well then I'm not gonna want to play with you". And I remember feeling completely defeated. Because everything ended up ****ty, even though I went with what seemed like, at the surface, the logical decision, to go with the rules, and not make arbitrary exceptions or anything.
Largely a personal story, but I'm sure you can relate. You can see how any person who's not thinking hard would look at how I acted and think "God what an *******". And sorta... that got me thinking. Why is the "logical" thing to do, the ******* thing to do, that leads to a worse, more angry social life when applied EVERYWHERE, along with being worse at whatever it is, because it contains not enough moderates, I'm not playing a "scrubby" way when it'd be most beneficial to, I'm inherently losing things by sticking to one thing.
I could elaborate on this, but I don't want to go on too long, and I'm already pretty tired, so I'm probably communicating badly anyways.
Further, I would agree that double standards can be very important to recognize, but equally important is recognizing what ISN'T a double standard. This is why defining a double standard is so important.
So in summary (the TL;DR version), what I'm saying is:
I find there to be no rational reason to go with the "logical" decision, when the rational decision doesn't actually lead to the best results. HugS had a really good blog on playing to win, with a quote that I think went "You can go ahead and learn to count the seconds on jungle japes, I'll be over here learning to not suck ****", something like that. But it's a funny, memorable way of saying the idea lol
It seems illogical to me to pick the decision that leads to worse results out of principle, if that were the case, to me, that would indicate that the principle is flawed, or has an exception (which means in its current state is flawed).
And that double standards are important, but noticing what is not a double standard is just as important.
c:
@Ghostbone: I haven't gotten to read what you're saying yet, I'm too tired to really communicate or think well, so I'll get to that tomorrow or some other day lol c: