Ruse
Fox
Introduction
Despite a lack of local turn out at #3, it was really great. Jssn really surprised me by pulling out a boss *** Pit and taking the gold. Melee was fun, too, and I had forgotten how different it is. I hope that this time we can get more local representation and a larger Melee turn out (maybe Holy won't have to bail out early, either). If we had all of our locals we could have broken 25 easy, which would have been amazing for a town with hardly any Smash scene like Pensacola. I hope that we can draw in the out of towners again this time (including CJ, maybe ? Sad that he couldn't attend #3). I almost decided against a low tier tournament since SBR's Tier List is outdated, inaccurate, and ridiculous, but Skaterbaj talked me out of not aborting it recently. In case no one has noticed, I've slowly been moving the times back so that people with prior obligations that night can still attend (#5 might open registrations at 10:00 and start at 12:00, and that's probably where I'll draw the line). Hope to see some new and old faces!
Next Tournament
Pensacola, FL Monthly #5 - 02/28/09
Results
Result Thread
Changes
-Added Fox to Low Tier list and added Halberd and Castle Siege to Brawl neutrals
-Revamped usable Low Tier characters and Brawl Counter stages - 12/27/08
-Added Attendants & Set-Ups section to the second post - 12/22/08
-Added the Color Blind Rule - 12/15/08
Links
-All is Brawl Link
-Regional Thread
-Florida Thread
General Information
Date:
January 17th, 2009
Time:
Please do not show up before 10:30am!
Friendlies and registration will start at 10:30am.
Brawl Low Tier Singles will begin at 12:30pm.
Brawl Doubles will begin no earlier than 1:30pm.
Melee Singles will begin no earlier than 2:30pm.
Brawl Singles will begin no earlier than 3:30pm.
Registration for individual events will remain open until the event begins.
Games:
Super Smash Bros. Brawl Singles
Super Smash Bros. Melee Singles
Super Smash Bros. Brawl Doubles
Super Smash Bros. Brawl Low Tier Singles
Entry Fees:
Brawl Singles - $10
Melee Singles - $5
Brawl Doubles - $10 per team
Brawl Low Tier Singles - $2
Note: I will most definitely have change, but exact change would be appreciated. All of the profit goes back to the players!
Prizes:
Brawl Singles - 1st 50%; 2nd %25; 3rd 15%; 4th 10% if attendance is <20
Brawl Singles - 1st 50%; 2nd %20; 3rd 12%; 4th 8%; 5th 5% if attendance is >20
Melee Singles - 1st 50%; 2nd %25; 3rd 15%; 4th 10%
Brawl Doubles - 1st 50%; 2nd %30; 3rd 20%
Low Tier - 1st remainder of pot; 2nd $5; 3rd $3; 4th $2
Location:
125 Springdale Cir.
Pensacola, FL 32505
http://maps.google.com/maps?f=d&sad...5&sspn=0.104869,0.154495&ie=UTF8&ct=clnk&cd=1
Note: This is my home, not a game store or other venue.
Parking:
Please park your vehicles in the large grass lot across from my house. Refrain from parking in my yard, driveway, or on the side of the road.
Housing:
If you've driven a ridiculous amount of time (a few hours+), we could most likely give you a couch/bed/mattress/floor to sleep on. I'd say we can sleep five extra people comfortably, but more if necessary.
Contact:
Cell Phone - (850) 982-2348
AIM - OSWEETEXTINCTION
Brawl Rules
Basic Rules:
-3 stock.
-7 minute timer.
-Items are set to "off" and "none."
-All sets will be best out of three matches, except for the losers', winners', and grand finals, which will be best out of five.
-The tournament will be double elimination.
-All playable characters will be allowed.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose a stage they have already won on in that set unless agreed upon by both players.
-In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-If the timer runs out, the victor is determined first by stock and then by percentage. In the rare case that both stock and percentage are the same, a one round one stock overtime will be played. The characters and stage will remain the same as the previous match.
-Metaknight's Infinite Cape glitch is banned.
