ckm
Smash Journeyman
- Joined
- Mar 21, 2008
- Messages
- 402
Force palm is pretty good, its just risky. TBH, its not the slow startup that makes me hesitate to use this move, its the REDICULOUSLY laggy flame that makes it dangerous to overuse. And yeah SOMETIMES you will hit with the flame and it will protect you, but don't bank on it.
I like it when landing behind a shielding opponent. If timed correctly you can buffer it to complete on landing and it comes out pretty fast. It actually feels kinda like an arial grab (bowser/wario) kinda thing when I do it. This is one of my favorite ways to punish people that stay in their shield too much (which is a lot of people when they play against an aggressive lucario =p)
Players that don't know the lucario matchup will still get caught in jab> fp tricks, and will often get caught in the CG too. I consider it worth trying at least once on new opponents, and if it works I keep using it.
I also like to use it to punish laggier moves or mistakes... if you know you have the time for the startup, its pretty darn good.
Also, its very important to note that FP is actually our best killing throw when at high aura... it beats the hell out of forward throw, and that may or may not be common knowledge.
Question: Does a turnaround FP take longer than a regular FP? It seems just as fast to me. My reason for asking is this:
If turnaround FP takes 9 frames to grab just like the regular FP, then it could actually be a faster option than turnaround regular grab when landing behind someone in their shield (since the turnaround/standing pivot takes time to perform, in addition to the time of the grab).
I have talked with phil about this, but I don't think hes had a chance to check the frame data on it yet. Anyone know?
I like it when landing behind a shielding opponent. If timed correctly you can buffer it to complete on landing and it comes out pretty fast. It actually feels kinda like an arial grab (bowser/wario) kinda thing when I do it. This is one of my favorite ways to punish people that stay in their shield too much (which is a lot of people when they play against an aggressive lucario =p)
Players that don't know the lucario matchup will still get caught in jab> fp tricks, and will often get caught in the CG too. I consider it worth trying at least once on new opponents, and if it works I keep using it.
I also like to use it to punish laggier moves or mistakes... if you know you have the time for the startup, its pretty darn good.
Also, its very important to note that FP is actually our best killing throw when at high aura... it beats the hell out of forward throw, and that may or may not be common knowledge.
Question: Does a turnaround FP take longer than a regular FP? It seems just as fast to me. My reason for asking is this:
If turnaround FP takes 9 frames to grab just like the regular FP, then it could actually be a faster option than turnaround regular grab when landing behind someone in their shield (since the turnaround/standing pivot takes time to perform, in addition to the time of the grab).
I have talked with phil about this, but I don't think hes had a chance to check the frame data on it yet. Anyone know?