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Sure but don't you mean the head of Ness and Lucas running away?Can we post that picture from the Emissary of Wario grabbing onto the head of the Lucas statue as matchup evidence?
So...you are saying Wario can only beat Ness if he has items around and Ness doesn't have them and is trying to protect someone else? ^_^Can we post that picture from the Emissary of Wario grabbing onto the head of the Lucas statue as matchup evidence?
Yes. And it's actually irrelevant, but I think it looks hilarious.Sure but don't you mean the head of Ness and Lucas running away?
What about range?Yes. And it's actually irrelevant, but I think it looks hilarious.
I don't really know what to say about this matchup to be honest. We outlive you, whatever wins in the air is generally a tossup, you guys have slow-ish projectiles. We can gimp, but we can also get punished massively for attempting it if our timing is off. We outlive you and can kill a bit better (ground break fsmash) which is probably the only thing putting this in our favor.
I'll add mine.Yes. And it's actually irrelevant, but I think it looks hilarious.
I don't really know what to say about this matchup to be honest. We outlive you, whatever wins in the air is generally a tossup, you guys have slow-ish projectiles. We can gimp, but we can also get punished massively for attempting it if our timing is off. We outlive you and can kill a bit better (ground break fsmash) which is probably the only thing putting this in our favor.
We can take a step, if we must, it still lands from my experience. Even if it doesn't, we're in control, as you have very few options after that ground break. Your grab is a great killer, but Wario is arguably the hardest character to grab in the game, and your grab range is one of the worst. You're more likely to kill with a well timed upair/dair/bair or fsmash. Range is never in Wario's favor (except grab ranges), but his aerial spacing more than makes up for it.I'm pretty sure it was PK Nintendo who said the ground break F smash could be EIDI away from making it a miss and punishable.
Go ahead and try to out space us in the air...I don't mind PK Thunder set ups...We can take a step, if we must, it still lands from my experience. Even if it doesn't, we're in control, as you have very few options after that ground break. Your grab is a great killer, but Wario is arguably the hardest character to grab in the game, and your grab range is one of the worst. You're more likely to kill with a well timed upair/dair/bair or fsmash. Range is never in Wario's favor (except grab ranges), but his aerial spacing more than makes up for it.
It is stupid to spam the hell out of PK Fire...it is just a move tempted with the thought of spam to a point...Spam the hell out of him with PK fires when both grounded, then space w/ fairs or whatever else, Mix it up though, once Wario is in your comfort zone it's hard to get him back out. Try to avoid fullhopping anything, you WILL take an upair to your tiny body, which is crazy against someone as small/light as ness. I don't think it's 50:50, but I also don't think Wario has advantage greater than 60:40. Avoid the gimp setups at all costs, though. I think our bair can actually exchange hits w/ your fair, so watch out for that too.
You don't know what I mean by PKT set ups...well other then the fact that PKT naturally leads into PKT2 I don't really know how else to define it ^_^Our bite beats out your nair, bite is what makes close range fighting against Wario dangerous (it puts the game in his favor, as he severely limits your options), and this is pretty much for every character, haha. Also, I don't know what you mean by PK Thunder setups, cuz I never get hit by those unless I'm trying to gimp and doing terribly at it. I didn't mean to spam PK Fire btw, intelligent use of it is what's recommended. It's a great tool when on the ground against our limited movement and ground options.
Would you really fast define Situational for me if you would be nice ^_^Also, for the record. Waft isn't situational in the least. I generally land 1-2 for kills per game of the 4 or 5 (if it lasts that long) that I try (some are misses, some are for damage or gimping). It's 5 frames and has a wonderful hitbox, and it even does decent damage, so it's massively versatile. 55 seconds (for half charge) passes in no time at all. Definitely watch out for the fully charged one as that one comes with super armor (though it comes out slower). Lastly, our waft actually increases in knockback strength until it becomes fully charged. I believe it can kill Mario at something like 55% from the center of FD with DI the second before full charging.
Thank you for that...it is situational then...because it matches one of the definitions...of course if you think situational is bad...then sorry for that...Situational means it's limited in it's applications or how it can be used, which isn't the case. It IS a limited move in the number of uses though, if that's what you meant. And yeah, we won't be activating bite at the same time you're starting a nair, we'll be starting it in your general vicinity as it has large range and benefits from grab armor.
Wario's Bite can stop all your aerials if he's close enough. That's how manly it is.its just that a lot of Ness' other airs have large range as well...and I wonder how useful the move can really be (I mean it is useful don't get me wrong) when you have another character flying around in the air as well...it seems more useful if I'm on the ground is what I mean...
Yes...I know what grabs do...but I also happen to know that Ness' airs have pretty good range...Wario's Bite can stop all your aerials if he's close enough. That's how manly it is.
