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Make Your Move 4

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Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
Aw c'mon thats so mean. I quoted it because I couldn't exactly tell you on what page it was since my profile options are different. Okay how about this. I rate Brauner and you rate me. Deal?
You could've directly linked to the post like all other people do when they want to tell about updates.

And no thanks, I can live without Brauner being commented, considering he's just an SSE boss as part of a moveset.
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,902
Location
Not wasting countless hours on a 10 man community
This sailor will sink your soul into the stormy sea. Cervantes has joined the clash!



Stats:

Size: He's a tall human type character, matching Ganondorf's size which, despite not being that tall compared to normal humans, towers over the majority of the cast.
Weight: 7/10 Cervantes is quite heavy, being just below the lighter power characters, them being Ganondorf and Dedede.
Walking Speed: 6/10 Cervantes has no problems with walking, him being a normal human. His walk is actually slightly above average due to his height.
Running Speed: 5/10 Nothing notable here, but he's faster then the other heavy characters, not being a slow hulk.
Traction: 8/10 You won't see Cervantes sliding around much, he turns on a dime with relative ease.
First Jump: 6/10
Second Jump: 4/10
Hover: No.
Fall Speed: 6.5/10 Cervantes falls like the average heavy character, which means he falls fast without being on the level of a fast faller. The pirate still falls the slowest of the heavy characters though, not having as much weight on him as the rest of them do.
Crouch: Yes.
Crawl: No.
Wall Jump: No.
Wall Cling: No.
Gliding: No.

Basic actions:

Basic pose: Cervantes holds one of his swords above his head while the other one is at his side, his basic stance from Soul Calibur.
Idle pose: The pirate folds his arms while holding onto his swords and taps his foot, waiting for the player to make an action, annoyed.
Walking: Cervantes slowly creeps forward, somewhat zombie like. This walking animation makes him look more undead-like.
Running: Cervantes walks while still in his basic stance at a decent pace, going forward decently quickly with his size.
Dashing: The pirate puts his swords to his size and runs with long strokes of his legs and arms, them going back and forth. While not that fast, he's clearly giving his all, and it looks like a lot more of an effort then Ganondorf's running where he "huffs and puffs".
Crouching: Cervantes crouches low to the ground while putting his swords in a cross to block attacks. This can block weak projectiles like Link/Toon Link's shield, but only the weakest of them, such as Fox's laser.
Jump 1: Cervantes jumps off the ground with both feet, getting a ways off the ground.
Jump 2: The pirate captain jumps off the air with one foot like Ganondorf's first jump. We all know how good of a jumper Ganondorf is, and this one jump resembles the king of evil's terrible jumping ability.
Shield: Cervantes crosses his swords in front of his face to block as the standard Smash bubble shield comes up around him.
Sidestep: Cervantes doesn't turn to face the camera in his sidestep, unlike most characters, literally side stepping into the background.
Rolling: Cervantes crosses his swords in front of his face like in his shield animation, then crouches slightly and leaps in the direction you ordered him to. This roll is decently fast, being quite spammable.
Air Dodge: Cervantes brings up his legs and crosses his swords as he leans into the background, making himself a small well defended target.

Misc. Actions:

Sleeping: Cervantes falls onto the ground and lays down, fully stretched out. He snores in his slumber, his beard nearly going into his mouth as he does so. Upon waking up, he'll hastily wipe his beard down out of his face, annoyed.
Dizzy: The pirate puts his hands over his eyes, stumbling about clumsily.

Special Attacks:

B Down - Soul Steal: Cervantes put his two arms behind him with his swords pointed outwards, then claps them together in front of him. If Cervantes hits someone with the move, he'll impale his swords into the enemy then rip them out to steal the enemy's soul, which appears in the form of a green orb. Cervantes laughs after the attack is complete, the enemy still recovering from having lost their soul. The attack does no knockback with 9-10% damage total damage.

As it sounds, Soul Steal has some lag. Cervantes isn't particularly quick in clapping the swords together at the start (Although it's not terribly slow), and while the target can't attack the dread pirate while he's laughing, any other foes can, making this a rather dangerous attack to use in the fray of a FFA. However, there is much more to this move then first meets the eye which you might not notice when you first try out Cervantes. Once you've stolen a soul, the soul will levitate around you until it gets knocked of you, you die, or you use Soul Steal again.

You'll recieve all sorts of bonuses to your attacks when you have a character's soul in your possession, the effect you get being specific to the moves that are affected. The soul steal bonuses greatly help Cervantes' play and it's not that hard to steal a soul, but it's quite easy to knock the soul back out of Cervantes. Whenever Cervantes has a soul and is hit by any attack, there's a chance he'll drop the soul, somewhat like a dragoon piece.

The percent chance that he'll drop it each attack matches his percentage of damage, although he gets a 25% bonus in his favor ag ainst dropping it. This means that if Cervantes gets hit when he has 35% damage, there's a 10% chance he'll drop the soul. If Cervantes has 125% damage or higher, he'll always drop the soul whenever he's attacked.

Once the soul is dropped, the victim whom the soul was stolen from can pick it up to keep Cervantes from harvesting it's power, while Cervantes can pick it up to put it back into use. If someone other then Cervantes or the one whom cervantes stole the soul from picks up the soul, it won't instantly vanish, and they'll be able to use it as a throwing weapon for 6-7% damage. You can throw it over the edge to get rid of it, or you can use the soul to bait Cervantes to come to you, assuming he's interested in the soul.

If there are multiple Cervantes in a match, they can pick up the soul to use for themselves when it's dropped, although they can't steal the soul of a character who has already been a victim of another Cervantes player. Of course, Cervantes cannot steal his own soul (He can of other Cervantes players though) to get the various soul steal bonuses, and to help make it more clear which ones belong to other dread pirates they're red instead of green.

If you use Soul Steal when you already have stolen a soul, Cervantes will devour the soul, healing him of a good 15% damage and destroying the current soul, the victim who lost their soul magically getting a new one. Cervantes can only enjoy one tasty soul per life, meaning that the healing rarely gets to come into use. If you try to devour a second soul he'll simply say "Your soul makes a poor meal." and give a dismissive motion with his hand, unsummoning the soul.


B - Bullet Barrage: Cervantes puts both swords in front of him and fires a few bullets out from his swords, there not being any gun-like sound effects with this move. Four bullets come out from the swords instantly, moving very quickly and being very small and hard to see, like Shiek's needles. The bullets deal 2% damage each and a small flinch, and like Shiek's needles this move has infinite range. While you don't have the move like Shiek's needles, there's significant ending lag as Cervantes "reloads" his swords with a gun-like reloading sound effect after the move is performed. This ending lag means the attack cannot be spammed, and should mainly be used when the large range of the attack can be taken advantage of.

Soul Steal Bonus: The soul hovers behind Cervantes as he does the attack, and fires fragments of it are fired behind Cervantes. The soul fragments function just like the bullets from the sword, although they of course appear different, in the event you can see them due to them being so small. This helps cover Cervantes from the back when he does the move, and makes it an excellent move for free for alls.

B Side - Scissor Sword Grab: Cervantes sticks out his two swords in a scissor like formation to grab enemies with them, being a decently fast attack to come out. After grabbing them, Cervantes throws them down out of the grasp of his swords, sending them straight down with meteor smash like downward knockback and dealing 14-15% damage. While this move may seem overpowered, the dread pirate will still go through all the motions of the attack even if he misses, meaning there's massive endling lag if you miss, the attack BEGGING to be punished. This can be used exceptionally well to keep enemies from recovering to the stage, although you'll likely be the one going down to your doom if you somehow manage to miss, as your enemy would be a fool to not take advantage of you.

Soul Steal Bonus: The soul levitating around Cervantes sucks people towards the dread pirate as he starts the move to pull them into it, then pushes outwards afterwards to make it harder for people to punish him in case he missed. This also helps to stop people from interruping the attack if it's in a free for all. With the a stolen soul, the main negative of this attack, it's potetionally horrible end lag, is made more bearable.

B Up - Tide Rider: This surprisingly doesn't function like Squirtle's surf, and is actually a decent recovery. Water forms under cervantes, pushing him upwards about the height two Ganondorfs stacked on top of each other, giving him a large vertical recovery. The water forms into a tall tidal wave as it pushes Cervantes up, then crashes down in front of him, dealing 10-11% damage and meteor smashing foes. Cervantes goes into a helpless state once the tidal wave crashes down, meaning this move cannot be used offensively to send enemies down into the bottomless pits of the stages with a meteor smash unless Cervantes stays right next to the ledge so he can grab it. You have directional influence control over the attack while the tidal wave forms under Cervantes, but the tidal wave builds up pretty fast, giving you little time to do so. Overall, basically covers the distance DK's recovery does, but vertical as oppossed to horizontal.

Soul Steal Bonus: After the attack is complete, the soul will hover above Cervantes' head, and he'll grab onto it and ride it like Snake does with his cyper in his up special. In this state, it has all the properties of Snake's cypher, but doesn't give that much vertical distance, only horizontal. It still lasts as long as Snake's cyper though, although the soul will go back to levitating around Cervantes after the attack is over, meaning there is no cypher flying off the top of the screen to damage enemies. Combined with the regular up B, this gives Cervantes an excellent recovery.

Basic Attacks:

A - Soul Swing: Cervantes horizontally swings one of his swords quickly, doing minimal knockback and 5-6% damage. A pretty bad attack, mainly used just to get to the AAA.

