@Plum: I believe Charizard's glide speed has already been sped up significantly IIRC. Not to mention I though Charizard and Pikachu both had base 100 speed...or maybe that was Raichu...or maybe I'm nuts.
I would like to see Charizard with an extra jump, but at the same time I know it's not nessecary for him. Guru Kid describes the problem as such: Charizard can only afford to jump out offstage for a gimp once. After that, he has to high tail it back to the ledge with one jump and a fickle upB which is neither very flexible nor travels a very good distance. Couple that with a bad glide, and if he misses once, the gimp attempt was virtually worthless.
My counterpoint is while the other fliers have an easier time gimping and coming back onstage, Charizard's gimp options offer vastly more reward by virtue of his ****-tastic fair and dair, both of which are strong and fairly disjointed.
If Charizard can land that one good hit, the opponent is not coming back. Ever (unless you're MK/D3/ROB)[/COLOR]. Couple this with Charizard's vastly superior killing options on the ground (usmash, rock smash, dthrow, dtilt, dsmash->****, tipped ftilt, and lol Fly for good measure) and it doesn't seem like Charizard needs much help in the way of taking a stock, gimping or otherwise.
The red highlighted part very well applies to nearly every other flyer in the game (not sure about Pit):
One good dair with MK, and it leads to another dair, which often = death.
One good bair with Jiggs, and it easily sets up for either another bair, nair, or fair.
One good bair or fair with kirby, and you're doneskied by another one of those moves... or dair.
One good fair with Rob, and more often than not you'll be hit with another one.
One good bair with Dedede... either you flat-out die off the side or you suffer another bair.
While it is often true that with a well-spaced fair can knock out most characters with one hit, the above characters have the same guarantee, since their edgeguarding moves of choice offer amazing, almost guaranteed followups. It just takes them 1 more move to kill. My main issue is that even if they miss their followup moves, they have a lot of leniency toward going for that edgeguard again, simply because their recoveries are just that good. Players can afford to be a bit reckless. Charizard has no such leniency, and because these characters all share a similar playstyle, that's really wonky.
So why play a character who has a high-risk edgeguard and a high-risk recovery, which nothing special to make up for it, when you can play another character who has equal or better attributes, including a safer egdeguard and recovery?
I'm fairly sure the extra jump will remedy this issue; I could be dead wrong though. I just wanna experiment with it first before I come to any real conclusion.
Granted, the extra jump definitely shouldn't equal his original jump; OBM's recommendation of 50-75% would be optimal I think.
As for my PT ideas:
@ Leaf: PT is indeed useful (sometimes) during a blind pick, but... why limit his usefulness to just that, when he can be given new aspects to play and thus become unique again? Devotion to a character with three distinct playstyles (which comes with 3x the work that needs to be put into regarding matchups) should be rewarded more than what is currently given.
If you do have a reason to use PT on your own CP, then we're looking at a potentially broken character here, since that would mean not only would PT have great matchup resistance, but it would mean he's also countering other characters more effectively than any of his individual parts, which are designed to be viable on their own.
Not sure if I really understood this statement, but if I interpreted it correctly... my proposition would finally give Trainer a reason to be played in the whole set by balancing out his unique positives and negatives, so the Trainer pokemon wouldn't be stronger counterpicks. Enabling Trainer with things like optional switching/specific move buffs would definitely make him too good and thus superior to the individual counterparts as you stated, and so I didn't include those kinds of propositions.
I'm just crossing my fingers that these ideas are even possible...