stop trolling, rizk.
It's ALIIVEEEE!
LOL it works. Walk up to mk, block ANYTHING, immediately usmash. If it's dtilt or ftilt, he's dead.
Another thing that works is walk...dashusmash! Even as he's landing or as he's in the air.
I also like that when both chars block, each player usually wants to land a shield-grab first. So what you can do is usmash preemptively to counter their shield-grab/nair/upb from block, whatever they wanted to do. Your usmash should be inputed earlier because it has slower start-up, but it's good.
Dair to usmash is as good as ever. Forget dair to dsmash for consistency on MK! If usmash can kill and dsmash can't, you should try the usmash.
About anti-air, I like all aerials: fair, uair, nair, bair, even dair (full hop, catch him sideways with it, and fast-fall with him). Nair is the best when you're sure you need speed.
Frame data on MK SH fair:
Buffered from SH into a shield
1-4 jump startup
5-17 fair
18 shield-stun
31-34 landing lag
So you're free from frame 19. That means...
19-25 unblock
25-33 dash usmash
Let's assume two things:
- Your opponent doesn't FF asap.
- You don't buffer the dash usmash.
You can still hit him.
Let's assume two different things:
- Your opponent FFs asap.
- You buffer from unblock.
You can still hit him.
Dash attack is 4 frames quicker, so you don't even need a buffer for that.
If the opponent delays the fair, you can only usmash from block; there's no time to unblock and dash. Still, if they do that sort of thing often, your dash usmash can connect before their fair comes out.
Basically my new plan vs MK is to get him into kill range and kill him with usmash. We have a ton of ways to kill with usmash. Shield-happy players will be like "wtf?" when they realize we're usmashing them anyway xD
Before kill range, our walk up block can shield-grab his tilts, and our walk grab can connect before his (because of our inch-larger grab). If we both wanted to block, I'm better-conditioned to grab him first in a grab war. If we walk up and block, and the opponent does a dair or nair, it's your choice to fair/uair/nair them (fair/uair depending on range, nair for the speed). I now try to usmash early, but not later (a fresh usmash comes in handy). Also, I'm free to dash attack MK from 50%; one more option.
When ready for the opponent's dash approaches, I like walking around and utilting as he comes in. Standing grab -can- beat his dashgrab/dashattack. It's much more difficult to beat dashattack with it, but his dash attack has like 20 cool-down frames. "Is that enough to smash him from block?" You bet. Just dsmash instead of usmash when you're conserving usmash fresh.