AA - Sea Swing: Another very basic attack, Cervantes swings his other sword down vertically at the enemy to follow up the first attack, doing another 6-7% damage and slight knockback. Better then the first attack, but these two attacks still aren't with use on their own.

AAA - Rapid Slashes: Cervantes rapidly slashes his swords in front of him at a ridiculously fast pace, his arms going back and forth rapidly while holding the blades. Each hit of the attack does a mere 1-2% damage with no knockback and nearly no stun at all, but the attacks come out so fast that they'll likely be hit for a good few slashes. The main use of this move is against walls where enemies can be trapped against it, taking huge damage from the rapid slashes before eventually using directional influence to get away from Cervantes.

Ftilt - Anchor Knee Kick: Cervantes knees the enemy, doing below average knockback and 7-8% damage. This attack comes out very fast, but has small range and little to no priority. This attack is decent to get some distance between Cervantes in the enemy do he can use a soul steal, combos, as well as just a random attack to mix things up due to it's speed.

Utilt - Cursed Crow's Nest: Cervantes puts his swords above his head and spins them around right next to each other, making a large hitbox above his head. This attack does multiple hits, doing 1% damage per hit over 9 very fast hits. The first 8 hits do no knockback, just a slight stun, while the last of the hits does below average upward knockback.

Dtilt - Low Blow: Cervantes does a slow kick while in his crouching position, being quite slow and predictable, doing slight knockback and 7-8% damage. You'll rarely go into the crouch to use this terrible attack, the only practical use crouching has is to block weak projectiles. You'll only find yourself using this if you crouch a lot, which will most likely occur against Fox players who like to abuse their blasters. The other function of this move is to be used in a combo with the dash attack.

Dashing Attack - Sliding Kick: Cervantes puts his feet down to the ground as he slides forward during this kick, it being decently slow but doing 9-10% damage and above average knockback, able to kill at reasonable percents in a fashion like Dedede's dash attack. After finishing this attack, Cervantes will go into his crouching position (He'll only go in it temporairily if you don't hold down the control stick), any enemies hit from the dash attack will be vulnerable to a dtilt.

Ledge Attack (Under 100%) - Captain's Cleave: Cervantes does a cleaving strike with his sword as he pulls himself up, hitting in a half circle formation that does average knockback and 6-7% damage. Like Ganondorf's ledge attack, but slower with more range.

Ledge Attack (Over 100%) - Living Swords: Cervantes slowly struggles up onto his platforms as his swords do multiple hits in front of him, swirling about. Each hit does 1% damage, and there are 5 hits in the attack. The first four hits do no knockback while the final one has very slight knockback. In any case, it's enough to keep foes looking to attack Cervantes occupied.

Rising Attack (On Stomach) - Spring Lunge: The dread pirate gets up in a crawling position, then springs forward on his legs forward, doing a single slash with his swords. Has large lag for a rising attack, but does very good knockback for one and 6-7% damage.

Rising Attack (On Back) - Lazy Lumbering: The captain lazily gets up from his position, acting as if no fight was happening. While Cervantes gets up, his swords spin around at either side of him, defending him as he gets up, doing 1% damage per second. The first four hits do no knockback while the final one has very slight knockback, like his ledge attack over 100%. Very little offensive potetional, does it's attack of defending the dread pirate well.

Smash Attacks:

Fsmash - Sword Shotgun: Cervantes points one of his swords in front of him and a sound of a shotgun blast can be heard. Any foes in the range of a Bowser in front of Cervantes will be dealt 13-14% (19-20% fully charged) damage and get a pretty long stun from the move. After taking the shot, Cervantes brings his sword up against him and does a weird motion with it while a reloading sound effect is played, giving the move significant ending lag. If you actually hit the enemy with it, their stun time will match your ending lag, but if you miss you'll be extremely vulnerable. Starts up pretty fast, not having much starting lag, and also won't stun enemies if they're in the air. No actual bullets are seen or effects of the attack besides the stun, making the move "family friendly".

Soul Steal Bonus: The soul hovers around the sword while Cervantes "reloads" his sword, causing the animation to finish faster and cut the ending lag of the move by about 25%. While it's still quite the laggy move in this form, any enemies hit by the shotgun blast will still be stunned after Cervantes finishes reloading his sword, allowing him to do another one of his more quick moves to combo into it, as there isn't enough time to do a more laggy attack.

Usmash - Anchors Away: The dread pirate crouches down as he charges the smash attack, then springs up with his body fully strechted out as he releases it, stabbing his two swords up into the air apart from each other. The swords make two seperate hit boxes away from each other, as the dread pirate has his arms outstrechted as he does this attack. This does good upward knockback (Great charged) and 13-14% damage (18-19% fully charged), being one of Cervantes' few good kill moves. The move has slight starting lag, but it's nothing terrible, still being very usable, although only on foes above Cervantes. Lag isn't the problem with this attack, due to the swords being so outstrechted, enemies can go inbetween the swords to land on Cervantes and punish him (Unless they're Bowser's size), meaning Cervantes must be careful with this attack.

Soul Steal Bonus: The soul levitates up inbetween the two swords as Cervantes stabs them upwards, going up at the same time as the swords, being just as potent as the swords themselves. While it doesn't cover the entire distance between the swords, it doesn't leave enough room to fall between them, meaning it may as well cover the entire distance. This gets rid of the main vulnerabiliy of the attack, meaning the dread pirate can use this attack without fear of punishment on foes coming down at him.

Dsmash - Wild Waves: Cervantes folds his arms and laughs as waves come out from either side of him. These waves, like the water in his up special, do actual damage, not just knockback. They go around one fifth the length of final destination in range, and two waves come out from him on either side. These waves have a "Piplup" effect in that they trap you in them and deal damage as you're pulled along with the waves. The waves don't go very far before vanishing, meaning they won't pull you over the edge like Piplup. Each second in the waves does 2-3% damage uncharged and 5-6% damage uncharged, and charging the smash also increases the height of the waves, making them easier to catch enemies in. After finishing the attack, Cervantes lets out a hearty chuckle, giving the move some ending lag to make it quite punishable if you miss with it.

Soul Steal Bonus: The soul the pirate has stolen moves in front of him and sucks foes towards the waves, giving the dsmash the properties of Pikachu's in that it sucks people into it. This helps make the attack easier to rack up damage. After the duration is completed and Cervantes is laughing, the orb will push outwards with it's force, sending foes away from the pirate to make it harder to punish him while he laughs at his enemy.

Aerial Attacks:

Nair - Spinning Swords: Cervantes folds his arms and chuckles slightly as his two swords levitate around him. The attack does multiple hits and is a good damage dealer, giving decent knockback at the end. Each hit does 2-3% damage and there are a total of 6 hits in the attack, but it's quite easy to use directional influence to get out of the attack.

Soul Steal bonus: The soul also spins around rapidly alongside Cervante's two swords, slightly increasing the hitbox but more importantly sucking foes into the attack somewhat like Pikachu's dsmash. It's still unlikely they won't be able to use directional influence to get out of the attack if they got caught in it for the first few hits, so you may want to start the move a bit early.

Fair - Pirate Plunge: The dread pirate raises one of his swords above his head and then quickly plunges it down into the ground in front of him, doing 10% damage and average knockback. This attack is just fast enough to work well with short hopping, resembling one of his actual attacks in Soul Calibur when short hopped. There is some start up and ending lag to the attack, but it's nothing bad, and the lag penalty for hitting the attack into the ground is virtually non existant. This attack also works quite well in the air, as if you hit enemies with the tip of the blade you'll meteor smash them.

Bair - Gangplank Gutter: The dread pirate turns around, stabbing his two swords forward for the first part of attack as he does so, doing 3-4% damage and slightly stunning the enemy. Cervantes then rips his swords apart from each other to do what would realistically tear the enemy in half, right down the middle. The enemy either get good upward or downwards knockback based on whether they get hit by the sword going upwards or the one going downwards, as well as 10-11% damage. The sword swiping downwards does have decent downward knockback, but it's not on the level of a meteor smash or spike. This second swipe has decent KOing potetional, but it's rather hard to hit with. This move turns Cervantes around in midair like Marth's bair.

Uair - Sword Stab: Cervantes stabs one of his twin swords upwards into the air directly above him, the attack having decent upward range directly above him, but not much to the sides, the sword not being very thick. This attack does average upward knockback and 9-10% damage, and while it would be hard to hit with, the attack has little to no lag whatsoever. A decent KO move, but outclassed by Cervantes' better options.

Soul Steal Uair - Shadow Soul: Cervantes quickly puts both his swords into one hand, then lifts his hand up above his head for the soul to go up into his hand. The soul then pulses, doing 1-2% damage per hit for a total of 6 hits over 1.5 seconds, the last hit doing 3-4% damage and doing good upward knockback. The pose Cervantes strikes for the move is like Mewtwo's Usmash in Melee, although this move is performed in the air. This is a decent damage racker and the attack has a very slight suction to draw foes on, also being a decent KO move at high percentages.

Dair - Swirling Swords: Cervantes folds his arms and chuckles slightly as he lets his swords levitate like in his nair move, but the swords instead levitate below Cervantes, spinning around rapidly. The swords do 3-4% damage for a total of 6 hits over two seconds, doing slight downward knockback with the last hit. Enemies can easily use directional influence to get out of the attack, and it's rather hard to use properly to rack up damage due to the attack's length, as Cervantes will often hit the ground and interrupt the attack before it's complete.

