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Yeah, I'm starting to agree with that view-point more and more.Nah, not 100% dictated by the community exactly, but 100% dictated FOR the community. It's not inconceivable that a community might not know what's best for it. Although largely they do, especially because people who are a part of a small community will know what'll work best for it better than outsiders will.
So there can certainly be exceptions, but usually there aren't, and I can't think of many potential ones.
I can't see the point of having rule dictated by a set of equally logical guidelines if that means that the game isn't played by as many, or enjoyed as much, and the community is hurt because of it. It's no less arbitrary fundamentally, and it's no better in final results. I can't see the use of it lol.
Yeah, I'd say MK is the exception xDWhenever I plank or time people out with MK, I usually do it because it feels less scary than actually fighting them lol.
There's just not a lot of things Olimar can do that would cause DK to instantly lose his stock if he messes up.
ToucheMaybe practical wasn't the right word lol. I'm just saying it's silly to respond to a video with pure theorycraft that doesn't have a video example to go with it, and refuse to see counter-theorycraft. Like if you're stooping to using theorycraft, you're not gonna accomplish anything if you don't allow anyone to debate the theorycraft you used lol.
The goal it of my philosophy would probably be to give players the highest possible "skill ceiling" to aim for.Yeah haha. Problems are much better solved at the fundamental differences, instead of at the surface where none of the basics are attacked lol.
Alright, I suppose this is the best question to ask in this situation. What is your most fundamental foundation for your ruleset philosophy? What goal is it trying to achieve, and why is that a worthwhile goal?
Aright, I'll take a crack at it.So you can't explain why sudden death is bad?
c:Yeah, I'm starting to agree with that view-point more and more.
Hmmm...
That just doesn't sound scary to DK at all, nor did it appear to be in that match lol.Yeah, I'd say MK is the exception xD
And yeah, spike is the only real thing he can do.
Banning something doesn't mean that the skill ceiling is lower. It can mean that in certain situations, but it doesn't have to, and I'd wager that planking is not one of those situations.The goal it of my philosophy would probably be to give players the highest possible "skill ceiling" to aim for.
And I think its more worthwhile than just banning 'x' because 'y', because a ruleset made with my philosophy forces players to overcome every(reasonable)thing the game throws at them to compete without prejudice against certain tactics because they are "gay". This forces them to become better players which, in turn, leads to a higher level of competition.
WRONG!Guys
no, ur dumbstop having a rational discussion
We can't listen to each other over a forum, are u ********?where you each actually listen and attempt to understand each other.
lolololol noYou're supposed to individually quote each other's sentences
at least i'm not a ***and respond with stuff like "lolololol no" or "you might think that but you'd be wrong" or my personal favorite "ur dumb"
The only part of your response that isn't a circular appeal to status quo/bandwagon is "I doubt it sucks as much pleasure out of the game".Further, you are completely free to make an ICs grab limit if it sucks as much pleasure out of the game as planking does for everyone else (I doubt it does, but w/e). If you can get a TO behind you, and a community to agree that will benefit from an ICs grab limit, go ahead.
I bet you don't have all of those, but if you do, it's perfectly fine for you to do so. There are zero reasons why that'd be bad if you had all of those ingredients.
It's not an appeal to majority, it's a search for what works best for the community. It just so happens, and this makes sense, that the best thing for a community often intersects with what that community largely wants.The only part of your response that isn't a circular appeal to status quo/bandwagon is "I doubt it sucks as much pleasure out of the game".
I don't see how it's not a factor. In a community based game, the amount of the community being alienated by a rule certainly has at least SOME effect on the worthwhile-ness of the rule, but it's debatable how much.The size of the minority being suppressed shouldn't be a factor though.
The issue here comes from, well, how easy it is to misinterpret the meaning of "game" when it can refer to many things that are different. A game could be something such as RPS, or the video game Brawl, or even Ocarina of Time. Although a game could also be a type of competition, a social agreement between two players to attempt to accomplish a goal versus each other. For the purpose of having a distinction between the two and avoiding confusion, I'll call the former GameA (or gamma!!!!!!!!!), and the latter GameB (or how about gammba!!!!!!).Sirlin said:A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.
Actually, although this certainly may not be his view, I'd say that it's not entirely inconsistent. I actually agree with everything I've read from Sirlin, but perhaps either I have misunderstood everything he has written, or everyone else has lol. If my interpretation is correct, he's certainly misleading to say the least, so chances are my interpretation is completely incorrect haha.Never understood Sirlin.
He says that a scrubby attitude is bad but supports Akuma's soft-ban in Japan.
I understand where you're coming here, but given a conditional that something is incorrect it does not matter how long it has been incorrect, what matters is how quickly it is corrected.Since when have we respected the game designer's wishes and given them ANY merit in tournaments?
Although this would not justify out-of-game rules over in-game rules, I will take a moment to suggest the community at least reconsider Sudden Death before dismissing it.The designers of the game also put in Sudden Death, which we don't use despite it being the game's default tie breaker.
Just to clarify a bit of logic here (sorry for the tangent, but it could be helpful to you later) A point does not stand on its own; a point is a leg for which a conclusions stands on (conclusions should have at least two premises).My point stands: There is no objective way of figuring out who was winning, there is only the winner and the loser. So all tie-break rules are equally valid in that respect, regardless of what Pokemon Stadium's screen wants you to believe.
Those were the good ol' days.I was watching your Melee teams combo video with t!mmy today, I have a pocket Kirby so I'm going to try some of your stuff with my Puff team-mate :D
Actually, I have never seen him say he supports Akuma's soft-ban in Japan... or any character bans at that!Never understood Sirlin.
He says that a scrubby attitude is bad but supports Akuma's soft-ban in Japan.
these are just like words that don't mean anything lolIMO, Game designers > scrubs.
The community is used to pretty much getting what it wants as a community.I just think it's funny that Sirlin's "don't ban ****" philosophy gets applied to MK, but then when other things like stages, LGL, etc come up people advocate for the extreme opposite. You can't have it both ways