Shy Guy 86
Smash Ace
- Joined
- May 8, 2008
- Messages
- 848
You have ZSS twice.....
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is new. Might require some testing on my part. I'll do it now, I guess.When ZSS lands a grab, she can aerially release grab combo him for a guaranteed u-air (10 dmg), and possibly a f-air (17 dmg, can KO).
Only a Fair is possible. I retested it. Ness actually has 2 air grab release animations.Haha, trust me, it works. It actually works on lots of characters, so it's not Ness's fault. I know you guys get all defensive when it comes to poor grab release combos. d:
Getting a U-Air is guaranteed, it only takes 4 frames to come out. F-Air is a little more difficult to time and space properly, but it's definitely possible. Ask Vice, I do it to him all the time. d:
Umm.. How is the F-Air (6 Frames) possible but not U-Air (4 Frames)? And what changes the release animation? How were you moving with ZSS? (the fastest way is to buffer a dash, jump, perform a rising u-air.)Only a Fair is possible. I retested it. Ness actually has 2 air grab release animations.
NM.Umm.. How is the F-Air (6 Frames) possible but not U-Air (4 Frames)? And what changes the release animation? How were you moving with ZSS? (the fastest way is to buffer a dash, jump, perform a rising u-air.)
Probably, but what would be the point if Ness is off the stage? There wouldn't be any point in trying to gimp Pit with PK Thunder if Ness was trying to recover. Or did I read your question wrong?Couldn't Ness just swerve pkt of to pit to gimp Pit if he tries to edgeguard with wings?
If Ness has been pushed away by the wings already, he can just aim the pkt for the pit. Ness should probably be recovering from under the stage anyways since Pits arrows can screw with pkt2 (which rhymes).Probably, but what would be the point if Ness is off the stage? There wouldn't be any point in trying to gimp Pit with PK Thunder if Ness was trying to recover. Or did I read your question wrong?
So, in other words, what Ness would be trying to do is take down Pit, while he is also going down?If Ness has been pushed away by the wings already, he can just aim the pkt for the pit.
This is why I made up the Fish Hook.Ness should probably be recovering from under the stage anyways since Pits arrows can screw with pkt2 (which rhymes).
I've used my Arrow Loop against Ness players to cause them to use their PSI Magnet. I mean, why get hit when you can reduce your damage percent? Whether they use it and absorb Palutena's Arrow is irrelevant to me. The point is that when that PSI Magnet is up, it allows me to go and attack Ness. In order to cancel the PSI Magnet sooner, the attack that can be absorbed would have to hit Ness while he is using the PSI Magnet.Otherwise, PSI magnet stalling and DJ is all we need.
Hey, whatever works, right? If you try to hit PK Thunder, chances are you'll cancel it out and Ness will fall to his doom. But, whatever. I like to strike my opponent with as many arrows as possible to increase the damage so that even if he or she were to return, my opponent would be all beat up.Arrows are impractical for gimping because you will hit Ness most of the time and will end up with a blind spot if he ends up directly under the stage (they do work for damage, though).
That's because it wouldn't be true. My brother mains Ness, and Pit is my alternative character. I've brawled with a number of Ness' from this board.You wouldn't like any of us Nesses to just go "Oh Pit, just PKT his WoI and he's done." I know for a fact that it isn't the end-all situation and that Pit has ways around that.
I don't underestimate Pit here. Just don't overlook certain things in the matchup.This is why I made up the Fish Hook.
That little loop there takes a little too long for it to reach Ness if you were to start it at the same time as PKT.
I've used my Arrow Loop against Ness players to cause them to use their PSI Magnet. I mean, why get hit when you can reduce your damage percent? Whether they use it and absorb Palutena's Arrow is irrelevant to me. The point is that when that PSI Magnet is up, it allows me to go and attack Ness. In order to cancel the PSI Magnet sooner, the attack that can be absorbed would have to hit Ness while he is using the PSI Magnet.
Fair fans the arrows, no need to PSI magnet.
Hey, whatever works, right? If you try to hit PK Thunder, chances are you'll cancel it out and Ness will fall to his doom. But, whatever. I like to strike my opponent with as many arrows as possible to increase the damage so that even if he or she were to return, my opponent would be all beat up.
Uh, chances are they won't. PKT can be steered far more easily than Pit's, so for a much more efficient use, target Ness plz.
That's because it wouldn't be true. My brother mains Ness, and Pit is my alternative character. I've brawled with a number of Ness' from this board.
I was giving an example of something commonly overlooked.
Perhaps, but what are the odds of Ness returning to the stage if he is underneat the lip of certain stages? In that case, there wouldn't be any point in firing an arrow, since the odds of Ness returning to the stage would be very slim. And I wouldn't say that the loop would take a bit too long. Palutena's Arrow moves faster than PK Thunder, lasts longer than PK Thunder, and can be easily maneuvered.Gaussis said:That little loop there takes a little too long for it to reach Ness if you were to start it at the same time as PKT.
And that's why we have the Arrow Loop. Of course, you ignored that, even though I clearly said, "Arrow Loop." F-air is only good if it's being directly fired at Ness. If at his head or behind him or below him, f-air isn't going to help, and the best option might be to use PSI Magnet. Not to mention, Pit's bow becomes two blades when he uses f-air. Ness isn't the only one with a disjointed hitbox.Gaussis said:Fair fans the arrows, no need to PSI magnet.