Soul Steal Bonus: The soul levitates underneath Cervantes as he does this attack, slowing his fall speed signifiacntly as he does this attack. The soul also sucks those below Cervantes up into the swirling twin swords, making this attack much easier to hit with overall. The version of the move with the bonus is used like Wario's dair in how it racks up damage, although it's harder to hit with but with much more pay off, doing up to 18-24% damage if they're hit for all the attacks.

Grabs and Throws:

Grab: Cervantes reaches forward with both arms to hug the enemy against his body, having slightly above average range due to his size, though nothing like Dedede's insane grab range.

Grab Attack - Soul Squeeze: Cervantes squeezes the enemy in his grasp somewhat like Snake, but he does it around their torso area rather then their neck. Does 3% damage, but has large delay for a grab attack.

Fthrow - Storm Stomp: The dread pirate does rapid slashes into the enemy for a total of 6-7% damage, them falling down to the ground in pain, then Cervantes stomps on them to give them minimal forward knockback and 2-3% damage. This throw is one of Cervantes' worse throws, as it's only purpose is a damage dealer, and even then the dread pirate has better options. The only practical use of this throw is if Cervantes' other throws have fallen victim to stale moves.

Bthrow - Pirate Pitcher: Cervantes picks up the enemy by the legs, his swords levitating a little bit in front of him. He spins the enemy around himself quickly like Mario's bthrow, then lets them go in front of him for 5-6% damage. The swords will then slash the enemy coming to them in the opposite direction, doing 4-5% damage. Does exceptionally good knockback for a throw, actually able to KO at reasonable percents, although the execution of the throw is rather laggy, making it bad for free for alls.

Uthrow - Jolly Rodger Hoist: Cerantes impales his enemy on one of his swords, then brings them up above his head, flinging them off the sword upwards, doing 7-8% damage and good upward knockback for a throw. Can actually KO at reasonable percents if the KO boundary on the top of the stage is low enough. A good example of where the throw could finish someone at 120% would be standing on the platform in the Brawl version of Yoshi's Island.

Dthrow - Sadistic Cross: Cervantes releases his enemy then impales his swords into the target one at a time in a cross formation. The first sword does 4-5% damage while the second one does 5-6% damage, knocking them to the ground. Cervantes says "Cry out in pain!" as he impales the swords into his enemy, just like his grab in Soul Calibur. The attack is laggy for a throw to make up for it's high damage.

Final Smash - Captain's Crew:



When Cervantes activates his final smash, his eyes flash, a beam coming out of him like with Link's final smash. If anybody is caught in the beam, the dread pirate will rush up to the person with incredible speed and use soul steal on them, ripping out their soul by force. If multiple people are caught in the beam, then Cervantes will only target the one closest to him. If the dread pirate already has stolen somebody's soul with the regular move, then Cervantes doesn't have to catch them with the beam, them automatically becoming the victim of the final smash upon use.

Once Cervantes has stolen somebody's soul, he lets out an evil laugh and says "Welcome to my crew!". The dread pirate keeps laughing throughout the duration of the final smash, being invulnerable, and the Cervantes player controls the victim for 30 seconds (Or until they die), getting to play as them. In a one vs one match, all you can do is simply make your new crew member suicide off the edge, but in a free for all you can use them to beat up your enemies. Any kills the crew member makes count for Cervantes, and Cervantes also gets credit for KOing the crew member even if somebody else does the attack to finish them. Cervantes is completely safe from harm during the entire duration of the final smash, being invulnerable and laughing. Any scrolling stages will also stop moving for the duration of the final smash to keep Cervantes from being pushed off the screen due to being immobile, like with King Dedede's final smash.

While a guarnateed KO may seem powerful in a one vs one match, they still have to hit them with the beam or steal their soul before getting the smash ball, meaning that there is some effort put into it. Since you won't be able to have much fun with your new crew member if there are no other enemies to dispose of, you can just spam taunts to annoy your enemy for the duration of the final smash, having them suicide before the timer goes off.


Overall Play Style:

Despite being a heavyweight, Cervantes' play style actually resembles Meta Knight's more then his fellow villians in the heavyweight section. Most of his attacks are damage rackers with no knockback, and his KO moves that are available to him are few and far between. Basically, picture Meta Knight without his KO moves, and laggy finishers in their place, and you've got Cervantes' play style to some extent.The soul steal mechanic plays a decently large role in Cervantes' play style to make him a more unique addition, though. Having stolen a soul,

Cervantes is able to rack up the damage ridiculously fast with his less laggier moves, the ones that are more laggy being unappealing when the enemy is at low percentages. When a match starts, the dread pirate will want to steal a soul as soon as possible, then constantly pressure the enemy with a barrage of fast attacks. Cervantes will want to leave few openings in his attacks, as every attack is a chance that his soul could get knocked away from him, and it becomes more and more likely with each attack. Due to wanting to keep their souls under control, Cervantes players will avoid going for KOs at early percents with the dread pirate's few laggy powerful attacks (Such as the usmash) and play with his arsenal of quick moves.

Once Cervantes gets to high percents, he's in trouble. If his percentages get high enough, it's extremely likely that he'll just drop the soul whenever he's attacked, meaning it'd be a good idea to just eat it to heal 15% damage while he still can. Hopefully by this point the enemy of the dread pirate will also be at a high percentage, meaning he doesn't have to be so careful about being hit and can make use of his arsenal of slower, finishing moves. While he doesn't have a lot available, the dread pirate does have a lot more options then a speed character, although his power attacks aren't on the level of the heavyweights. Although it's a good rule for any character to avoid taking hits at high percentages, Cervantes doesn't need to worry about it that much so long as he doesn't get hit by anything big, as he's quite heavy and has a good recovery. Still, unless the dread pirate catches his enemy messing up, he'll have problems finishing off his foes.

The resemblance in play style to Meta Knight doesn't end with Cervantes having fast attacks and a good recovery, as Cervantes is also excellent at gimping his enemies. Due to being more powerful early on in fights by being able to posses a soul, Cervantes can go very far away from the platform without fear, as his soul steal bonuses give him an excellent recovery. If the dread pirate doesn't want to get KOs the traditional way, he can simply gimp them early on. While the dread pirate only has two moves for meteor smashing, his fair and his side special, the only one he truly needs is the scissor cross. If the pirate is decently low, he might fall down with his foes into the pit as he throws them down, but if he's remotely close to the platform he'll still be able to make it back to the platform with his good recovery, meaning Cervantes should take every chance he gets to gimp his enemies.

Overall, a decently balanced character, having a good mix of moves that complement each other. Unlike the average balanced character such as Mario, the dread pirate has some of his statistics higher then others while his others are low, but his traits are rare and usually are never seen on the same character. Cervantes is powerful early on in fights, but he becomes weaker as the fight goes on and gets a higher damage percentage, being the opposite of Lucario. Good Cervantes players will be sure to make the most they can of when they're at an early percentage, but once he's higher up in damage percentage it's time for the other fighter in the clash to shine.


Taunts:

Up Taunt - Fool's Challenge: Cervantes strokes his beard as he says "I salute your courage for challenging me!".

Side Taunt - Evil Laugh: Cervantes folds his arms as his swords impale themselves into the ground, letting out a evil laugh.

Down Taunt - Bothersome Beard: Cervantes attempts to do his side taunt, but the wind causes his beard to blow into his face, and he brushes the beard down back into place, annoyed.

Entrance - Soul Sense: Cervantes appears on the ground, laying down and fully strechted out, then gets up in a zombie like fashion, saying "Give me your soul!".

Results Screen Poses:

Win 1 - Dreadful Domination: Cervantes turns back to the losing characters and points to each of them individually with his swords, saying "Admit your defeat. . .and become a part of my power!".

Win 2 - Boring Battle: Cervantes lets his swords drop to the ground, shrugging and saying "What a waste of my time. . .Why did I even bother drawing my swords?".

Win 3 - Merciless Murderer: Cervantes goes into his laughing pose with his swords in the ground, saying "Those who dare to challenge me deserve no mercy.".

Loss - Regretful Respect: Cervantes throws his pirate hat on the ground in anger, stomps on it, then forces himself to applaud his enemy on their victory.

Kirby Hat: Kirby gets Cervantes' pirate hat and beard, them being enlarged to fit Kirby since the big pink puffball is larger then Cervantes' head. Upon pressing B, Kirby will spit out the bullet barrage, but instead of the reloading sound effect, Kirby will let out a small burp and rub his tummy as the animation for the ending lag.

Wiimote Noise: Cervantes lets out an evil laugh.

Symbol: Soul Edge and Soul Calibur, clashing against each other in a X formation.

Alternate Colors:

-Default
-Cervantes' clothing gets a blood red color scheme, the red being dark and faded to match his cold skin. -Red Team
-Cervantes's clothing gets a blue color scheme like the red one, but Cervantes' body also gets a slight blue tint to help make it more distinguished from his default costume. -Blue Team
-Like the red costume, but the clothing turns a pale green. -Green Team
-Cervantes returns to his normal human status before soul edge possessed him in this costume, his skin color no longer looking like that of an undead. His clothing also looks much brighter to match the skin.
-Cervantes' beard and clothing turn black, making him resemble the infamous "black beard".