-If a game ends with Bowser doing his Suicide Klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings before a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-Stalling* is banned.
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Additional Rules for Double's Play:
-Life Stealing is allowed.
-Set team attack to "on."
-Color Blind Rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
Additional Rules for Low Tier Play:
Only these characters deemed "Low Tier" may be used:
-Bowser
-Captain Falcon
-Fox
-Ganondorf
-Ike
-Jigglypuff
-Link
-Lucas
-Mario
-Ness
-Pokémon Trainer
-Samus
-Sheik
-Sonic
-Yoshi
Stage Information:
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match.*
2. Opponents start the stage striking procedure.**
3. Each player may announce one stage to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match.
**Players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counter picked later in the set.
Starter Stage List:
-Battlefield
-Castle Siege
-Delfino Plaza
-Final Destination
-Halberd
-Lylat Cruise
-Pokémon Stadium 1 (Melee)
-Smashville
-Yoshi's Island
Counter Stage List:
-Brinstar (Melee)
-Corneria (Melee)
-Frigate Orpheon
-Jungle Japes (Melee)
-Luigi's Mansion
-Norfair
-Pictochat
-Pirate Ship
-Pokémon Stadium 2
-Rainbow Cruise (Melee)
Banned Stage List:
-75m
-Big Blue
-Bridge of Eldin
-Distant Planet
-Flat Zone 2
-Green Greens (Melee)
-Green Hill Zone
-Hanenbow
-Hyrule Temple (Melee)
-Mario Bros.
-Mario Circuit
-Mushroomy Kingdom I
-Mushroomy Kingdom II
-New Pork City
-Onett (Melee)
-Pork Town Aero Dive
-Rumble Falls
-Shadow Moses
-Skyworld
-Spear Pillar
-The Summit
-Wario Ware
-Yoshi's Island (Melee)
Melee Rules
Basic Rules:
-Items are set to "off" and "none."
-4 stock.
-8 minute timer.
-All sets are best of 3 matches, except for winners', losers', and grand finals.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose the stage they last won on unless agreed upon by both players.
-Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played.
-Wobbling is allowed except when used to excessively stall a match.
-The Ice Climber Freeze Glitch is banned.
-Jigglypuff's rising pound stall is banned.
-Peach's bomber stall beneath levels where she is unreachable is banned.
Stage Information:
Set Format (in order of procedure):
1. Opponents choose their characters for the first match.*
2. Each player may announce one stage to be banned for the entirety of the set.
3. The first stage will be played at random from the Random Stage List.**
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List.
5. The winner of the previous match chooses their character.
6. The loser of the previous match chooses their character.
7. Repeat steps 4-7 for all proceeding matches.
*Double blind character selection may be called for this match.
**Opponents may instead agree upon a random stage.
Random Stage List:
-Dream Land: Fountain of Dreams
-Kanto: Pokemon Stadium
-Past Stages: Dream Land
-Past Stages: Kongo Jungle
-Special Stages: Final Destination
-Special Stages: Battlefield
-Yoshi's Island: Yoshi's Story
Counter Stage List:
-Dream Land: Green Greens
-DK Island: Jungle Japes
-F-Zero Grand Prix: Mute City
-Kanto Skies: Poke Floats
-Lylat System: Corneria
-Mushroom Kingdom: Princess Peach's Castle
-Mushroom Kingdom: Rainbow Cruise
-Mushroom Kingdom II
-Planet Zebes: Brinstar
Banned Stage List:
-DK Island: Kongo Jungle
-Eagleland: Onett
-Eagleland: Fourside
-F-Zero Grand Prix: Big Blue
-Hyrule Temple
-Infinite Glacier: Icicle Mountain
-Lylat System: Venom
-Mushroom Kingdom I
-Yoshi's Island: Yoshi's Island
-Past Stages: Yoshi's Island
-Planet Zebes: Brinstar Depths
-Superflat World: Flat Zone
-Termina: Great Bay
Despite a lack of local turn out at #3, it was really great. Jssn really surprised me by pulling out a boss *** Pit and taking the gold. Melee was fun, too, and I had forgotten how different it is. I hope that this time we can get more local representation and a larger Melee turn out (maybe Holy won't have to bail out early, either). If we had all of our locals we could have broken 25 easy, which would have been amazing for a town with hardly any Smash scene like Pensacola. I hope that we can draw in the out of towners again this time (including CJ, maybe ? Sad that he couldn't attend #3). I almost decided against a low tier tournament since SBR's Tier List is outdated, inaccurate, and ridiculous, but Skaterbaj talked me out of not aborting it recently. In case no one has noticed, I've slowly been moving the times back so that people with prior obligations that night can still attend (#5 might open registrations at 10:00 and start at 12:00, and that's probably where I'll draw the line). Hope to see some new and old faces!