You should test out the Arrow Loop and see how well it is in mobility and how easily it can be manipulated. Ness, in order for him to use his PK Jibaku, has to hit himself. Two options are open for Pit. One is that he can hit Ness' PK Thunder, or two, use his Mirror Shield to bounce Ness away from the stage.Gaussis said:Uh, chances are they won't. PKT can be steered far more easily than Pit's, so for a much more efficient use, target Ness plz.
The problem here is that you are arguing about PK Thunder. You completely ignore Ness' second jump. You can airdodge during it. You can aerial. It is one of the harder things in the game to stop a Yoshi, Ness, or to a lesser extent a Lucas who still has their second jump. How would a Pit stop that?Please don't answer in my quote box, Gaussis. It shows laziness on your part.
No, it doesn't. Ad hominem is bad. Don't use it.
Perhaps, but what are the odds of Ness returning to the stage if he is underneat the lip of certain stages? In that case, there wouldn't be any point in firing an arrow, since the odds of Ness returning to the stage would be very slim. And I wouldn't say that the loop would take a bit too long. Palutena's Arrow moves faster than PK Thunder, lasts longer than PK Thunder, and can be easily maneuvered.
It can be easily maneuvered, sure. You push a direction. It is not as responsive as PK Thunder. Arrows are faster, but PK Thunder can be manipulated in a small space. Pit requires an entire stage. You're going to get damage. You can give me the extra damage. That's okay by me. I'll live. Unless your opponent is an idiot, you are not gimping Ness with arrows alone.
And that's why we have the Arrow Loop. Of course, you ignored that, even though I clearly said, "Arrow Loop." F-air is only good if it's being directly fired at Ness. If at his head or behind him or below him, f-air isn't going to help, and the best option might be to use PSI Magnet. Not to mention, Pit's bow becomes two blades when he uses f-air. Ness isn't the only one with a disjointed hitbox.
PSI Magnet isn't worth it. 3-5% or a running upsmash? Hmm.... If the Ness is intelligent, arrows can be dealt with. F-air works. Air dodge works. If the Ness is super high up, then they'll PSI Magnet. If they can be hit by you, they won't be stupid and use it.
You should test out the Arrow Loop and see how well it is in mobility and how easily it can be manipulated. Ness, in order for him to use his PK Jibaku, has to hit himself. Two options are open for Pit. One is that he can hit Ness' PK Thunder, or two, use his Mirror Shield to bounce Ness away from the stage.
I have tested the Arrow Loop. PK Thunder is better and easier to manipulate.
While we're stating the obvious, to loop arrows, Pit has to make them go up, a direction, down, and the other direction.
As I and many other people have said before, unless the Ness is telling you 3 seconds in advance in real life that he's going to PKT2 to recover, you're not hitting the head. Period. That is like saying that Pit is easily gimped because you just hit the WoI and he dies. No. Learn to play Ness.
Ah, the Mirror Shield. Now there is a point. In my experience the Mirror Shield can work. It just requires prediction. Will they aim for the edge or the stage? Otherwise, I'll agree here.
Quoted for truth. Let the arguments stop and let's discuss other parts of their game.You guys are digressing into an argument. The way I see it is you both have valid points. 1: Pit has several options for gimping Ness' recovery, though mirror shield is the only truly reliable one. 2: Ness has several ways of defending himself while recovering, but the Pit has his own ways through these defenses. Case closed.
Mirrorshield reflects Ness'es recovery is a Perfect reflection. (think inverse of the angle ness was going in)Stumbles on to this topic...
Ness' F air is longer than Pit's...
And wow Mirror shield doesn't bounce Ness away at all... Ness will just barge right through causing Pit to be pushed back...
And PK thunder stops WOI..... So pit players who get hit by PKT while in WOI have no hopes of recovering...
Arrows on Pk thunder? Okay PK thunder on WOI?
The match up is Even... and Unless the Ness is dumb he won't get his DJ knocked out by arrows... DJ and airdodge..
The match up is even...
When the Mirror Shield is pulled up, there is a shine. When that shine is there it reflects anything. It works like Mario's Cape. It's almost like perfect shielding but both Ness and Pit bounce back. This can be done off the stage to make Ness unable to return. ):And wow Mirror shield doesn't bounce Ness away at all... Ness will just barge right through causing Pit to be pushed back...
i dont need to test it. ive done it before.It doesn't... go test it unless you want to argue and invalid point...
And I'm pretty sure that alone probably destroyed most of your Ideas of Pit having the advantage? Are there more reasons?
All I know Ness' Air game out ranges pit's. Both and Gimp each other each with no one way more than the other.
I believe if you're under Pit with his Mirror Shield up you can still hit him. Anywhere the Mirror Shield isn't protecting is where Pit can get hit. He can raise his Mirror Shield up to avoid getting hit by PKT2, but it's not easy for Ness to actually do this and probably not recommended.It wouldn't happen to work under Pit, would it? If not, it makes the bottom portion of the stage safer than I thought.
6:16 to 6:18i dont need to test it. ive done it before.
If u really want it then fine
http://www.youtube.com/watch?v=SwT33mY2ruw&feature=user
3:02
Well vertically it does (Pit scored 12 blocks, ROB scored 7.5 blocks in that test)It beats ROB's???????
10 s