I'm 100% sure that whether somebody has a grab release on Wario or not, doesn't make the matchup vs. him. I know absolutely nothing about Wario so I can't really comment on this. I don't even know what ddd can do out of a wario that' sbeen grab released.
The fact that D3 can easily grab you with every single approach you make unless you're perfect on your spacing, approach, and retreat is pretty significant imo, because every time you approach, there's a huge risk involved.
Again that happens vs. every other character in the game. No it doesn't matter. That's brawl. Very few attacks are safe when the hit a shield. This isn't anything Ness or DDD specific at all.
edit: btw, simply getting grabbed isn't the point. The point is that Ness can and will be grabbed a LOT.
That's not the point at all actually. The point is that he can cg Ness and lead into a possible edgeguard. Good players, in general, should not be getting grabbed at all. Ness is probably one of the easiest characters to avoid being grabbed (unless you play with pkt a lot, which you shouldn't).
The dair only beats D3's UpB while he's on the way down or at the very peak. Otherwise, D3 will just power through all attempts to edgeguard him. pkt is the best option because it doesn't care about airdodgeing and forces D3 to use his UpB.
I knew that and dair is still the best option. Pk flash is to easily avoidable if he doesn't have to use his up-b and pkt doesn't work well against a DDD that has time to predict it and is in the air.
However, I think that D3's fair can nullify Ness's pkt. I can't be bothered to check though (Actually I don't have a Wii).
Every attack does. DDD would be better off using dair or bair as those have less startup time.
Don't dismiss D3's other aerials so quickly. Dair's hitbox is so huge and long it's stupid. There is no attack that Ness has aside from projectiles that can outreach it or beat it's priority. It's huge enough that it has some deceptive horizontal range too. Fair is still a decent aerial with an enormous disjointed hitbox and a dangerous kill move at high %'s.
Both of those moves have enormous startup times (especially fair) and I've gotten Ness' uair to trade hits with DDD's dair. Why would DDD use dair or fair anyways (besides fair for killing and dair for edgeguarding) since his bair is definitely a way better option every time.
If the D3 is experienced enough he will be able to hit you at least once while Ness makes his way back to the stage. Actually, not really, but the chances of him hitting you are pretty high. Especially since Ness's recovery and double jump aren't exactly stellar. And the fact that D3 can force you below the ledge easily at the end of every CG..
Ness' dj is amazing and takes him almost as far as some character's entire recoveries. He can also airdodge during it >_>; If he pkt2's he's screwed though.
Ness also shouldn't be forced under the stage at the end of a cg. He should be di'ing upwards and then dj -> airdodge. I said experienced since the timing of the airdodge is entirely dependent on how well the Ness player can read an opponent and how well DDD can make himself unpredictable. That's up to who is a better player though.
Funny that you'd say that, since I find Ness easy, regardless of what character I am (It's easiest as D3 tho). Maybe both our opinions are botched, since we don't have much experience.
Probably because there are 8 decent Ness (including me and that's pushing the limit) who go to tournaments and you probably haven't played one of them yet.
Or maybe the D3s you're playing aren't playing gay enough. Who knows.
Omni was definitely gay enough and is one of the best players in my region.
I stand by 6:4, though I'm personally leaning towards 65:35.
I said 6:4. Personally for me it's a 4:6 cuz I play weird.