I wasn't talking about aerial movement actually (even though Ness' is fine of course, in my hoizontal recovery test Wario covers 13 platforms from 12 platforms up and Ness only covers 11, still Wario's is more speed based with fast falling where as Ness is a bit more floaty), I was talking about Ness having more range overall in his air game...^^^
Yeah, Ness's aerial movement somewhat rivals Wario's, I'm thinking 50:50, just use nair to cancel out his fair/dair, I'm not sure if it over prioritizes or not, but its great defense against wario.
It's incredibly hard.Ness isn't going to have an easy time with this matchup.
Ness has to space very well to defend against Wario. All of Ness' aerials outrange Warios, but most of Wario's are faster and rack up damage really fast. Once Ness makes a mistake, he'll be punished badly.
It's the same way on the ground. Ness outranges Wario, but Wario has quicker moves. Spacing is key in this matchup.
If Wario is trying to steal PK Thunder with Dair, in other words he's offstage, use Uair, it should outpriortize Dair and push Wario away. There's nothing you can about the bike however... if he throws it on time, your screwed if you aren't close enough to the ledge.
Can't you gimp Wario if you hit him with PKT before he jumps off his bike offstage?
Dude...KO damage wise Wario has us beat...but really it isn't by much...Ness kill power just drops in power for Bair and Bthrow when further away from the blast zone more then a few other kill moves do...really we are actually pretty close to the same KO power range on each other...KO wise, Wario wins there's no doubt about it, but Ness isn't light and getting killed isn't as hectic as getting killed as Jiggs. Waft won't kill Ness at the center of FD with proper DI until 70%. Your wrong phantom.
The speedy *******s are never really all that fun to fight...overall I find Wario actually more annoying to fight then someone like Marth though...still at least...Marth does seem to have of course a bigger + on Ness then Wario does IMONess isn't going to have an easy time with this matchup.
Ness has to space very well to defend against Wario. All of Ness' aerials outrange Warios, but most of Wario's are faster and rack up damage really fast. Once Ness makes a mistake, he'll be punished badly.
I said Mario. If I said Ness, then that was my bad, b/c I meant Mario, lol. I'm curious as to what this "you know what" is though. And Wario is very good with SDI, so PKF might or might not keep us in long enough for a followup depending on our reaction time. And yes, Wario is gimpable when he's on his bike, if you can follow up with something do it. Personally I'll just take the PKT hit before biking if I see it coming though, and I'll survive anyway.I didn't want to do this but...
Wario has got us beat. Luckily in the air, our fair outranges all of Wario's aerials. I actually think Ness beats Wario in the air due to that reason but... Wario's DI control is ridiculous, he'll be all over you with his aerials. In the ground they both have bad range it's true, and they'll both stick to the skies rather than try to go head to head on the ground.
Wario is a fatty and PKF traps him long enough for a guaranteed regrab or Fsmash if not properly DIed out of.
Wario's grab release Fsmash can be avoided so thats okay. While recovering, they can gimp us while we PKT, but it's not advised. Wario CANNOT eat the bolt with PKT, takes the damage instead. And we can loop PKT2 as well.
KO wise, Wario wins there's no doubt about it, but Ness isn't light and getting killed isn't as hectic as getting killed as Jiggs. Waft won't kill Ness at the center of FD with proper DI until 70%. Your wrong phantom.For the Ness mains out there, doing the you know what, is easier on Wario
All an all, Wario wins out. 55-45 or 6-4. Im leaning on 6-4.
Here's a video between Ness vs Wario.
Jeepysol vs (gasp) simna.
http://www.youtube.com/watch?v=6-N6P3kM94I
I said Mario. If I said Ness, then that was my bad, b/c I meant Mario, lol. I'm curious as to what this "you know what" is though. And Wario is very good with SDI, so PKF might or might not keep us in long enough for a followup depending on our reaction time. And yes, Wario is gimpable when he's on his bike, if you can follow up with something do it. Personally I'll just take the PKT hit before biking if I see it coming though, and I'll survive anyway.
lol, ok. In that case, I guess the match up should just be 90-10 in favor of ness since it seems that Wario cannot do anything against him in the air.Ness can break up any offensive strategy over him using Nair. Dair stops aerial approaches that aren't disjointed. Fair is disjointed and can't be outranged by Wario.
^^Personally, I think that's what it comes down to.Wario's DI control is ridiculous, he'll be all over you with his aerials.
We've already talked about Thunder...Wario will have an overall slightly somewhat easy time gimping Ness when he has to use it (2/5 in how hard it will be IMO)I feel that once the Wario knows this match-up, he wins.
Like many of you said, wario's moves are faster... in this matchup Wario plays his offense while ness has to adapt to what wario is going to do next it seems like. So, if wario knows the match up well enough, he'll know what to watch out for and mix it up.
and i just thought of this but if a wario bikes over ness while ness is trying to recover, won't the bike eat the pk thunder?
i'd say 60-40