Mr Wizzrobe
Smash Journeyman
This thread is starting to get kind of frustrating. This much arguing about Melee in one thread is bad for the soul.
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Agreed. We should never argue about Melee.This thread is starting to get kind of frustrating. This much arguing about Melee in one thread is bad for the soul.
The problem with "majority of the brawl community voted to ban MK" is that, majority of the brawl community don't even PLAY metaknight.
This.There's a difference between a character winning the most money and a character being played the most. Isn't it something like 80% of the community who does not play Meta Knight?
Thats like trying to tell me Canada has a bigger population than India because canada has a higher GDP.
you were saying?
edit:I've always wondered what the melee version of this graph would look like. Would fox take everybody's money or falco?
The first point is a good one... But also I'd be really interested in the melee graph aswell!Im against mkban but you do realize that the less representation makes the figures even worse right? Like if mk wins that much of the money but was represented by only 5% of players that would be an incredibly startling statistic. But damn, if that is an accurate graph heh 2beast
Also I really want to see a melee version of that graph. Imo melee gets decent representation, even cosmo been pullin monies for zelda
It's a known fact that mk is broken. Rules had to be invented to keep him in the game. If the rules weren't invented then mk would literally be untouchable.What bunch of ****ing bunk to base the criterion for banning him off of. I wish the Brawl community would focus on the fact that Metaknight arguably "breaks" their game, not based on how much money he makes or how often he's used.
Smooth Criminal
Cape glitch is stalling and there are already rules for that in place.It's a known fact that mk is broken. Rules had to be invented to keep him in the game. If the rules weren't invented then mk would literally be untouchable.
Cape glitch plus unlimited planking.
Banning him still wasnt the answer.It's a known fact that mk is broken. Rules had to be invented to keep him in the game. If the rules weren't invented then mk would literally be untouchable.
OH GOD NO. timing out is already a laughably pitiful strategy. Making the timer any longer might prevent tournaments from ever ending. As for stages, IIRC the Brawl ruleset has 9 stages total. Decreasing that would put it close to Melee, which has 7. In case you're unaware of Brawl's scene, stage really doesn't matter for MK, he has an advantage on all of them. They even made Caste Seige a starter simply because MK couldn't ***** as hard there.the brawls scrubs should have made their stage list smaller and increased the timer...
seriously the brawl ruleset has like 346345 stages to choose from wtf
i really love this postOh noes!
A character is being used a lot.
What bunch of ****ing bunk to base the criterion for banning him off of. I wish the Brawl community would focus on the fact that Metaknight arguably "breaks" their game, not based on how much money he makes or how often he's used.
Smooth Criminal
See, and with a little more data, something like this would be very influential in changing my opinion.MK's planking is similar to the banned Melee stages that Fox could infinite/camp on: Not unbeatable, but far too big of an advantage than should be allowed.
In general, MK's advantages venture into the "too big to be allowed" department, which is why perspectives on the issue vary. His attributes are what lead to scrooging and his ridiculous camping game, and considering that Brawl is a campy game already, it must really mean something when the community says one particular character is too campy.
both players have the right to choose characters who they think maximize their chance of success in the FIRST game. if you are a better player, you will win an unfavorable character matchup, and if you don't then you can counterpick. if you think the matchup is even, take them to a stage you feel more comfortable on. i don't see any other solution for the infinite loop of stage counterpick and character selection, besides not being able to change your character from the first game at all and only counterpicking stages or vice versa, both of which are staling moves for melee itself.The first method is definitely not fair. The player has a right to choose a character he feels will maximize his chances of success. More generally, I think the counterpick system we use adheres to the following two principles:
1) Both players have the right to choose characters who they think maximizes their chance of success.
2) The losing player has the right to choose a stage which he thinks maximizes his chance of success.
Obviously, the first method doesn't allow for 1). But even then, it's pretty unfair to not be able to change your character: suppose you go Young Link because your opponent mains Jigglypuff. Then, during his counterpick, you think he will probably go Fox. If you're right, you're basically stuck playing an incredibly bad matchup as Young Link simply because you chose him for the first match.
Similar problems exist for your second method of counterpicking.
This guy summarized everything PERFECTLYThe problem with "majority of the brawl community voted to ban MK" is that, majority of the brawl community don't even PLAY metaknight. You essentially have the Few metaknight mains VS the mains of every single other character in the game. Having a poll whereby you have a miniority vs a majority, well, no s#!t the majority are going to win. The non-MK mainers have ABSOLUTELY NOTHING to lose in voting to ban metaknight.
Just because 70% of the community don't like MK doesn't mean he should be banned lol.
As for wobbling, a poll wouldn't solve anything because, most players in the community don't care about wobbling from a practical standpoint because IC players are so rare. Not to mention they aren't even good chars to begin with.
The wobbling debate is a matter of ethics: Do you think an infinite should be allowed, despite the fact that it isn't overcentralizing in any way (nobody plays ics lol)
The MK debate is a matter of practicality: Do you think we should ban the best character who beats your favorite character.
Of course the poll is gonna be overwhelming in favor of pro ban
The "Fox and Falco = Half of competitive Melee" is such an exaggeration. We've done the tournament statistics thing before for top 32, top 48, etc. And while they've been the dominant faces, it's very rarely anything outstandingly ridiculous.It's a known fact that mk is broken. Rules had to be invented to keep him in the game. If the rules weren't invented then mk would literally be untouchable.
Cape glitch plus unlimited planking.
edit:seriously I want to see a melee graph. I already know fox and falco would take more than half anyway, but it would still be cool to see. plus kirbykaze if you're going to say brawl has crappy characters then you should acknowledge melee's crappy characters.
we all know how good pichu, kirby, and bowser are
lol basically what I said but worded differently.I can't wait for a masked Brawl player entering Unity Rules tournaments and winning with Snake, and years later, we discover it was M2K all along.
THAT would put Brawl on the map if nutso things like that were happening in the community, even if the game itself is a drag.
Aside from your trolling/uneducated'ness of the current melee metagame, why is this an argument about what character takes most the tourney money rather than the brokenness of said character?
you were saying?
edit:I've always wondered what the melee version of this graph would look like. Would fox take everybody's money or falco?
^Oh noes!
A character is being used a lot.
What bunch of ****ing bunk to base the criterion for banning him off of. I wish the Brawl community would focus on the fact that Metaknight arguably "breaks" their game, not based on how much money he makes or how often he's used.
Smooth Criminal