Next Tournament
Pensacola, FL Monthly #5 - 02/28/09
Results
Result Thread
Changes
-Added Fox to Low Tier list and added Halberd and Castle Siege to Brawl neutrals
-Revamped usable Low Tier characters and Brawl Counter stages - 12/27/08
-Added Attendants & Set-Ups section to the second post - 12/22/08
-Added the Color Blind Rule - 12/15/08
Links
-All is Brawl Link
-Regional Thread
-Florida Thread
General Information
Date:
January 17th, 2009
Time:
Please do not show up before 10:30am!
Friendlies and registration will start at 10:30am.
Brawl Low Tier Singles will begin at 12:30pm.
Brawl Doubles will begin no earlier than 1:30pm.
Melee Singles will begin no earlier than 2:30pm.
Brawl Singles will begin no earlier than 3:30pm.
Registration for individual events will remain open until the event begins.
Games:
Super Smash Bros. Brawl Singles
Super Smash Bros. Melee Singles
Super Smash Bros. Brawl Doubles
Super Smash Bros. Brawl Low Tier Singles
Entry Fees:
Brawl Singles - $10
Melee Singles - $5
Brawl Doubles - $10 per team
Brawl Low Tier Singles - $2
Note: I will most definitely have change, but exact change would be appreciated. All of the profit goes back to the players!
Prizes:
Brawl Singles - 1st 50%; 2nd %25; 3rd 15%; 4th 10% if attendance is <20
Brawl Singles - 1st 50%; 2nd %20; 3rd 12%; 4th 8%; 5th 5% if attendance is >20
Melee Singles - 1st 50%; 2nd %25; 3rd 15%; 4th 10%
Brawl Doubles - 1st 50%; 2nd %30; 3rd 20%
Low Tier - 1st remainder of pot; 2nd $5; 3rd $3; 4th $2
Location:
125 Springdale Cir.
Pensacola, FL 32505
http://maps.google.com/maps?f=d&sad...5&sspn=0.104869,0.154495&ie=UTF8&ct=clnk&cd=1
Note: This is my home, not a game store or other venue.
Parking:
Please park your vehicles in the large grass lot across from my house. Refrain from parking in my yard, driveway, or on the side of the road.
Housing:
If you've driven a ridiculous amount of time (a few hours+), we could most likely give you a couch/bed/mattress/floor to sleep on. I'd say we can sleep five extra people comfortably, but more if necessary.
Contact:
Cell Phone - (850) 982-2348
AIM - OSWEETEXTINCTION
Brawl Rules
Basic Rules:
-3 stock.
-7 minute timer.
-Items are set to "off" and "none."
-All sets will be best out of three matches, except for the losers', winners', and grand finals, which will be best out of five.
-The tournament will be double elimination.
-All playable characters will be allowed.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose a stage they have already won on in that set unless agreed upon by both players.
-In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
-If the timer runs out, the victor is determined first by stock and then by percentage. In the rare case that both stock and percentage are the same, a one round one stock overtime will be played. The characters and stage will remain the same as the previous match.
-Metaknight's Infinite Cape glitch is banned.