Snake Codec Conversation:

Snake: So, Mei Ling, who's this purple pirate guy?
Mei Ling: *Screams*
Snake: What's going on there?!? Mei Ling? Mei Ling! Mei Liiiii-
Cervantes: Oh shut up, will you? You're so pathetically predictable. . .
Snake: What have you done with Mei Ling?!? ANSWER ME!
Cervantes: Why do you care about this foolish little girl? Whatever, her soul is weak, I won't feed on it for long. I'll give it back to her soon. But for now, I'm looking for a better soul to use. . .Yours is the only one on the menu.
Snake: Sorry, buddy, but you're gonna go back to the bottom of the sea where you came from before that happens.
Cervantes: Such a shame. . .I was hoping you could join my pirate crew. Ah well, your soul is still strong, I'll make good use of it once you're disposed of. I'm going to enjoy this. Hahahahahhahahahahahaahhaha. . .

Stage - Pirate Raid:



The large amount of wrecked ships in the picture float about in the background, while you fight on the same ship you do in the actual Soul Calibur 3 stage. This ship is torn in half, only the back half being above the water, it being what you actually play on. There are two main layers of this back half of the ship, one higher and one lower. The lower one has more room, and will be where you fight most of the time you play on the stage.

You can use the wall the upper part makes on the lower part for chaingrabbing, but a ghost pirate comes out of a door in this area every 10 seconds, swiping his sword to do 15% damage and average knockback. While you can swim in the water, there are whirlpools that have a suction towards themselves, and anything that comes into close range of them is doomed to go down to the bottom of the sea. The ship tilts back and forth very slightly in the storm in a manner similiar to lylat cruise, but not on as high of a level as the Starfox stage. Despite not giving as violent of tilts, the stage never stops tilting, never being straight for longer then a couple seconds. The stage's gimmicks are fair and the stage is quite beautiful to look at, making it a potetionally more popular stage.

Music (My main computer has no youtube access. To hear the songs, type in the actual name of the song then the game it's from at youtube.):

-Bravely Folk Song (Soul Blade Cervantes Stage Theme)
-No Regrets (Soul Calibur 3 Pirate Raid Theme)
-Eternal Struggle (Soul Calibur 2 Pirate Alcove Theme)
-Sail Over the Storm (Soul Calibur 3 Indian Port Theme)
-Ordinary Pain (Soul Calibur 2 Money Pit - Top Tier Theme)
-Blind Loyalty (Soul Calibur 3 Secret Money Pit Theme)
-Time Marches On (Soul Calibur 3 Clock Tower Theme)
-Chasing Downstream (Soul Calibur Water Labyrinth Theme)
-Worth Dying For (Soul Calibur City of Water Theme)
-Bred from the Gap (Soul Calibur 3 Kunpaetku Shrine Ruin Theme)
-Raise thy Sword (Soul Calibur 2 Ostrheinsburg Chapel Theme)
-Forsaken Sanctuary (Soul Calibur 3 Forsaken Sanctuary Theme)

Assist Trophy - Ivy:



Cervantes's daughter is summoned from the assist trophy, doing a sinister chuckle (She's evil. Check PS3 Soul Calibur box art, she's on there with Nightmare and Darth Vader.) upon being summoned. She changes her sword into a whip with a simple press of a button, then proceeds whipping it around. This assist trophy actually has semi intelligent AI, doing attacks based on how close she is to enemies.

If any enemy is above her, she'll extend it upwards and do a spinning motion with it for multiple hits, around a total of 20-25%. If an enemy is in front of her at a range, she'll do a laggy whip attack forwards for 20% and above average knockback. If an enemy's right next to her, she'll do a quick low whip attack to trip the enemy and do 4-5% damage, then do the more slow strong whip attack to follow up.

She runs directly forwards, jumping over anything in her way, respawning if she falls off the stage like Gray Fox. If there's an object she can't jump over, she'll turn around, running in that direction instead, going on with her rampage. Ivy doesn't attack enemies behind her, so that's the most simple way to avoid her, but if you're above or in front of her she'll use the long range of her whip to put on the hurt. Still, she's decently easy to avoid for players who have seen the assist trophy before, lasting 20 seconds.


Item - Treasure Chest:

This is a container item, around half the size of a crate. It changes it's appearance based on the stage it's present in, although is has a very old and worn look special for the pirate raid stage. This item can be attacked for it to slide back and forth like crates as well as ridden on top of, but it doesn't need to be attacked or thrown to be broken open. Instead, you can simply walk in front of the chest and press A to open it for the items in it to pop out. The chest doesn't instantly disappear after being opened, and can still be hit around, making it more of a unique container.

Trophies:

Cervantes: Often called "The Dread Pirate", Cervantes de Leon is one of the major antagonists in the Soul Calibur series. In Soulblade, Cervantes had a reign of terror over the world for twenty years while he had soul edge in his possession, it taking both Taki and Sophitia teaming up to defeat him. Cervantes still lived on past this attack though, hoping to regain his glory and continue his rule. . .For good. Cervantes's fighting style is quite a sight to see, mixing rapid fast slashes with slow powerful ones, making him tough to take down and hard to predict. (Soul Blade, Soul Calibur 4)

Captain's Crew (Obtained from beating All-Star with Cervantes, his final smash trophy. The trophy shows Cervantes with his swords crossed standing evily over a souless Toon Link who is leaping in front of the dread pirate to defend him.): Cervantes steals his enemy's soul, then uses the smash ball to take control of them, forcing them to join his crew. While the dread pirate may consider it an honor for anyone to fight at his side, the victim rarely feels the same way, but has no choice but to dispose of the enemies of Cervantes. When Cervantes no longer has any use of his crew members, he hastily has them dispose of themselves so he doesn't have to deal with them later. The only good crew members are loyal ones, any who question their captain deserve to walk the plank. (Super Smash Bros. Brawl)

Ivy: While Isabella had adopted parents, she didn't know it until her father told it to her on his deathbed, revealing her real father to be none other then Cervantes de Leon. Ivy has a rather unique fighting style, transforming her seemingly normal looking sword, valentine, into a whip that can extend out at will. Ivy's beauty has gained her quite the fan base over the years, making her one of the most iconic and regognizable characters in the Soul Calibur series. (Soul Calibur, Soul Calibur 4)

Pirate Raid: Among all pirates, both the great and amateur, a rumor had been widespread that Cervantes had hidden a great treasure inside a cave near the coast of spain. But in reality, this twisted tale was just bait, as Cervantes had personally gotten the rumor known so as to bring a endless fools to his hideout to feed to Soul Edge. Now countless ships lay in wrecks from Cervantes' never ending victims. . .He's made his own personal bermuda triangle. (Soul Calibur 3, Super Smash Bros. Brawl)

Treasure Chest: These treasure chests are hunted by pirates, but only the best of them manage to get their hands on the rewards that wait inside these old worn treasure chests. These treasure chests appear by magic on the battlefields of Smash Bros., and while not hard to find your fellow pirates will have a duel to the death over who gets to keep the booty. If no treasure chests reveal themselves, just remember that X marks the spot! (Super Smash Bros. Brawl)

Soul Edge: The cursed sword. . .Soul Edge is all powerful and has devoured countless souls to make itself stronger. Many have wielded Soul Edge, but they have only been forced to do the cursed sword's bidding. While many fight over the cursed sword despite this, Nightmare, Cervantes, Siegfried and Algol are the only ones to have ever actually wielded this deadly weapon, transforming into a weapon fitting for the wielder. When Soul Edge wishes to fight without a host, it uses the form of Inferno. (Soul Blade, Soul Calibur 4)

Soul Calibur: This sword was created by Algol with the sole intent of combatting Soul Edge. Only Siegfried, Xianghua and her mother as well as the creator of the sword, Algol, have ever known what's it been like to wield this sword. Like Soul Edge, Soul Calibur transforms into a weapon most fitting for the wielder, but it's the polar opposite of the cursed sword. This sword is a living being, but it's will is unknown. Due to it being based off of purified shards of Soul Edge, it could perhaps also have it's own evil desires. (Soul Calibur, Soul Calibur 4)

Nightmare: The azure knight was first born when Siegfried picked up Soul Edge, as Siegfried wasn't strong enough to resist the cursed sword, making it take him over. Nightmare used Siegfried's body as a host for many days, but was eventually driven out by Raphael. Nightmare would still live on as a seperate being, though, as Zasalamel resurrected him, now being able to live without a host. Nightmare has gained quite a few fans over the years, becoming quite iconic, showing up on the logo of the series. (Soul Calibur, Soul Calibur 4)

Siegfried: Unknowingly having slain his own father in battle, Siegfried went insane, forcing himself to believe that somebody else had done the dark deed. In this insane state, Siegfried hunted Soul Edge to defeat the imaginary killer, but upon obtaining it, he was only turned into Nightmare. Siegfried eventually broke free from Nightmare to become his own being once again with the help of Raphael, but he had no more sense then he had before, still foolishly hunting the cursed blade. Siegfried shares the star role alongside his eternal rival, Nightmare. (Soul Blade, Soul Calibur Legends)

Voldo: Voldo's fighting style is awkward, him seemingly not having a single bone in his body to bend his body into insane positions. Voldo serves Vercii, the merchant of death, whom payed Cervantes to hunt him Soul Edge before he went mad with power. Vercii has since passed away, but Voldo has blind loyalty to his master, never leaving the money pit where Vercii's treasures lie. In the event that Voldo obtains Soul Edge, Vercii will speak to him as a spirit to tell him to get more souls for the cursed sword, but this is most likely Soul Edge tricking him into doing it's bidding. (Soul Blade, Soul Calibur 4)

