Dsmash is quite useful at punishing the landing lag of characters who have limited options when recovering over a ledge or normal landing lag.
fair enough
Its not THAT much more punishable than many KO moves. not everyone in the game has incredibly long ranged punishers like those characters, and they will punish the vast majority of KO moves the same. horribly punishable by Lucarios standards is still reasonably safe for a KO move, considering the shield knockback from the move will protect you from many KO attacks.
In my experience, anytime an opponent shields my Dsmash, I'll get punished for it. Unless you're working off of the very edge of the hitbox, your opponent will have a somewhat decent window to punish. It's not a grand exaggeration to say that a good majority of the characters in mid to top tier will have some way of getting damage in as a punish. Shield knockback can prevent punishes, but this is only if you are majorly playing up the hitbox at the very edge.
Debatable. Dsmash sends at a lower angle meaning DI is less effective against it, and Dsmash should always be completely fresh if used for a KO as oppose to fsmash. I would not expect in normal gameplay, a non-tipper fsmash to KO earlier than a dsmash for those reasons. tipper fsmash is still ridiculously powerful
I see your point, but the trajectory on Dsmash isn't angled drastically, only slightly. It won't make a terrible difference from the middle of FD until around 100%+ (rough estimation, I'm probably wrong about it). Non tipper'd Fsmash will KO maybe a tad earlier than Dsmash, if only because Fsmash (without being decayed of course) will still have a good amount of knockback, even when the opponent's at low percents. I'm not going to get into Brawl and check percents on how early both KO, but I'm willing to say that Fsmash would KO somewhat earlier. But, if you're generally saying that Fsmash and Dsmash have similar KO potential, I'd have to disagree with that.
Again, debatable. I think Aura sphere challenges fsmash in terms of safety and it packs comparable power. Also many attacks can punish shielded fsmash, but people are generally unable to drop shield the very instant the hitbox dissapears so they hold shield for the duration of the attack. even with perfect shield drop however it remains punishable by a few characters dashgrabs and ftilts.
I'm not sure who you're playing, but I have been punished for a Fsmash against good players. Granted, they've been some of the better punishers in the game (Marth, Snake, MK, etc.), so you might have some leverage there. It's all dependent on how well your opponent can punish in terms of reaction time, because it is possible to PS then OOS punish. This seems like a somewhat mute point to debate, so w/e. This is just based off of the experience I've had, so I could just be talking out of my *** (like I have multiple times before).
When did he say this?
He didn't, but I was bringing it up as a point of support. I figured it was worth bringing up if we were going to get into a Fsmash vs. Dsmash debate.
You're not funny
I've never claimed to be but ty anyway