xoxokev
Smash Lord
50%?And yes 50% of this post is off the topic at hand
Lol, I clicked on this thread expecting to read about D3
p.s. Happy Thanksgiving
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50%?And yes 50% of this post is off the topic at hand
I'll keep that in mind. I have no problem with Snake because I know what he's going to do. Actually that's a lie. I would have no problem if his tilts weren't outrageous.Um, I don't think D-throw to u-tilt will always work if you know how to tech/roll properly, like w/ gaw's d-throw.
He can still tech chase though.
Snake is definetely not as bad as I thought he was. You just need to be really agressive vs. him.
Even if Snake can't force a ground break, there is no way to force an air break, is there?If I remember correctly Snake actually can't force a ground break. Not only that, his down throw gives him a good chance of a free tilt against the whole cast anyway, as well as doing damage itself.
Snake is definitely a bad match but I wouldn't say it's because of grab release.
If Snake can't force a ground break then it isn't guaranteed to hit. On the other hand, if he can force a ground break then all of his pummels only replace one entry in the stale move queue, and it most likely won't be 21% since forward tilt is a common move for Snake to be hitting you with. Either way, it's not a "guaranteed grab release to 21%".Even if Snake can't force a ground break, there is no way to force an air break, is there?
Good players should be able to avoid dthrow -> ftilt most of the time and should never be hit by dthrow -> utilt, unless if your character has a bad/short rolling animation or something. Sorry but it's ridiculous to compare a dthrow tech chase to a guaranteed grab release to 21%.
Me too. I thought it was 50-50...I don't think it is 6-4...but whatever...
Ness is mid weight.Everything Angel said but 65/35 Snake's Favor
Ness is floaty, utilt kills... early...
PK Thunder can be canceled with grenades/nikita (its funny to do, and I've done it quite a bit..)meaning if we force you to up-B we have about as much of a chance to gimp you as you do us.
Ness's Bthrow won't really kill until higher %'s because of Snake's heavyweight, and bthrow is one of Ness's more reliable kill tactics.
Depending on the stage, Snake can easily take control of the stage with explosives leaving a harder aerial approach (such as placing a Mine on a platform in front of him if he gets the chance)
Ness can't really control the stage :3
Snake's air game is kinda bad... imo, his only useful/applicable aerials are his bair and uair... and occasionally his nairNo Snake is stupid enough to recover from low IF he doesn't have to. He recovers from high and may drop a C4. Also, Snake's air game isn't bad.
uppity, obnoxious, annoying, good for nothing PLAYERS!The Snake board doesn't care
Neat...2 people who want to see Falco now...Hey lets relax obviously something is up but we are gonna have to look past this and slide Snake into limbo. so Next i would like to see falco
Yeah, the chain grabbing with him is pretty useless against Ness. Of course I'm not sure what a pivot grab will do.So Nintendo if you don't mind kinda sounds like Falco has been decided.(the peach on the match up guide is done if someone doesn't mind looking over it making sure it is right). and i would like to start. Off what i know right now, i would say (him:us) 60:40 max. I mean we practically own him in the air he does have jumping blaster, Usmash, side smash, and chain grab but he doesn't have that much over us.
*Edited* i meant us losing
SK92 is unbelivable, i played him a while back irl when i sucked more and i got 3 stocked hard.I've played some pretty bad, good and decent Falco's. Still, I need to play SK92 just because his Falco is said to be really good.