Taki: While usually content with being a loner, Taki saved Sophitia from Cervantes and helped her to defeat him, silencing the cursed sword temporairily. She has since been a long time rival to the dread pirate, them having many destined battles against each other. Taki also has a personal rivalry with Mitsurugi, leaving her with no shortage of enemies. Like Ivy, Taki has many fans due to her beauty, and is one of the more iconic characters in the series. (Soul Blade, Soul Calibur 4)

Sophitia: While Cervantes was able to defeat Sophitia Alexandra in single combat, Taki came to save her from the clutches of the dread pirate. While the Soul Calibur series contains many beautiful women, Sophitia is the only one that's actually married, having a husband, Rothion, as well as several children. She only has a sister named Cassandra who she's taken under her wing, showing her the way of the sword and shield. Due to Sophitia's age and her duties as a mother, soon Cassandra may have to be the only warrior under the Alexandra name. (Soul Blade, Soul Calibur 4)

Astaroth: Astaroth is only seven years old, and he's got the intelligence to match. His temper tantrums are far from childish, though, and will result in you getting an early funeral if you're the cause of one. Astaroth has worked before alongside Nightmare and Lizardman to obtain and strengthen Soul Edge, but the golem prefers to work alone. While created with the intent of getting soul edge for a cult, Astaroth had no intentions of following his orders, and instead destroyed his creators. Astaroth's brutish nature has got him a good few fans over the course of the series. (Soul Calibur, Soul Calibur 4)

Zasalamel: Zasalamel has lived many years longer then any other normal human being due to his "curse" of reincarnation. Having studied many magics, Zasalamel became immortal, living endless lives in a never ending cycle of reincarnation. While it was enjoyable at first, the pleasures of life, as well as life itself, became a meaningless to Zasalamel. He no longer wished to continue his life, but do his curse he was unable to do so. Due to this curse, this man revived Nightmare after Siegfried broke free from his will to gather the shards of Soul Edge for him, though unknowingly. (Soul Calibur 3, Soul Calibur 4)

Algol: Algol is the creator of Soul Calibur, having a history of reincarnation that makes even Zasalamel look as if he's only spent a few years on this world. He wields both Soul Calibur and Soul Edge as his weapons, being the ultimate power the world has ever known. Despite his actions, Algol is not truly evil, while motives of characters such as Zasalamel and Ivy are rather shady and bleak, showing that Algol is surprisingly one of the more good characters in the series. In his critical finish, he sits on top of his throne, showing his reign as king over the all powerful swords. (Soul Calibur 4)

Tira: Tira is a completely insane being, going from girl to girl as her old hosts become obsolete. She wants nothing but to serve Soul Edge and Nightmare and to see them be completed, and despite her complete and utter loyalty to Nightmare he considers disposing her on numerous occassions. Tira has no problems whatsoever with killing, taking pleasure in death, although if you get her in a bad mood you won't live to see her go back to her normal state. While having been in a normal family for a time, she personally disposed of them once having gone insane. (Soul Calibur 3, Soul Calibur 4)

Yoshimitsu: While some of Yoshimitsu's attacks are based off of those Mitsurugi has, he's by far the most unique character to be based off another. The silly samurai does the way of the sword pogo, among other interesting abilities. Whenever a member of the Yoshimitsu clan dies, the next in line takes their place. The clan has lived on through many generations, all the way up to the present day, as shown in the samurai's appearances in Tekken. Due to being in so many games and his humorous attacks, Yoshmitsu is quite popular and well known. (Soul Calibur, Soul Calibur 4)

Mitsurugi: Mitsurugi has two beautiful women chasing after him, although not for reasons you'd expect. Both Taki and Setsuka chase after Mitsurugi without cease, looking for vengeance on him to take his life. Mitsurugi constantly keeps on the move for Soul Edge, ignoring those who persue him. The samurai's motivation is the thirst for new battles, and any who are too weak to challenge this skilled samurai just become another stain on his blade. Mitsurugi's become decently popular over his many appearances in the series, becoming somewhat iconic. (Soul Blade, Soul Calibur 4)

Raphael: Raphael is a skilled swordsman who is hunted by countless people, and nearly lost his lives countless times to them. A young girl named Amy saved Raphael's life by hiding him from one of the greedy lords who was hunting him, and Raphael adopted her, most thankful. Raphael and Amy however fell under a curse set by Soul Edge, turning them into somewhat vampiric beings. Raphael set out to get Soul Edge so that everyone else could share their curse so that they could have a "perfect world" together. (Soul Calibur 2, Soul Calibur 4)

Kilik: Edgemaster, one of the world's greatest warriors who has never lost in battle (Though he did have a tie against Olcadan), personally trained Kilik to be the warrior that he is. Kilik travels the world alongside Xianghua and Maxi, purifying the Soul Edge shards they find along the way, doing his best to dispose of the cursed sword. Kilik's the only character in the series to be romantically involved, and he and Xianghua clearly have chemistry. Despite this, they rarely have time for their relationship, and the status of it remains largely unknown. (Soul Calibur, Soul Calibur 4)

Role in SSE:

Cervantes is first seen rather later on in the SSE, being introduced in the same scene as Ganondorf. When Ganondorf is in the computer room giving orders to Bowser and his troops to go to Dedede's castle, the screen in Ganondorf's room next turns to Cervantes (Who's name flashes accrosses the bottom of the screen for his introduction), who is standing on his pirate ship, waiting for orders. Ganondorf points at the airship Donkey Kong's being taken on, and Cervantes replies with a simple nod. After this, Ganondorf takes a bow before Master Hand as normal.

The dread pirate isn't seen again until Captain Falcon, Olimar and Diddy come onto the airship to save Donkey Kong. After the four characters defeat the enemies and save DK, Cervantes' ship arrives sailing in the sea below the airship. Cervantes lets loose fire from his cannons, and one of the cannonballs is a direct hit on Diddy. The cannonball turns Diddy into a trophy, defeating him, and Diddy lands down on the ship below. DK jumps down after his buddy to return the favor he gave for saving him, while Olimar and Captain Falcon just watch. Olimar looks like he's about to wet his pants, while Captain Falcon is more concerned with the subspace bomb factory they're about to enter, deciding to ignore the two apes.

Upon falling down onto Cervantes' ship, the dread pirate will point forward at Donkey Kong, and the subspace enemies under Ceravntes' command will come forth to attack DK. You get to use DK alone in a battle against the enemies, them not being too numerous due to you only having one character, a storm having started brewing. After defeating them, Donkey Kong will touch the base of Diddy's trophy to revive him, while Cervantes gets in a fighting position, chuckling. You play as the dread pirate against the two kongs in a battle, and after defeating them Cervantes chuckles and heads back to the captain's quarters of the ship, his work being done.

The three characters aren't seen for a couple levels, them getting a short break, but the next cutscene involving them shows Toon Link's ship coming up alongside Cervantes' massive ship, his name flashing accross the bottom of the screen. Cannons fire from the dread pirate's ship down at Toon Link's pathetic vessel and planks are layed down to make a bridge from ship to ship, the subspace enemies going accross it to raid Toon Link's ship. You play as Toon Link for a battle on the great sea on the small swordsman's ship, enemies coming in from the planks in the background. After defeating them all, Toon Link goes accross the bridges they were made to board Cervantes' ship and revives DK and Diddy, and they start heading for the captain's quarters together. You play as the three characters for the level, tranversing accross the dread pirate's massive ship. Upon getting to the deepest most inner section, you'll have arrived at the captain's quarters, causing a cutscene to start.

The three characters storm down the door to Cervantes' personnal quarters, him starteled. He is more then prepared, though, and gets in a fighting stance, chuckling. You play as the captain again this battle, having to defeat them in a three on one battle. Thankfully, you have two stock to make up for the large amount of enemies teaming up to defeat you. After defeating them, the captain revives the trophies and steals their souls out of them before they can react. Toon Link turns to to his dark toon link alt costume while DK and Diddy's fur turn black and their eyes turn red (An additional alt color for them). The three zombie pirates salute their captain, and Cervantes just laughs.

As a small side note, the subspace bomb that blows up the subspace bomb factory sucks in Cervantes' ship, meaning it's a part of the great maze. In this section of the great maze, Cervantes and Toon Link are fought, being one of the smaller subsections.

The four characters aren't heard from again until just before the great invasion cutscene, where Cervantes and his loyal crew members will go through a portal into subspace outside Ganon's Cannon, having escaped the subspace bomb with the portal. Bowser and Ganondorf are already mounted on the Ganon Cannon, ready to let it out into the real world to let all havoc loose. Bowser sees Cervantes and motions him to come up to them, pleased, but Ganondorf shakes his head and runs his fingers across his neck, deciding that the dread pirate is no longer useful to his goals. He has his guns fire down at the characters, and Cervantes angrily lets out a battle cry and charges up to where the two villians stay alongside his loyal crew. The level is the ganon cannon in subspace, the three crew members still having their dark alt costumes to show that they're still serving Cervantes.

Upon getting to the top where Bowser and Ganondorf are, Cervantes motions to the two villians with a stroke of his arm, and his three loyal crew members attack. You play as Bowser and Ganondorf against the zombified characters, only being able to use one at a time. Afterwards, a brief cutscene shows the captain's crew being trophified and Cervantes entering the fray against the two villians while they're still tired. You play as Cervantes against Bowser and Ganondorf, and you only have one stock, so it's one of the harder battles. After defeating them, the next cutscene shows Cervantes about to turn them both into trophies, but Master Hand (Not yet under Tabuu's control) emerges, smacking him down with his fist, turning him into a trophy. Master Hand picks up Cervantes and his former crew members and throws them out of subspace into the portal to the real world, successfully having saved his two commanders. Bowser and Ganondorf bow before Master Hand while he lets out an evil laugh.

