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Then perhaps just a lgl and timer/stock change. It is not to fix meta knight, but to fight stalling and running the timer as a viable option. It just relates to MK because he is the best at doing that.I don't believe in sacrificing multiple stages for a character.
Yeah, and y'know what those FG TOs usually don't say...?Look...I like how they went to the guys that run the giant events. I think it's important to have the best of the game weight in. But when you talk to the TO that has to sit there watch and an Mk, Wolve/Phoenix, Yun, SF4 Vanilla Sagat, and V-13 player win all the time. They give a different point of view about what they think about it. True they maybe not be the best, but they are trying to do their part for the community. I think they have a right to say if they think a certain character is ban for being good.
Right. They will actually do it to Akuma in HDR who isn't even doing these things.Well, okay. Maybe they do ***** and moan about top tier characters being janky top tier characters, but they'd never out and out ban a character based on the fact that they're winning a butt-ton of tourneys and a butt-ton of money. There's a reason for that: It's just the way it is. Some characters are just inherently better than others.
Let's hypothetically say MK was bannable without a doubt: Would you rather hack Brawl and attempt to balance it rather than ban MK?...the community didn't make the patch, Capcom did. That's not comparable.
What you are implying is clearly Nintendo will not release a patch, so it's the communities job to patch and fix the game. Yet the correct "patch" would be an actual modification in game play and not a rule set change.
aka every brawl mod.
I hate that argument. Hes easy to pick up but hard to master, how the hell does anyone know that??? How many people have picked up MK and mastered him, and at the same time ALSO mastered another character so they can say "yea MK was harder." I don't honestly believe that almost anyone has mastered any character and the very few that might have also just happen to be extraordinary players who for all we know might not have REALLY mastered him and just played him for a while and be really good and if your really good AND play MK you will probably top at most nationals.lol if Rich knew how to beat DK planking it wouldve been different. Which is saddening because a ton of the community automatically labeled it as broken without even doing some research. Which is a big thing this community does.
@ Judo: Honestly, I think a ton of people believe they know the MU better than think they do for one. but of course thats just opinion. Something I will say though is your MK doing well shouldnt be surprising. For one, how to pick up MK is easy (not to master!). No doubt about that. his normals just like Chun are awesome. He also probably the one characters you've seen fight more than the rest, and that stuff does rub off. Just like Yun and Ken, Diddy, Falco, and Snake arent as easy to pick up. That doesnt mean at top level they dont hang. Thats just the reality of the situation.
@John12341: So M2K making 17% of the money isnt a lot. But 12% of people playing MK is....... alright man. one person making nearly 1/5 of the money isnt a ton. Of course not. cuz that would make sense. One damn person out of hundreds.
@M2K: Thank you
@C.J: Thank you
@Tesh: Shut up
Ban mk, mainly because the issue on how to balance the game properly would cause much more debate and gridlock. In addition, trying to make a hacked version of a game standard for a community is near impossible.Let's hypothetically say MK was bannable without a doubt: Would you rather hack Brawl and attempt to balance it rather than ban MK?
That's the exception, AZ. Not the rule. And if you actually paid attention to the whole ordeal, the guy who helped redo the whole game recommended that they ban Akuma on the account that he wasn't balanced properly. Note the key words emphasized in the italicized text. Hilde and Algol from SC4 didn't win a whole bunch of tourneys in their lifespan either, but they were banned because the community at large found out that they were busted (Hilde's "doom combo").Right. They will actually do it to Akuma in HDR who isn't even doing these things.
fixed that for youAt the moment, the limited [21] tournaments are tending [substantially] towards Ganon. I am looking forward to more data to see if this is a sustainable trend.
Quoted because this video goes hard as **** yo. Exposing Johnnumbers Bull**** data and telling it like it is for competative gaming, too good.http://www.youtube.com/watch?v=jD11l3omQzM
Here is the next video in the series
Metaknight Banned - The Facts.
Enjoy.
blindly following mike.Quoted because this video goes hard as **** yo. Exposing Johnnumbers Bull**** data and telling it like it is for competative gaming, too good.
TL; DCETWhttp://www.youtube.com/watch?v=jD11l3omQzM
Here is the next video in the series
Metaknight Banned - The Facts.
Enjoy.
This is win on its highest levels.http://www.youtube.com/watch?v=jD11l3omQzM
Here is the next video in the series
Metaknight Banned - The Facts.
Enjoy.
Or you know, watched the video when he put it on facebook, agreed and commented.blindly following mike.
what a shame
Your argument that 1/5 is significant and over centralizing is LAUGHABLE. lol"Exposing" the data for what it really is, eh?
All I see is an untrained view on data analysis. 19% is significant with respect to the character spread we have going here. There are 36 characters. Even if you consider 10 to be viable, a 19% representation of one character is statistically significant. I don't even have to bust out some fancy statistical software to know that.
You also attack John Numbers for his analytical methods. You didn't like how he split the money between characters. Have you considered the work necessary to correct the assumption you are attacking? You would need to have each player's frequency-of-use statistics for each separate event he attended to fully correct that assumption. I don't know about you, but I know that would be way too much work for one guy to do.
Herk. I almost want to freaking leave work early to get back to work on my project here.
I'm looking to bring up a year's worth of tournament results for an analysis which will bring this uninformed bickering to an end. I don't have a release date, but please look forward to it.
No one cares about statistical signficance but you, lol. He even asked the audience to create their own criteria for how much too much was knowing most people would agree, he didnt say anything regarding statistical significance and in the end it doesnt matter."Exposing" the data for what it really is, eh?
All I see is an untrained view on data analysis. 19% is significant with respect to the character spread we have going here. There are 36 characters. Even if you consider 10 to be viable, a 19% representation of one character is statistically significant. I don't even have to bust out some fancy statistical software to know that.
As I said in the other thread, innaccurate date is innaccurate no matter how difficult it is to obtain the information we really want. You can applaud the effort but you cant sugarcoat the weakness. It sounds like youre desiring the information to be something it isnt, which is baaaad.You also attack John Numbers for his analytical methods. You didn't like how he split the money between characters. Have you considered the work necessary to correct the assumption you are attacking? You would need to have each player's frequency-of-use statistics for each separate event he attended to fully correct that assumption. I don't know about you, but I know that would be way too much work for one guy to do.
Yeah, watch the video.Did anybody explain where the 11% came from?
It's not in the video... He says 11% and then laughs and then looks at Ripple's data???Yeah, watch the video.
Did anybody explain where the 11% came from?
You realise that was a miscalculation yea?