-If a game ends with Bowser doing his Suicide Klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings before a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-Stalling* is banned.
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Additional Rules for Double's Play:
-Life Stealing is allowed.
-Set team attack to "on."
-Color Blind Rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
Additional Rules for Low Tier Play:
Only these characters deemed "Low Tier" may be used:
-Bowser
-Captain Falcon
-Fox
-Ganondorf
-Ike
-Jigglypuff
-Link
-Lucas
-Mario
-Ness
-Pokémon Trainer
-Samus
-Sheik
-Sonic
-Yoshi
Stage Information:
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match.*
2. Opponents start the stage striking procedure.**
3. Each player may announce one stage to be banned for counterpicks of the set.
4. The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match.
**Players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counter picked later in the set.
Starter Stage List:
-Battlefield
-Castle Siege
-Delfino Plaza
-Final Destination
-Halberd
-Lylat Cruise
-Pokémon Stadium 1 (Melee)
-Smashville
-Yoshi's Island
Counter Stage List:
-Brinstar (Melee)
-Corneria (Melee)
-Frigate Orpheon
-Jungle Japes (Melee)
-Luigi's Mansion
-Norfair
-Pictochat
-Pirate Ship
-Pokémon Stadium 2
-Rainbow Cruise (Melee)
Banned Stage List:
-75m
-Big Blue
-Bridge of Eldin
-Distant Planet
-Flat Zone 2
-Green Greens (Melee)
-Green Hill Zone
-Hanenbow
-Hyrule Temple (Melee)
-Mario Bros.
-Mario Circuit
-Mushroomy Kingdom I
-Mushroomy Kingdom II
-New Pork City
-Onett (Melee)
-Pork Town Aero Dive
-Rumble Falls
-Shadow Moses
-Skyworld
-Spear Pillar
-The Summit
-Wario Ware
-Yoshi's Island (Melee)
Melee Rules
Basic Rules:
-Items are set to "off" and "none."
-4 stock.
-8 minute timer.
-All sets are best of 3 matches, except for winners', losers', and grand finals.
-In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
-No player may choose the stage they last won on unless agreed upon by both players.
-Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played.
-Wobbling is allowed except when used to excessively stall a match.
-The Ice Climber Freeze Glitch is banned.
-Jigglypuff's rising pound stall is banned.
-Peach's bomber stall beneath levels where she is unreachable is banned.
Stage Information:
Set Format (in order of procedure):
1. Opponents choose their characters for the first match.*
2. Each player may announce one stage to be banned for the entirety of the set.
3. The first stage will be played at random from the Random Stage List.**
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List.
5. The winner of the previous match chooses their character.
6. The loser of the previous match chooses their character.
7. Repeat steps 4-7 for all proceeding matches.
*Double blind character selection may be called for this match.
**Opponents may instead agree upon a random stage.
Random Stage List:
-Dream Land: Fountain of Dreams
-Kanto: Pokemon Stadium
-Past Stages: Dream Land
-Past Stages: Kongo Jungle
-Special Stages: Final Destination
-Special Stages: Battlefield
-Yoshi's Island: Yoshi's Story
Counter Stage List:
-Dream Land: Green Greens
-DK Island: Jungle Japes
-F-Zero Grand Prix: Mute City
-Kanto Skies: Poke Floats
-Lylat System: Corneria
-Mushroom Kingdom: Princess Peach's Castle
-Mushroom Kingdom: Rainbow Cruise
-Mushroom Kingdom II
-Planet Zebes: Brinstar
Banned Stage List:
-DK Island: Kongo Jungle
-Eagleland: Onett
-Eagleland: Fourside
-F-Zero Grand Prix: Big Blue
-Hyrule Temple
-Infinite Glacier: Icicle Mountain
-Lylat System: Venom
-Mushroom Kingdom I
-Yoshi's Island: Yoshi's Island
-Past Stages: Yoshi's Island
-Planet Zebes: Brinstar Depths
-Superflat World: Flat Zone
-Termina: Great Bay