The cutscene next shows the four characters coming out of the portal on the other side as trophies, flying a impressive distance. They land on the halberd where the other characters are getting ready for battle, Captain Falcon and Olimar curiously coming up to the two characters they previously fought alongside. They revive the four characters from their trophy status, DK, Diddy and Toon Link no longer being in zombie status. Cervantes humbly taking off his hat and going to "walk the plank" off the halberd, admitting defeat. Toon Link comes up to the dread pirate and puts his hand on his shoulder and motions back to the portal which they flew out of, deciding that they could use his help, and Cervantes reluctantly nods. Cervantes goes up to the front of the halberd and motions forward with his sword as Mario comes up alongside him and says "Here we go!" as the halberd takes off. The great invasion cutscene follows after this, Cervantes getting no more cutscenes to himself.

In the cutscene where Ganondorf normally betrays Bowser, Bowser dodges the shot from the trophy and turns around, letting out an angry roar. You get to choose which character you want to play as out of Ganondorf and Bowser, then you must defeat the other villian in a one vs one battle. If you play as Ganondorf, everything goes as normal, but if you pick Bowser the two villians will swap roles, Bowser being the one to bow before Master Hand while Ganondorf's the one angrily attacking Bowser's trophy and being the one to fight Dedede instead of the other way around. If you picked Bowser in the battle, you'll need to find Mario's and Peach's trophies in the subspace level to get Bowser's trophy in a cutscene like is normally done with Ganondorf. After one of the villians defeats the other in the battle, they will come up before Master Hand and bow to him as normal, but will be shocked to see the strings controlling their master. Tabuu, seeing that the villian isn't a fool, has Master Hand attack the villian, and you use the villian in a boss battle against Master Hand. Master Hand is a good bit harder then normal, having 600 HP (On intense) and his attacks doing more damage while you still have a single stock.
 

Jimnymebob

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I was quickly scrolling down the page, then I realised how long that was XD.

Great moveset Warlord, although it all seems a little confusing due to the fact I've only played Soul Calibur 3, and I only played it once, so I don't know anything about the characters.
The Assist Trophies were an interesting read though, as I've now learned new things about the series and characters.
Great job :bee:.
 

Pelikinesis

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accursed HTML spillover.....

uh, Cervantes is the balls. As soon as I learn how to vote, that moveset will get one.

DON'T TELL ME HOW. THE WEAK MUST LEARN.

Plok is ready but maybe this time I'll remember to not post the moveset on the same page as three other movesets. Earthworm Jim suddenly sounds like a good idea....
 

SirKibble

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@Akiak: PLEASE don't repost/quote entire movesets. Just give us a link to it if you've made changes.

@Warlord: I am so confused... What's the point you're trying to get across?
 

Red Arremer

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Well I thought posting my SSE boss would at least loosen that... but obviously you didn't like him much. <.<"
 

UnSaxon51

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I thought that looked eerily familiar.

Although, there's no denying, Cervantes is haxx. Beautiful, well-crafted, piratey haxx.
 

Red Arremer

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Your SSE Boss was excellent, Spadefox. . .But it's not a moveset.
Well I posted it for people making an SSE, like, for example, MasterWarlord, who'd be interested in getting bosses with odd twists.

Does he count as a "full" boss, btw? Or do you count the summons of his being one attack (although they actually are different attacks)?
 

MasterWarlord

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He's higher quality then the average boss I make. I'm deciding to just abolish the 8 attack rule I have, and base it off actual challenge. That boss is very true to the game while still making for an intruiging boss fight, I feel he's a lot better then Janga.

I mainly just had that mini-boss thing up for all these people who post bosses with only 3 attacks. . .You've made the only bosses I'd really consider quality, aside from Koj's Metal Gear RAY back in MYM 3.

Speaking of which. . .WE NEED KOJ. Get his e-mail, spam him, we need him to grace us with his presence.
 

Red Arremer

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@MasterWarlord:
*nod* Okay... I think I can live with that. :bee:

Oh, by the way... because it just came to my mind. In all 3 of your reviews on my 'sets you said that you wanted a "Playstyle" section... so, I will tell you why I don't include these.

First of all, I'm insanely bad in summarizing something. If I want to do that, I always have the feeling I'd forget something important, and therefore the summarizing ends up being similarily long to the actual stuff I want to summarize.

My own personal troubles with this aside, I also think that a playstyle section is a bad idea for several reasons.
First of all, it might be intrigueing to some people to just skip the moveset and go straight to the Playstyle section.
Secondly, if someone reads a moveset carefully - at least that's what I do - they can put everything together in their head and think how the mechanics and moves work well together.
Also, I try to put each moves' uses and advantages (and disadvantages for that matter) into the move's description, itself. I want to have people think about how they would use this character and have their own thoughts about the playstyle and use of a character.

I, personally, don't skip anything in a moveset, except for the playstyle - except it's necessary like MM9:MM needs to be read first. But that's a "How to play", not a "Playstyle".

So, sorry if I have to disappoint you in this point, MasterWarlord, but due to my horrible summarizing (for an example see above) and me not seeing any real purpose and necessity of a playstyle section, this - along a few extras like Stickers and Event Matches - never was and never will be part of any moveset from Spadefox Productions.
 

PKSkyler

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May is cool and all, but it would be interesting if the gameplay mechanic was a bit different from pokemon trainer`s...( all three are starters, all switch the same way, fatigue, all three are different evolutions)
Also a lot of moves are lacking detail to know exactly what they do.

Examples:
Waterfall: Mudkip creates a vertical wave of water to try to recover. Does variable damage. (what do you mean "varible?)

Sprays water to knock the opponent back. Does variable damage. The attack is fast, but the knockback is weak. (again with "variable" Also, how far does the water go? Does it go in a straight line? Does it fall? Can it be aimed?)

Grovyle performs two upward slash attacks with both of its arms. First hit inflicts 7% damage, while the last hit inflicts up to 13% damage. Knockback is strongest with the second hit, and the second hit deals up to 22% damage when fully charged. Attack is fast and not very laggy.(want to give us an idea f the range of the move, other than "upward"? How does he slash his arms? A lot of your moves say "upward" or "low angled" but dont say how FAR the move actually hits.)

Flare Blitz: Blaziken charges at the opponent at blazing force. If Blaziken damages anyone upon executing this move, the opponent can take up to 25% damage. However, the damage decreases to 10% damage afterwards. The move is a bit slow in execution.(How far does Blaziken run? Can you tell him where to run? can he run in the air? Does he literally follow an opponent, like Sonic`s homing attack?If so, how far does it home in on an opponent?)

There are many moves that lack the sort of detail we are expecting all the way in MYM4.

But you got my favorite form of each hoenn starter and the layout is nice..Good Job :D
 

MasterWarlord

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@MasterWarlord:
*nod* Okay... I think I can live with that. :bee:

Oh, by the way... because it just came to my mind. In all 3 of your reviews on my 'sets you said that you wanted a "Playstyle" section... so, I will tell you why I don't include these.

First of all, I'm insanely bad in summarizing something. If I want to do that, I always have the feeling I'd forget something important, and therefore the summarizing ends up being similarily long to the actual stuff I want to summarize.

My own personal troubles with this aside, I also think that a playstyle section is a bad idea for several reasons.
First of all, it might be intrigueing to some people to just skip the moveset and go straight to the Playstyle section.
Secondly, if someone reads a moveset carefully - at least that's what I do - they can put everything together in their head and think how the mechanics and moves work well together.
Also, I try to put each moves' uses and advantages (and disadvantages for that matter) into the move's description, itself. I want to have people think about how they would use this character and have their own thoughts about the playstyle and use of a character.

I, personally, don't skip anything in a moveset, except for the playstyle - except it's necessary like MM9:MM needs to be read first. But that's a "How to play", not a "Playstyle".

So, sorry if I have to disappoint you in this point, MasterWarlord, but due to my horrible summarizing (for an example see above) and me not seeing any real purpose and necessity of a playstyle section, this - along a few extras like Stickers and Event Matches - never was and never will be part of any moveset from Spadefox Productions.
Well. . .It's true not everybody would play my characters the same, but in the play style section I'm basically putting up the best way to use the character in a competetive match from what I intended, showing off his strengths and weaknesses in detail. Of course there may be a few things that I over-looked when the character actually got made, but that's how they're intended to be played. I still elaborate on each move's competetive use in their little sections, but I help them come together a lot more in the play style section. Without one, I have a pictuer of a character being used in a casual match, but the picture in a competetive match is slightly foggy.

It's just a thing I've come to expect of high quality moveset makers, and that includes you. Like I said in your Guntz review, you're one of us now. I have high expectations of you because you make such great movesets. :) If you don't want to include a play style, that's fine, I still love Guntz to pieces, I just feel that would make it even better. Having to make one of those also forces you to focus more on the balance of the character.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
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I understand your point of view, and I'm glad you understand mine. I guess it all comes down to be our own personal preferences and opinions.

Even so, I hope you will enjoy Jonathan & Charlotte... they will be even more organized than what you're used from me, more awesome, overall, and generally be incredibly detailed, with so much little twists and such...

Oh, and I know you people gonna love the stage of them... Kekekekeke

Edit: Oh and... thanks for the praise. It feels quite nice to get kind words of you... ^^"
 

SirKibble

Smash Champion
Joined
May 2, 2008
Messages
2,400
The playstyle is a section I haven't included up until now with the Super Star Helpers. Honestly, I don't like writing it. I can definitely see how some people might want it, though, so I've been trying to put it. Of course, the reason I don't like it could just be because balance is one of those things that I'm usually not too concerned with... I prefer to focus on originality and creativity, as well as trueness to character. Balance comes near the end of my list of concerns for my own movesets. Too bad having four of them is forcing me to give it more attention than usual...
 

goldwyvern

Smash Ace
Joined
Nov 25, 2008
Messages
519
Location
Holy keys locked in the jet, Batman!
@ cervantes trophies: O_o the yoshimitsus are the same? i never knew that!

on topic: scourge will be worked on soon but i need a favor from somone who can draw good. obviously there are no lrgit picture of OCs and i cant draw. anyone who helps gets a kudo sammich :p
 

SonicBoom2

Smash Journeyman
Joined
Oct 12, 2008
Messages
480
Location
Florida
Okay, I have a truckload of homework, so I can't post regularly like usual.

What'd I miss in this huge pile of spamgood movesets?
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
THIS IS ART!!

...I'm surprised you made such a silly boss into such a not-silly...boss. Nice job on that. Even though it'd be nice to see him with some original, not direct-from-game attacks...

Quick Question: Has anyone made a Rose (SF) moveset yet?
No they have not. Even if they had, she'd still be fair game.

ALSO

Previews, you say? I'm not really one for this, but...just so you know what's coming down the ol' Mendez Line© next:

 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
THIS IS ART!!

...I'm surprised you made such a silly boss into such a not-silly...boss. Nice job on that. Even though it'd be nice to see him with some original, not direct-from-game attacks...
Kekeke... I probably will add some more attacks, but I was at work while writing and had to... well... work? lol
If I can think of some more cool and artsy moves, I'll sure include them into that boss. Don't worry. Glad you like him, tho.

Previews, you say? I'm not really one for this, but...just so you know what's coming down the ol' Mendez Line© next
Oh snap! This is awesome! Mach Rider wins!
 

SonicBoom2

Smash Journeyman
Joined
Oct 12, 2008
Messages
480
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Oh dude awesome!!!
If only I could make something like that :p

Edit:

I think...

BABY DK IS OFFICIALLY FINISHED!!!

Wow, what is this, 40-50 pages after and I just now finish it? lol
 

goldwyvern

Smash Ace
Joined
Nov 25, 2008
Messages
519
Location
Holy keys locked in the jet, Batman!
scourge is going along slowly but surely. this is everything i have so far. BTW spade i'm using bill as reference.

SCOURGE

the anti-sonic of pure evil and awesome, scourge joins the brawl!

entrance: enters through warp ring.

stats
power 8.1
speed 8.9(sonic is 10)
range 6.7
weight 7
size 7.1
1st jump 3
2nd jump 5
crouch 8
traction 3.7
combo 8
wall jump yes
wall cling yes
tether no
glide no
crawl no

S= same as sonic's

basics:
jab:aloof beatdown
scourge starts with a weak right hook followed by a lazy sparta-esque kick. he quickly puts his foot down and spins on it, allowing his left foot to strike the opponent. the lag between the kicks is noticeable. onthe other hand, this combo is powerful causing 11% if all hits connect.

dash:quick stop
scourge skids with his foot outstretched. small hitbox and damage are made up for with relatively high knockback.

Ftilt:back hand of evil

Utilt

Dtilt

smashes

Usmash:boomer wave

Fsmash:fox kick

Dsmash:boomer tremor

aerials


grabs/throws


specials:

<>B:chain
scourge throws a chain outwards about 1.2x the distance of sheik's chain. if it touches than 12% is delt and the enemy is stunned for 1/3 of a second. this is no good for chain grabbing as there is 1/2 second beginning and ending lag.

B: seduce/super scourge:
 

Pelikinesis

Smash Journeyman
Joined
Nov 11, 2008
Messages
365
Location
Somewhere in Nevada...
Plok!

PLOK!​

No idea who Plok is? Dig through your closet, dust off your SNES, then find some used games store that sells the game. It’s one of the most brilliantly designed platform games ever, in terms of mechanics and level design, music choice, visuals, and overall feel. The basic plot is that Plok is a megalomaniacal self-proclaimed ruler of an island with an obsession for flags, and when his favorite one gets stolen he commits mass genocide of an entire species, ending the game by killing the matriarch who is the only one out of the entire species that has any reproductive capability. It is awesome and so is its protagonist and so can you. But first of all, he looks kinda like this:


Which kind of illustrates the most unique thing about Plok the character. He doesn’t believe in connecting his arms and legs to his body. That just overcomplicates things and make it take that much longer to punch an enemy in the face. So his head and body are attached and are somehow connected via invisible links to his hands and feet, which move around mostly independently. In the game, his primary form of attack involved him launching his limbs at his opponent, which would boomerang back slowly to him if he missed.

This also applies in Smash, where hitting an enemy causes his limb to teleport back to him instantly, while missing causes them to return more slowly. This has no bearing on his ending lag, but it does leave him missing a limb longer. Having four fast moving projectiles was handy, but if you shot them all out at once and missed you’d end up bouncing around on Plok’s equivalent of a butt, completely defenseless.

Same applies to Brawl. Without arms, he can’t do punch attacks or grabs (even grabbing the ledge), and without 1 leg he can’t run, without the other he bounces around and can’t jump or roll. The character comes built-in with an interesting mechanic that I’ll try to translate to Brawl because it sounds like fun. Here goes:

Stats

Size: Luigi height, Wario width

Speed: 4/10 (average walk speed but rather slow run speed for a light character, and bad air speed as well making it hard for him to chase with aerials)

Power: 6/10

Weight: Slightly light, like 4/10

Fall Speed: 5/10

Jumping: 1st Jump (a simple jump): 3/10, 2nd Jump (spinning somersault): 5/10

Traction: 3/10 (you try stopping on a dime without legs)

Range: 8/10 (dude, he SHOOTS his punches at you)

Grab: 8/10 (yes, he also shoots his grabs at you, with less lag than most grabs that come with a Zair in tandem)

Shield: 3/10 (Plok isn’t small, but his shield kind of is)

Roll: 6/10 (fast because he doesn’t have arms and legs to get in the way of evasion, which also makes it more confusing)

Dodge: 4/10

Ground

A: Punch forward with average range for his size (3%)
AA: Second punch is roughly to the gut, with his other hand (3%)
AAA: A kick arcing upward (4%)
AAAA: A kick with Plok’s last leg, Sparta-style, with the only appreciable knockback of his neutral combo. (4%)

Dash Attack: Plok lunges forward, leaving his feet behind while he is launched parallel to the ground at his foe, fists out in front of him.
With both of his arms, has very good range for a dash attack and has horizontal knockback with a bit of killing potential.
With one arm, still has range but less knockback. Without arms, only his head can hit which does vertical knockback.
Without legs, Plok can’t run so that point is moot. (5% for each punch, 6% for the headbutt (all three can hit if done at close range, launching the recipient diagonally)


Ftilt: One button press causes him to do two swinging hook punches in quick succession, one arcing upwards and the other downwards.
A second button press causes him to finish with a side kick. The kick must be executed quickly because the second punch does have average knockback for a tilt move, while the kick itself has minor killing potential.(6% for each punch, 8% for the kick)


Utilt: Tilts his body up and does a punt-kick upward with quick start up, ending lag, and pretty good knockback for a tilt.
If Plok only has one arm, ending lag is increased because he teeters a little. If both arms are missing, Plok falls at the end. (11%)

Dtilt: Shoots a leg along the ground. Good knockback and incredible range for a tilt (nearly the horizontal range of a crouching Bowser). Ending lag keeps it from being chained, as well as knockback. Not having legs means not having a Dtilt.(10%)

Fsmash:
Plok launches all available limbs at once forward about two character lengths in front of him, where they fan out at the end before boomeranging back to him. Slightly more lag than most Fsmashes.
Bad kill move with 2 limbs, decent with 3, matches up with heavyweights at 4. 1 limb has barely any killing potential. (each limb does 6%, damage range from 6-24%)

Usmash: Plok’s head and body do a slow flip in the air while all his limbs launch in a circle. Fast startup, bad recovery due to limbs getting back into position.
Same knockback rules apply as from Fsmash, although overall Usmash is weaker and trajectory is according to angle of impact (4-16%)


Dsmash:
Plok’s head and body fall to the ground as his limbs shoot out to their opposite location (right arm shoots to his left downward side, etc). With all limbs, great coverage, range, and knockback. Ending lag is pretty bad though. Strong knockback with all limbs plus a low trajectory. (5-20%)

Throws

Grab: Plok shoots a hand out. Range nearly that of a tether-style grab, and startup and ending lag is good even for regular grab characters. Downside is that Plok can’t grab if he doesn’t have arms.
Come to think of it, Plok can’t grab the ledge if he doesn’t have an arm, and will lose grip faster with only one. On the plus side, Plok has a ridiculously huge sweetspot on the ledge when he does have both his arms.

Running Grab: Plok needs both hands for this, but has extra range. With only one hand, it’s a weak, long-ranged hit with lag at the end which isn’t very useful and somewhat punishable.

Pummel: All other available limbs do a short-ranged pummel (1% for each limb, up to 4% per pummel if all limbs)

Fthrow: Plok pushes them forward with his arms, then does a long-ranged kick. Kick does strong horizontal knockback with some killing potential, while the push simply pushes them and does no damage (Kick does 12%. Without a leg, Plok pushes for no damage)

Bthrow: Plok raises opponent overhead and throws them the other way. Fairly strong knockback if with both hands (13%)

Uthrow: Plok throws opponent upward. With two hands, better knockback (not very fatal though) and damage, with one hand it does less knockback and produces a spiraling effect (like the kind made when you spike a grounded opponent). (2 hands: 12%, 1 hand: 8%)

Dthrow: Opponent goes flat on stomach while Plok hovers over and shoots out his limbs downward in rapid succession. Same average vertical knockback irregardless of number of limbs. (4% for limb, 4-16%)


Aerials

Nair: Mini version of his Dsmash, where all his limbs switch positions but are propelled further outward. Good coverage in diagonal directions, good priority, good range considering the coverage, and knockback comparable to most initial-hit sex-kicks. This is, of course, assuming that all of his limbs are in place (6% per limb, only two can hit at a time obviously unless character is Giant or something)


Fair: Shoots out an arm and a leg if he can, arm going forward and slightly upward, while the kick goes forward and slightly more downward.
If he possesses the other two, he can do those right afterwards. Great range, Somewhat mediocre knockback. (Each limb does 7%, but can only hit in pairs of done at close range due to spread)


Bair: Spins around leaning back and lets his arms and legs do a rotation around him. Better than average range, below average knockback for a Bair. Difficult to land all hits. (limbs do 4% each, 4-16%)

Uair: All of Plok’s limbs stay in place while his head and torso shoot upward a bit. Range is slightly higher than most Uairs, and its one of his attacks that isn’t dependant on his limbs. Knockback is somewhat mediocre. (10%)

Dair:
Same as his Uair, except he goes downward, attacking with his….butt? This is a spike, and it is more powerful the more limbs he has, although damage remains the same. A moderately powerful spike with all limbs. (12%)

Specials

Neutral B: Amulet: The B button can be pressed rapidly, and each press causes Plok to do something like a headbang while flailing his arms around, with the added effect of greenish-yellowish shells (seashells) being expelled two at a time out of him that arc up and downward like the McDonald arches.
When you do this, Plok starts to get an angry look on his face. The more times you press B, the more he headbangs and the angrier he gets, and the longer it takes for him to return to normal.

If he does a jump while looking angry, he will do a somersault but morphed as a PlokSawBlade, which does multiple hits and a little knockback, and the jumps are also higher (similar to Screw Attack item). However, over time (or if using the jump, Up B, or Down B) Plok will become less angry, and the amount of shells registered as being used decreases. (N/A)

Side B: Limb Launch: Plok shoots out his limbs. Sure he does that with most of his attacks, but the startup lag here is as fast as a jabs’, but his limbs shoot nearly ½ of Final Destination. When used with this attack, Plok’s limbs CAN be reflected, and take much longer to come back due to distance if missed.

If they are shielded, a hanger appears in midair near the enemy with the limb on it (though pretty much at ground level). Any additionally shielded Limb Launches result in the next limb in question appearing on the same hanger. Plok must come in contact with the hanger in order to regain those limbs, otherwise they just stay on the hanger (it’s a puzzle mechanic from the game, and keeps you from abusing this move so much).

They have good enough knockback to be used with timing for a pseudo Wall of Pain. Limbs are faster than most non-Laser projectiles, and better knockback than Laser projectiles as well. (Limbs do 7% each, but harder to chain them).

Down B: Buddy Hornet Call: Plok waves his hands in the air as if calling someone from a distance. This can be done as rapidly as the Neutral B. For every two pairs of shells (2 for each headbang motion from Amulet) that Plok used during the Amulet move, he will get one Buddy Hornet, which is about the size of one of his eyes and circles over his head. (not sure about maximum limit, no damage on its own)


Up B: Super Somersault/Sawblade/Hornet Launch:
Normally, Plok does a big version of his second jump, which still has mediocre range for a third jump. If he is angry from Amulet use, this will be accompanied by a Sawblade effect which causes damage (1% each hit but can be a lot of hits) and the more Angry and the more shells expended, the higher and farther he goes, allowing for excellent recovery if his Neutral B was used enough.

This move also launches all available Buddy Hornets, causing them to grow to the size of one of Plok’s limbs and gives them semi-homing capabilities (but they can turn around and maneuver) and can hit twice each before dissipating. Each hit of theirs can do 2%, and they last around 5 seconds. If Plok becomes helpless, any Buddy Hornets still on stage will fly towards him and prick him to get him out of his helpless state.

Unsummoned Hornets present while he is helpless will all launch automatically and surround Plok in a manner similar to electron orbital depictions around atoms, giving Plok some very limited flight capability, although the speed and duration is dependant on number of Hornets surrounding him and overall is not very maneuverable. Also, if the hornets run into anything they do 2% damage and dissipate. Doing this move on the ground causes Plok to not jump, but the Hornets are still summoned, letting them swarm and attack the enemy. The hornets can do 2 stings before dissipating, with a little knockback and a lot of stun.

This move has great recovery potential but without any Amulet use it sucks, and if Plok has both summoned and unsummoned hornets the summoned ones will try to prick him while the automatically summoned will try to carry him. Basically, you have to plan ahead before Plok gets knocked off the stage for a considerable distance, otherwise he’ll do anything from a pathetic recovery attempt to gimping his own recovery. (damage variable because move is variable)


Final Smash: Rocket Plok

Plok, like most platformer heroes, had a lot of powerups at his disposal. I chose this one because it’s badass.



See? Yeah, those are all missile launchers. Anyways, when activated, a big present falls out of nowhere onto Plok, stars and a big question mark come out during the transformation, then he has rocket launchers strapped all over him. Pressing and holding the jump button causes him to fly around, flames shooting out of some of the pipes.
Pressing A causes Plok to shoot out multiple missiles (random amount each press) in all directions with infinite range, straight trajectory, and high speed and knockback.
Pressing B causes Plok to shoot out multiple missiles (random still but less than A) in all directions with semi-homing capability, larger explosions, but shorter-ranged and slower, although similar knockback. Both variations can be fired rapidly and Plok can fill the screen with missily death easily and from any position.


Taunts


Up Taunt: Plok pulls out a flag of himself and stretches it so the audience can see while smiling.

Side Taunt: Plok pulls out his harmonica and plays a few bars while tapping his feet.

Down Taunt: Plok looks furious and waves his arms around.

Victory Pose:

1) There is a flagpole on the victory screen and Plok quickly reels a flag of himself upward and smiles and waves his arms around while it flaps in the wind.

2) Plok plays his harmonica while dancing.

3) A hanger is floating in midair, from which all of Plok’s limbs hang on. Plok hops onto the screen view, but the hanger is too high for him and he hops upward at it in a futile manner, trying to get his limbs back.

Victory Music:
The Plok theme song of course. It’s all upbeat and harmonicky.

Pros:

+ Crazy range on both attacks and grabs

+ Great projectile. Can kill, harass, hits while returning, is fast, chainable in the right circumstances, and washes the dishes. Also, it’s his best approach.

+ Having all of his limbs present means higher than average damage and knockback on almost all moves

+ Specials give him lots of options, giving him anything from a temporary Screw Attack-style effect to little minions that can cover and assist him.

+ Potentially huge and varied recovery


Cons:


- Without limbs, most moves are less effective, or don’t work at all

- Without preparation, has horrible recovery

- Fairly large size + Light weight is bad

- Reckless use of limbs (especially Side B) can screw him over

- Hitting limbs still hurts him, meaning an opponent can still damage Plok if he’s not careful (causes flinch but no actual knockback to Plok).

- Recovery can backfire or be gimped

- Maneuverability is pretty bad; slow in ground and in air, making it hard for him to keep up pressure without using his Over B

- Due to maneuverability, approach is pretty bad without using projectiles

- A shielded Over-B results in the hanger effect.

- His normal attacks don’t have very good shield stun.




|end moveset|

What is this....my fourth?

Well, I tried to carry over Plok's quirks from the game as much as possible. I'm sure someone out there can say how well I did or if the way I described them was unclear.
 

SonicBoom2

Smash Journeyman
Joined
Oct 12, 2008
Messages
480
Location
Florida
Eeep, I didn't like how you colored the special moveset though.

Make one whole move white, then another whole move green, and so on.

EDIT:
Hehe, yeah I'm gonna try to make him INCREDIBLE.

lol Zack doesn't get much attention
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
I wish I knew who Plok was. I am officially not awesome anymore...

@Shake~: I only hate ported attacks when A) they're boring and B) the character has potential otherwise. In the last contest one of the better posters submitted two Street Fighter movesets, which consisted entirely of ported attacks. But in that case, it'd almost be a crime to make them without that--and the actual characters didn't have rocket packs strapped to their backs, either. :chuckle:

EDIT - Don't listen to him Peli! The selective coloring is great, although it would be nice if the actual names of the attacks were a different color, so it's easier to tell where one ends and another begins at a glance.
 

SonicBoom2

Smash Journeyman
Joined
Oct 12, 2008
Messages
480
Location
Florida
Sorry, newcomer talk here.

Whats ported? lol

EDIT: Thats my opinion, even though its coming from a dude with the attention span of a goldfish.
 
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